Merge pull request #8581 from GraionDilach/emp-sparkles
Enable the EMP overlay animation in TS.
This commit is contained in:
@@ -143,7 +143,10 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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pxPos += info.Offset;
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pxPos += info.Offset;
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// HACK: Because WorldRenderer.Position() does not care about terrain height at the location
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var renderPos = wr.Position(pxPos);
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var renderPos = wr.Position(pxPos);
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renderPos = new WPos(renderPos.X, renderPos.Y + self.CenterPosition.Z, self.CenterPosition.Z);
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anim.Tick();
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anim.Tick();
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@@ -357,6 +357,16 @@
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TimedUpgradeBar@EMPDISABLE:
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TimedUpgradeBar@EMPDISABLE:
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Upgrade: empdisable
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Upgrade: empdisable
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Color: 255,255,255
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Color: 255,255,255
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WithDecoration@EMPDISABLE:
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Image: emp
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Sequence: idle
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ReferencePoint: HCenter, VCenter
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Palette: effect
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UpgradeTypes: empdisable
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ShowToEnemies: true
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ZOffset: 512
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UpgradeMinEnabledLevel: 1
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UpgradeMaxAcceptedLevel: 2
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Cloak@CLOAKGENERATOR:
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Cloak@CLOAKGENERATOR:
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UpgradeTypes: cloakgenerator
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UpgradeTypes: cloakgenerator
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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@@ -167,6 +167,7 @@ canister:
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pulsball:
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pulsball:
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idle:
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idle:
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Length: *
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Length: *
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BlendMode: Additive
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dragon:
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dragon:
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idle:
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idle:
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@@ -233,6 +234,11 @@ wake:
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Length: *
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Length: *
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Tick: 180
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Tick: 180
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emp:
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idle: emp_fx01
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Length: *
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BlendMode: Additive
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resources:
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resources:
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Defaults:
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Defaults:
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UseTilesetExtension: true
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UseTilesetExtension: true
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