git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1237 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -51,9 +51,9 @@ namespace OpenRa.Game
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TileMix = new Package("../../../" + map.Theater + ".mix");
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renderer.SetPalette(new HardwarePalette(renderer.Device, map));
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terrain = new TerrainRenderer(renderer, map, TileMix);
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terrain = new TerrainRenderer(renderer, map, TileMix, viewport);
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world = new World(renderer);
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world = new World(renderer, viewport);
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treeCache = new TreeCache(renderer.Device, map, TileMix);
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foreach (TreeReference treeReference in map.Trees)
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@@ -65,7 +65,7 @@ namespace OpenRa.Game
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world.Add(new Refinery(24 * new float2(5, 7), 1));
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sidebar = new Sidebar(Race.Soviet, renderer);
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sidebar = new Sidebar(Race.Soviet, renderer, viewport);
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}
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internal void Run()
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@@ -99,20 +99,7 @@ namespace OpenRa.Game
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void Frame()
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{
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float2 r1 = new float2(2, -2) / viewport.Size;
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float2 r2 = new float2(-1, 1);
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renderer.BeginFrame(r1, r2, viewport.Location);
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renderer.Device.EnableScissor(0, 0, viewport.ClientSize.Width - 128, viewport.ClientSize.Height);
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terrain.Draw(viewport);
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world.Draw(renderer, viewport);
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renderer.Device.DisableScissor();
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sidebar.Paint(viewport);
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renderer.EndFrame();
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viewport.DrawRegions();
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}
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}
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}
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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@@ -9,9 +10,9 @@ namespace OpenRa.Game
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{
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Point location;
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Size size;
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Renderable drawFunction;
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MethodInvoker drawFunction;
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public Region(Point location, Size size, Renderable drawFunction)
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public Region(Point location, Size size, MethodInvoker drawFunction)
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{
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this.location = location;
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this.size = size;
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@@ -21,7 +22,7 @@ namespace OpenRa.Game
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public void Draw(Renderer renderer, Viewport viewport)
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{
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renderer.Device.EnableScissor(location.X, location.Y, size.Width, size.Height);
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drawFunction(renderer, viewport);
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drawFunction();
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renderer.Device.DisableScissor();
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}
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}
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@@ -6,6 +6,7 @@ using BluntDirectX.Direct3D;
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using OpenRa.FileFormats;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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@@ -19,9 +20,12 @@ namespace OpenRa.Game
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Sprite blank;
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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Viewport viewport;
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public Sidebar(Race race, Renderer renderer)
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public Sidebar(Race race, Renderer renderer, Viewport viewport)
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{
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this.viewport = viewport;
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viewport.RequestRegion(AnchorStyles.Right, 128, Paint);
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techTree.CurrentRace = race;
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techTree.Build("FACT", true);
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spriteRenderer = new SpriteRenderer(renderer, false);
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@@ -54,7 +58,7 @@ namespace OpenRa.Game
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DrawSprite(blank, ref p);
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}
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public void Paint(Viewport viewport)
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public void Paint()
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{
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float2 buildPos = viewport.Location + new float2(viewport.ClientSize.Width - 128, 0);
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float2 unitPos = viewport.Location + new float2(viewport.ClientSize.Width - 64, 0);
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@@ -5,6 +5,7 @@ using OpenRa.FileFormats;
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using BluntDirectX.Direct3D;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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@@ -14,13 +15,16 @@ namespace OpenRa.Game
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IndexBuffer indexBuffer;
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Sheet terrainSheet;
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TileSet tileSet;
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Viewport viewport;
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Renderer renderer;
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Map map;
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public TerrainRenderer(Renderer renderer, Map map, Package tilePackage)
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public TerrainRenderer(Renderer renderer, Map map, Package tilePackage, Viewport viewport)
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{
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this.renderer = renderer;
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this.viewport = viewport;
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viewport.RequestRegion(AnchorStyles.Left, viewport.ClientSize.Width - 128, Draw);
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this.map = map;
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tileSet = new TileSet(tilePackage, map.TileSuffix);
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@@ -54,7 +58,7 @@ namespace OpenRa.Game
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indexBuffer.SetData(indices.ToArray());
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}
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public void Draw( Viewport viewport )
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public void Draw()
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{
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int indicesPerRow = map.Width * 6;
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int verticesPerRow = map.Width * 4;
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@@ -7,7 +7,6 @@ using BluntDirectX.Direct3D;
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namespace OpenRa.Game
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{
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delegate void Renderable(Renderer renderer, Viewport viewport);
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class Viewport
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{
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readonly Size clientSize;
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@@ -34,7 +33,7 @@ namespace OpenRa.Game
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}
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List<Region> regions = new List<Region>();
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public void ResquestRegion(AnchorStyles anchor, int distanceFromAnchor, Renderable drawFunction)
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public void RequestRegion(AnchorStyles anchor, int distanceFromAnchor, MethodInvoker drawFunction)
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{
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switch (anchor)
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{
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@@ -57,8 +56,15 @@ namespace OpenRa.Game
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public void DrawRegions()
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{
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float2 r1 = new float2(2.0f / clientSize.Width, -2.0f / clientSize.Height);
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float2 r2 = new float2(-1, 1);
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renderer.BeginFrame(r1, r2, scrollPosition);
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foreach (Region region in regions)
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region.Draw(renderer, this);
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renderer.EndFrame();
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}
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}
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}
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@@ -4,6 +4,7 @@ using System.Text;
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using BluntDirectX.Direct3D;
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using OpenRa.FileFormats;
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using System.Drawing;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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@@ -11,12 +12,20 @@ namespace OpenRa.Game
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{
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List<Actor> actors = new List<Actor>();
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SpriteRenderer spriteRenderer;
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Renderer renderer;
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Viewport viewport;
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public World(Renderer renderer) { spriteRenderer = new SpriteRenderer(renderer, true); }
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public World(Renderer renderer, Viewport viewport)
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{
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this.renderer = renderer;
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this.viewport = viewport;
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viewport.RequestRegion(AnchorStyles.Left, viewport.ClientSize.Width - 128, Draw);
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spriteRenderer = new SpriteRenderer(renderer, true);
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}
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public void Add(Actor a) { actors.Add(a); }
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public void Draw(Renderer renderer, Viewport viewport)
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public void Draw()
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{
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Range<float2> range = new Range<float2>(viewport.Location, viewport.Size);
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