Walls in cnc
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@@ -51,4 +51,19 @@
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Palette: terrain
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Palette: terrain
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Building:
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Building:
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Footprint: __ x_
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Footprint: __ x_
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Dimensions: 2,2
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Dimensions: 2,2
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^Wall:
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Category: Building
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Building:
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Dimensions: 1,1
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Footprint: x
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Capturable: false
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Bib: no
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Crewed: no
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Sight: 0
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Wall:
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Selectable:
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: player
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DamageStates: 2
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@@ -142,4 +142,32 @@
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<sequence name="critical-active" start="4" length="4" />
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<sequence name="critical-active" start="4" length="4" />
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<sequence name="make" start="0" length="13" src="oblimake" />
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<sequence name="make" start="0" length="13" src="oblimake" />
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</unit>
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</unit>
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<!-- Concrete Barrier -->
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<unit name="brik">
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<sequence name="idle" start="0" length="16" />
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<sequence name="minor-damaged-idle" start="16" length="16" />
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<sequence name="damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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</unit>
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<!-- Sandbag Barrier -->
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<unit name="sbag">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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</unit>
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<!-- Chain link Barrier -->
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<unit name="cycl">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="critical-idle" start="32" length="16" />
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</unit>
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<!-- Barbed wire Barrier -->
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<unit name="barb">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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</unit>
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<!-- Wood Barrier -->
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<unit name="wood">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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</unit>
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</sequences>
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</sequences>
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@@ -355,3 +355,61 @@ OBLI:
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FireDelay: 8
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FireDelay: 8
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AutoTarget:
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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BARB:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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WOOD:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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CYCL:
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Inherits: ^Wall
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Buildable:
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Icon:cyclicnh
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TechLevel: 5
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Prerequisites: fact
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Owner: gdi,nod
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Cost: 75
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Description: Chain Link Barrier
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Building:
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HP: 100
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Armor: none
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RenderBuildingWall:
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DamageStates: 3
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SBAG:
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Inherits: ^Wall
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Buildable:
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Icon:sbagicnh
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TechLevel: 5
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Prerequisites: fact
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Owner: gdi,nod
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Cost: 50
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Description: Sandbag Barrier
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Building:
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HP: 100
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Armor: none
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BRIK:
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Inherits: ^Wall
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Buildable:
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Icon:brikicnh
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TechLevel: 7
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Prerequisites: fact
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Owner: gdi,nod
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Cost: 100
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Description: Concrete Barrier
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LongDesc: Stop units and blocks enemy fire.
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Building:
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HP: 100
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Armor: none
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RenderBuildingWall:
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DamageStates: 4
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@@ -2516,7 +2516,7 @@ SBAG:
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Owner: allies
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Owner: allies
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Cost: 25
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Cost: 25
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Description: Sandbag Wall
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Description: Sandbag Wall
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LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Building:
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Building:
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HP: 100
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HP: 100
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Armor: none
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Armor: none
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@@ -2529,7 +2529,7 @@ FENC:
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Owner: soviet
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Owner: soviet
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Cost: 25
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Cost: 25
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Description: Wire Fence
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Description: Wire Fence
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LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
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LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Building:
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Building:
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HP: 100
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HP: 100
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Armor: none
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Armor: none
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@@ -2542,7 +2542,7 @@ BRIK:
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Owner: allies,soviet
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Owner: allies,soviet
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Cost: 100
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Cost: 100
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Description: Concrete Wall
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Description: Concrete Wall
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LongDesc: Stop units from passing and block enemy fire.
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LongDesc: Stop units and blocks enemy fire.
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Building:
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Building:
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HP: 100
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HP: 100
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Armor: none
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Armor: none
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