scaled back tank firing rate a bit

Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage 
Slight tweak to Stealth Tank damage vs. heavy armor
This commit is contained in:
psydev
2013-03-03 19:31:33 -08:00
parent 9df613ee27
commit 01cb3a40d7

View File

@@ -248,7 +248,7 @@ BikeRockets:
Warhead:
Spread: 3
Versus:
None: 75%
None: 65%
Wood: 50%
Light: 100%
Heavy: 100%
@@ -257,7 +257,7 @@ BikeRockets:
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 25
Damage: 28
OrcaAGMissiles:
ROF: 10
@@ -403,7 +403,7 @@ Grenade:
Damage: 50
70mm:
ROF: 30
ROF: 45
Range: 4
Report: TNKFIRE3
Projectile: Bullet
@@ -444,7 +444,7 @@ Grenade:
Damage: 30
120mm:
ROF: 40
ROF: 60
Range: 4.75
Report: TNKFIRE6
Projectile: Bullet
@@ -465,7 +465,7 @@ Grenade:
Damage: 40
120mmDual:
ROF: 40
ROF: 60
Range: 4.75
Report: TNKFIRE6
Burst: 2
@@ -593,7 +593,7 @@ MammothMissiles:
None: 35%
Wood: 90%
Light: 100%
Heavy: 100%
Heavy: 90%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
@@ -617,7 +617,7 @@ ArtilleryShell:
Spread: 6
Versus:
None: 90%
Wood: 75%
Wood: 50%
Light: 60%
Heavy: 25%
InfDeath: 3