Standardise Theater -> Tileset.
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@@ -52,7 +52,6 @@ namespace OpenRA
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// Temporary compat hacks
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public int XOffset { get { return TopLeft.X; } }
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public int YOffset { get { return TopLeft.Y; } }
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public string Theater { get { return Tileset; } }
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public Rectangle Bounds { get { return Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y); } }
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public Map()
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@@ -52,7 +52,7 @@ namespace OpenRA
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return paths.Select(p => new MapStub(new Folder(p, int.MaxValue))).ToDictionary(m => m.Uid);
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}
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string cachedTheatre = null;
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string cachedTileset = null;
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bool previousMapHadSequences = true;
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IFolder previousMapMount = null;
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@@ -78,13 +78,13 @@ namespace OpenRA
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Rules.LoadRules(Manifest, map);
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if (map.Theater != cachedTheatre
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if (map.Tileset != cachedTileset
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|| previousMapHadSequences || map.Sequences.Count > 0)
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{
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SpriteSheetBuilder.Initialize( Rules.TileSets[map.Tileset] );
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CursorProvider.Initialize(Manifest.Cursors);
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SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
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cachedTheatre = map.Theater;
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cachedTileset = map.Tileset;
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}
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previousMapHadSequences = map.Sequences.Count > 0;
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@@ -17,7 +17,7 @@ namespace OpenRA.Traits
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public abstract class RenderSimpleInfo : ITraitInfo
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{
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public readonly string Image = null;
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public readonly string[] OverrideTheater = null;
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public readonly string[] OverrideTileset = null;
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public readonly string[] OverrideImage = null;
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public readonly string Palette = null;
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public abstract object Create(ActorInitializer init);
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@@ -35,9 +35,9 @@ namespace OpenRA.Traits
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return cachedImage;
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var Info = self.Info.Traits.Get<RenderSimpleInfo>();
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if (Info.OverrideTheater != null)
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for (int i = 0; i < Info.OverrideTheater.Length; i++)
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if (Info.OverrideTheater[i] == self.World.Map.Theater)
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if (Info.OverrideTileset != null)
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for (int i = 0; i < Info.OverrideTileset.Length; i++)
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if (Info.OverrideTileset[i] == self.World.Map.Tileset)
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return cachedImage = Info.OverrideImage[i];
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return cachedImage = Info.Image ?? self.Info.Name;
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