Work around RA aircraft inherits.
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@@ -1,5 +1,5 @@
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BADR:
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Inherits: ^Plane
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Inherits: ^NeutralPlane
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ParaDrop:
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DropRange: 4c0
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Health:
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@@ -18,7 +18,6 @@ BADR:
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SelectionDecorations:
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RenderSelectionBars: False
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-Voiced:
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-GainsExperience:
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Tooltip:
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Name: Badger
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Contrail@1:
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@@ -39,7 +38,7 @@ BADR:
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Experience: 1000
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BADR.Bomber:
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Inherits: ^Plane
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Inherits: ^NeutralPlane
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AttackBomber:
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Armament:
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Weapon: ParaBomb
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@@ -59,7 +58,6 @@ BADR.Bomber:
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SelectionDecorations:
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RenderSelectionBars: False
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-Voiced:
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-GainsExperience:
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Tooltip:
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Name: Badger
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Contrail@1:
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@@ -358,7 +356,7 @@ HIND:
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Prerequisites: aircraft.upgraded
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U2:
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Inherits: ^Plane
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Inherits: ^NeutralPlane
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Health:
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HP: 2000
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Tooltip:
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@@ -377,7 +375,6 @@ U2:
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RenderSelectionBars: False
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-Voiced:
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-Targetable@AIRBORNE:
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-GainsExperience:
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Contrail@1:
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Offset: -725,683,0
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Contrail@2:
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@@ -410,9 +410,8 @@
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VoiceSet: VehicleVoice
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WithFacingSpriteBody:
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^Plane:
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^NeutralPlane:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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Huntable:
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@@ -462,6 +461,10 @@
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Voiced:
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VoiceSet: GenericVoice
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^Plane:
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Inherits: ^NeutralPlane
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Inherits@2: ^GainsExperience
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^Helicopter:
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Inherits: ^Plane
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Tooltip:
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