Adjusting infantry run animations to speed
I noticed that by default the run and prone-run animations are way too fast for the infantry movement speed. I used Tick values to fix this, taking into account individual speed. I used Tick: 80 for Speed: 5, 100 for speed 4 and 120 for speed 3. Some fine-tuning may be needed, but it already looks much better than before.
This commit is contained in:
@@ -595,6 +595,7 @@ e1:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 8
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@@ -607,6 +608,7 @@ e1:
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Start: 144
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Length: 4
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Facings: 8
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Tick: 100
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standup-0:
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Start: 176
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Length: 2
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@@ -657,6 +659,7 @@ sniper:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 16
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@@ -672,6 +675,7 @@ sniper:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 100
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standup:
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Start: 240
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Length: 2
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@@ -734,6 +738,7 @@ e3:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 120
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shoot:
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Start: 64
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Length: 8
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@@ -776,6 +781,7 @@ e3:
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Start: 144
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Length: 4
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Facings: 8
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Tick: 120
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prone-shoot:
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Start: 192
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Length: 10
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@@ -792,6 +798,7 @@ e6:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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idle1:
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Start: 121
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Length: 8
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@@ -830,6 +837,7 @@ e6:
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Start: 82
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Length: 4
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Facings: 8
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Tick: 100
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ca:
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idle:
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@@ -863,6 +871,7 @@ medi:
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Start: 8
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Length: 6
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Facings: 8
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Tick: 100
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heal:
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Start: 56
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Length: 58
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@@ -908,6 +917,7 @@ medi:
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Start: 130
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Length: 4
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Facings: 8
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Tick: 100
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mech:
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stand:
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@@ -917,6 +927,7 @@ mech:
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Start: 8
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Length: 6
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Facings: 8
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Tick: 100
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heal:
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Start: 56
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Length: 58
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@@ -962,6 +973,7 @@ mech:
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Start: 130
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Length: 4
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Facings: 8
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Tick: 100
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explosion:
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piff: piff
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@@ -1388,6 +1400,7 @@ e2:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 80
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shoot:
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Start: 64
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Length: 20
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@@ -1430,6 +1443,7 @@ e2:
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Start: 240
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Length: 4
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Facings: 8
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Tick: 80
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prone-shoot:
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Start: 288
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Length: 12
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@@ -1448,6 +1462,7 @@ dog:
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Start: 8
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Length: 6
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Facings: 8
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Tick: 80
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idle1:
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Start: 216
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Length: 7
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@@ -1499,6 +1514,7 @@ spy:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 8
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@@ -1541,6 +1557,7 @@ spy:
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Start: 144
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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Start: 192
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Length: 8
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@@ -1554,6 +1571,7 @@ thf:
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Start: 8
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Length: 6
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Facings: 8
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Tick: 100
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die1:
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Start: 139
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Length: 8
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@@ -1593,6 +1611,7 @@ e7:
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Start: 8
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Length: 6
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Facings: 8
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Tick: 80
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shoot:
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Start: 56
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Length: 7
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@@ -1635,6 +1654,7 @@ e7:
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Start: 128
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Length: 4
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Facings: 8
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Tick: 80
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prone-shoot:
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Start: 176
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Length: 7
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@@ -1651,6 +1671,7 @@ e4:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 120
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shoot:
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Start: 64
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Length: 16
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@@ -1693,6 +1714,7 @@ e4:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 120
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prone-shoot:
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Start: 256
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Length: 16
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@@ -2113,6 +2135,7 @@ c1:
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Start: 56
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Length: 6
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Facings: 8
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Tick: 80
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c2:
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stand:
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@@ -2156,6 +2179,7 @@ c2:
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Start: 56
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Length: 6
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Facings: 8
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Tick: 80
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c3:
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stand:
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@@ -2199,6 +2223,7 @@ c3:
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Start: 56
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Length: 6
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Facings: 8
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Tick: 80
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einstein:
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stand:
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@@ -2216,6 +2241,7 @@ einstein:
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Start: 56
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Length: 6
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Facings: 8
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Tick: 80
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die1:
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Start: 115
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Length: 8
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@@ -2255,6 +2281,7 @@ delphi:
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Start: 56
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Length: 6
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Facings: 8
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Tick: 80
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die1:
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Start: 115
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Length: 8
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@@ -2294,6 +2321,7 @@ chan:
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Start: 56
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Length: 6
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Facings: 8
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Tick: 80
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die1:
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Start: 115
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Length: 8
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@@ -2325,6 +2353,7 @@ gnrl:
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Start: 8
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Length: 5
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Facings: 8
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Tick: 80
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shoot:
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Start: 56
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Length: 4
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@@ -2441,6 +2470,7 @@ shok:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 120
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shoot:
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Start: 64
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Length: 16
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@@ -2456,6 +2486,7 @@ shok:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 120
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standup:
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Start: 240
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Length: 2
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