Adjusting infantry run animations to speed

I noticed that by default the run and prone-run animations are way too fast for the infantry movement speed. I used Tick values to fix this, taking into account individual speed. I used Tick: 80 for Speed: 5, 100 for speed 4 and 120 for speed 3. Some fine-tuning may be needed, but it already looks much better than before.
This commit is contained in:
reaperrr
2013-05-15 23:43:20 +03:00
parent ce021a4f62
commit 01e6c14025

View File

@@ -595,6 +595,7 @@ e1:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
@@ -607,6 +608,7 @@ e1:
Start: 144
Length: 4
Facings: 8
Tick: 100
standup-0:
Start: 176
Length: 2
@@ -657,6 +659,7 @@ sniper:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
@@ -672,6 +675,7 @@ sniper:
Start: 208
Length: 4
Facings: 8
Tick: 100
standup:
Start: 240
Length: 2
@@ -734,6 +738,7 @@ e3:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 8
@@ -776,6 +781,7 @@ e3:
Start: 144
Length: 4
Facings: 8
Tick: 120
prone-shoot:
Start: 192
Length: 10
@@ -792,6 +798,7 @@ e6:
Start: 16
Length: 6
Facings: 8
Tick: 100
idle1:
Start: 121
Length: 8
@@ -830,6 +837,7 @@ e6:
Start: 82
Length: 4
Facings: 8
Tick: 100
ca:
idle:
@@ -863,6 +871,7 @@ medi:
Start: 8
Length: 6
Facings: 8
Tick: 100
heal:
Start: 56
Length: 58
@@ -908,6 +917,7 @@ medi:
Start: 130
Length: 4
Facings: 8
Tick: 100
mech:
stand:
@@ -917,6 +927,7 @@ mech:
Start: 8
Length: 6
Facings: 8
Tick: 100
heal:
Start: 56
Length: 58
@@ -962,6 +973,7 @@ mech:
Start: 130
Length: 4
Facings: 8
Tick: 100
explosion:
piff: piff
@@ -1388,6 +1400,7 @@ e2:
Start: 16
Length: 6
Facings: 8
Tick: 80
shoot:
Start: 64
Length: 20
@@ -1430,6 +1443,7 @@ e2:
Start: 240
Length: 4
Facings: 8
Tick: 80
prone-shoot:
Start: 288
Length: 12
@@ -1448,6 +1462,7 @@ dog:
Start: 8
Length: 6
Facings: 8
Tick: 80
idle1:
Start: 216
Length: 7
@@ -1499,6 +1514,7 @@ spy:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
@@ -1541,6 +1557,7 @@ spy:
Start: 144
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 192
Length: 8
@@ -1554,6 +1571,7 @@ thf:
Start: 8
Length: 6
Facings: 8
Tick: 100
die1:
Start: 139
Length: 8
@@ -1593,6 +1611,7 @@ e7:
Start: 8
Length: 6
Facings: 8
Tick: 80
shoot:
Start: 56
Length: 7
@@ -1635,6 +1654,7 @@ e7:
Start: 128
Length: 4
Facings: 8
Tick: 80
prone-shoot:
Start: 176
Length: 7
@@ -1651,6 +1671,7 @@ e4:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 16
@@ -1693,6 +1714,7 @@ e4:
Start: 208
Length: 4
Facings: 8
Tick: 120
prone-shoot:
Start: 256
Length: 16
@@ -2113,6 +2135,7 @@ c1:
Start: 56
Length: 6
Facings: 8
Tick: 80
c2:
stand:
@@ -2156,6 +2179,7 @@ c2:
Start: 56
Length: 6
Facings: 8
Tick: 80
c3:
stand:
@@ -2199,6 +2223,7 @@ c3:
Start: 56
Length: 6
Facings: 8
Tick: 80
einstein:
stand:
@@ -2216,6 +2241,7 @@ einstein:
Start: 56
Length: 6
Facings: 8
Tick: 80
die1:
Start: 115
Length: 8
@@ -2255,6 +2281,7 @@ delphi:
Start: 56
Length: 6
Facings: 8
Tick: 80
die1:
Start: 115
Length: 8
@@ -2294,6 +2321,7 @@ chan:
Start: 56
Length: 6
Facings: 8
Tick: 80
die1:
Start: 115
Length: 8
@@ -2325,6 +2353,7 @@ gnrl:
Start: 8
Length: 5
Facings: 8
Tick: 80
shoot:
Start: 56
Length: 4
@@ -2441,6 +2470,7 @@ shok:
Start: 16
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 64
Length: 16
@@ -2456,6 +2486,7 @@ shok:
Start: 208
Length: 4
Facings: 8
Tick: 120
standup:
Start: 240
Length: 2