Merge pull request #8581 from GraionDilach/emp-sparkles

Enable the EMP overlay animation in TS.
This commit is contained in:
Pavel Penev
2015-07-03 20:14:40 +03:00
3 changed files with 19 additions and 0 deletions

View File

@@ -143,7 +143,10 @@ namespace OpenRA.Mods.Common.Traits
}
pxPos += info.Offset;
// HACK: Because WorldRenderer.Position() does not care about terrain height at the location
var renderPos = wr.Position(pxPos);
renderPos = new WPos(renderPos.X, renderPos.Y + self.CenterPosition.Z, self.CenterPosition.Z);
anim.Tick();

View File

@@ -357,6 +357,16 @@
TimedUpgradeBar@EMPDISABLE:
Upgrade: empdisable
Color: 255,255,255
WithDecoration@EMPDISABLE:
Image: emp
Sequence: idle
ReferencePoint: HCenter, VCenter
Palette: effect
UpgradeTypes: empdisable
ShowToEnemies: true
ZOffset: 512
UpgradeMinEnabledLevel: 1
UpgradeMaxAcceptedLevel: 2
Cloak@CLOAKGENERATOR:
UpgradeTypes: cloakgenerator
UpgradeMinEnabledLevel: 1

View File

@@ -167,6 +167,7 @@ canister:
pulsball:
idle:
Length: *
BlendMode: Additive
dragon:
idle:
@@ -233,6 +234,11 @@ wake:
Length: *
Tick: 180
emp:
idle: emp_fx01
Length: *
BlendMode: Additive
resources:
Defaults:
UseTilesetExtension: true