Files
OpenRA/OpenRa.Game/Viewport.cs

71 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
using BluntDirectX.Direct3D;
namespace OpenRa.Game
{
class Viewport
{
readonly Size clientSize;
readonly float2 mapSize;
float2 scrollPosition;
readonly Renderer renderer;
public PointF ScrollPosition { get { return scrollPosition.ToPointF(); } }
public Size ClientSize { get { return clientSize; } }
public float2 Location { get { return scrollPosition; } }
public float2 Size { get { return scrollPosition + new float2(ClientSize); } }
public void Scroll(float2 delta)
{
scrollPosition = (scrollPosition + delta).Constrain(new Range<float2>(float2.Zero, mapSize));
}
public Viewport(Size clientSize, float2 mapSize, Renderer renderer)
{
this.clientSize = clientSize;
this.mapSize = 24 * mapSize - new float2(clientSize) + new float2(128, 0);
this.renderer = renderer;
}
List<Region> regions = new List<Region>();
public void RequestRegion(AnchorStyles anchor, int distanceFromAnchor, MethodInvoker drawFunction)
{
switch (anchor)
{
case AnchorStyles.Top:
regions.Add(new Region(new Point(0, 0), new Size(clientSize.Width, distanceFromAnchor), drawFunction));
break;
case AnchorStyles.Bottom:
regions.Add(new Region(new Point(0, clientSize.Height - distanceFromAnchor), new Size(clientSize.Width, distanceFromAnchor), drawFunction));
break;
case AnchorStyles.Left:
regions.Add(new Region(new Point(0, 0), new Size(distanceFromAnchor, clientSize.Height), drawFunction));
break;
case AnchorStyles.Right:
regions.Add(new Region(new Point(clientSize.Width - distanceFromAnchor, 0), new Size(distanceFromAnchor, clientSize.Height), drawFunction));
break;
case AnchorStyles.None:
throw new NotImplementedException();
}
}
public void DrawRegions()
{
float2 r1 = new float2(2.0f / clientSize.Width, -2.0f / clientSize.Height);
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition);
foreach (Region region in regions)
region.Draw(renderer, this);
renderer.EndFrame();
}
}
}