scaled back tank firing rate a bit

Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage 
Slight tweak to Stealth Tank damage vs. heavy armor
This commit is contained in:
psydev
2013-03-03 19:31:33 -08:00
parent 9df613ee27
commit 01cb3a40d7

View File

@@ -248,7 +248,7 @@ BikeRockets:
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 75% None: 65%
Wood: 50% Wood: 50%
Light: 100% Light: 100%
Heavy: 100% Heavy: 100%
@@ -257,7 +257,7 @@ BikeRockets:
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
SmudgeType: Crater SmudgeType: Crater
Damage: 25 Damage: 28
OrcaAGMissiles: OrcaAGMissiles:
ROF: 10 ROF: 10
@@ -403,7 +403,7 @@ Grenade:
Damage: 50 Damage: 50
70mm: 70mm:
ROF: 30 ROF: 45
Range: 4 Range: 4
Report: TNKFIRE3 Report: TNKFIRE3
Projectile: Bullet Projectile: Bullet
@@ -444,7 +444,7 @@ Grenade:
Damage: 30 Damage: 30
120mm: 120mm:
ROF: 40 ROF: 60
Range: 4.75 Range: 4.75
Report: TNKFIRE6 Report: TNKFIRE6
Projectile: Bullet Projectile: Bullet
@@ -465,7 +465,7 @@ Grenade:
Damage: 40 Damage: 40
120mmDual: 120mmDual:
ROF: 40 ROF: 60
Range: 4.75 Range: 4.75
Report: TNKFIRE6 Report: TNKFIRE6
Burst: 2 Burst: 2
@@ -593,7 +593,7 @@ MammothMissiles:
None: 35% None: 35%
Wood: 90% Wood: 90%
Light: 100% Light: 100%
Heavy: 100% Heavy: 90%
InfDeath: 4 InfDeath: 4
Explosion: 4 Explosion: 4
ImpactSound: xplos ImpactSound: xplos
@@ -617,7 +617,7 @@ ArtilleryShell:
Spread: 6 Spread: 6
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
InfDeath: 3 InfDeath: 3