scaled back tank firing rate a bit
Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here. Reduced Artillery damage vs. wood from 75% to 50%. Slight tweak to recon bike damage Slight tweak to Stealth Tank damage vs. heavy armor
This commit is contained in:
@@ -248,7 +248,7 @@ BikeRockets:
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Warhead:
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Spread: 3
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Versus:
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None: 75%
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None: 65%
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Wood: 50%
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Light: 100%
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Heavy: 100%
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@@ -257,7 +257,7 @@ BikeRockets:
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 25
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Damage: 28
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OrcaAGMissiles:
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ROF: 10
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@@ -403,7 +403,7 @@ Grenade:
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Damage: 50
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70mm:
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ROF: 30
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ROF: 45
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Range: 4
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Report: TNKFIRE3
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Projectile: Bullet
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@@ -444,7 +444,7 @@ Grenade:
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Damage: 30
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120mm:
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ROF: 40
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ROF: 60
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Range: 4.75
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Report: TNKFIRE6
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Projectile: Bullet
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@@ -465,7 +465,7 @@ Grenade:
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Damage: 40
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120mmDual:
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ROF: 40
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ROF: 60
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Range: 4.75
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Report: TNKFIRE6
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Burst: 2
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@@ -593,7 +593,7 @@ MammothMissiles:
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None: 35%
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Wood: 90%
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Light: 100%
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Heavy: 100%
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Heavy: 90%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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@@ -617,7 +617,7 @@ ArtilleryShell:
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Wood: 50%
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Light: 60%
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Heavy: 25%
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InfDeath: 3
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