Walls in cnc

This commit is contained in:
pchote
2010-02-27 15:25:13 +13:00
parent 22db88b563
commit 0173719ae6
4 changed files with 105 additions and 4 deletions

View File

@@ -51,4 +51,19 @@
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
Dimensions: 2,2
^Wall:
Category: Building
Building:
Dimensions: 1,1
Footprint: x
Capturable: false
Bib: no
Crewed: no
Sight: 0
Wall:
Selectable:
RenderBuildingWall:
HasMakeAnimation: false
Palette: player
DamageStates: 2

View File

@@ -142,4 +142,32 @@
<sequence name="critical-active" start="4" length="4" />
<sequence name="make" start="0" length="13" src="oblimake" />
</unit>
<!-- Concrete Barrier -->
<unit name="brik">
<sequence name="idle" start="0" length="16" />
<sequence name="minor-damaged-idle" start="16" length="16" />
<sequence name="damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
</unit>
<!-- Sandbag Barrier -->
<unit name="sbag">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<!-- Chain link Barrier -->
<unit name="cycl">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="critical-idle" start="32" length="16" />
</unit>
<!-- Barbed wire Barrier -->
<unit name="barb">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<!-- Wood Barrier -->
<unit name="wood">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
</sequences>

View File

@@ -355,3 +355,61 @@ OBLI:
FireDelay: 8
AutoTarget:
-RenderBuilding:
BARB:
Inherits: ^Wall
Building:
HP: 100
Armor: none
WOOD:
Inherits: ^Wall
Building:
HP: 100
Armor: none
CYCL:
Inherits: ^Wall
Buildable:
Icon:cyclicnh
TechLevel: 5
Prerequisites: fact
Owner: gdi,nod
Cost: 75
Description: Chain Link Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Building:
HP: 100
Armor: none
RenderBuildingWall:
DamageStates: 3
SBAG:
Inherits: ^Wall
Buildable:
Icon:sbagicnh
TechLevel: 5
Prerequisites: fact
Owner: gdi,nod
Cost: 50
Description: Sandbag Barrier
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Building:
HP: 100
Armor: none
BRIK:
Inherits: ^Wall
Buildable:
Icon:brikicnh
TechLevel: 7
Prerequisites: fact
Owner: gdi,nod
Cost: 100
Description: Concrete Barrier
LongDesc: Stop units and blocks enemy fire.
Building:
HP: 100
Armor: none
RenderBuildingWall:
DamageStates: 4

View File

@@ -2516,7 +2516,7 @@ SBAG:
Owner: allies
Cost: 25
Description: Sandbag Wall
LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Building:
HP: 100
Armor: none
@@ -2529,7 +2529,7 @@ FENC:
Owner: soviet
Cost: 25
Description: Wire Fence
LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Building:
HP: 100
Armor: none
@@ -2542,7 +2542,7 @@ BRIK:
Owner: allies,soviet
Cost: 100
Description: Concrete Wall
LongDesc: Stop units from passing and block enemy fire.
LongDesc: Stop units and blocks enemy fire.
Building:
HP: 100
Armor: none