Update changelog
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46
CHANGELOG
46
CHANGELOG
@@ -1,3 +1,49 @@
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NEW:
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Engine:
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Don't show cashticks when selling walls
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Fixed compile failures under Windows
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Improved rendering code
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Reliable platform detection
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Modding support for custom fonts
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Video memory leaks fixed
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Improved error messages for unsupported graphics cards
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Fixed repairing of veteran units
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Mod support for passengers that take multiple slots
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Powered-down superweapons are no longer activated when multiple are available
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Rally-points change color when a building is captured
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Fix selection box dragging behind ui elements
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Significant general performance improvements
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[OSX] Shortcut for adding units to groups changed from ctrl->cmd
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C&C:
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Completely overhauled menu system
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Local skirmish mode
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Hotkey support:
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escape to toggle ingame menu
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escape to go up a level in menus / cancel prompts
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return to confirm prompts
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Support for installing game data and music from CD
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Refinery footprint changed, price decreased to $1500
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Flame tank explodes on death, damage reduced by 40%
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All vehicles leave husks on death
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Concrete walls require vehicle production to build
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MCV, Harvester, Engineer can no longer level up (via crates)
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Fixed Rocket Launcher turret
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Added muzzle flashes to Guard Tower
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Corrected firing offsets on Flame tank / Advanced guard tower / Obelisk
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Red Alert:
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Corrected firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
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Mod support for customizing tesla zap effect
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Mines are visible to friendlies and spectators
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Friendly units don't trigger mines
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Bounties use correct unit value
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Fixed parachute offsets
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Added muzzle flashes to Pillbox / Camo Pillbox
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Medic cost reduced to $500
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Correctly grant allies GPS
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13 new maps by buddha, hamb, seru
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Utility:
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Fixes for converting shp -> png
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20110511:
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Engine:
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Fix hotkeys firing on both key down and key up
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