Implement TS-style terrain lighting.
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@@ -144,9 +144,12 @@ namespace OpenRA.Mods.Common.Graphics
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var sd = shadowOrigin + psb[3];
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var wrsr = Game.Renderer.WorldRgbaSpriteRenderer;
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var ti = model.tint;
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wrsr.DrawSpriteWithTint(renderProxy.ShadowSprite, sa, sb, sc, sd, ti);
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wrsr.DrawSpriteWithTint(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, ti);
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var t = model.tint;
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if (wr.TerrainLighting != null)
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t *= wr.TerrainLighting.TintAt(model.pos);
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wrsr.DrawSpriteWithTint(renderProxy.ShadowSprite, sa, sb, sc, sd, t);
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wrsr.DrawSpriteWithTint(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, t);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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