Change terrain layers to track sequences instead of sprites.
This commit is contained in:
@@ -66,6 +66,16 @@ namespace OpenRA.Graphics
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dirtyRows.Add(row);
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}
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public void Clear(CPos cell)
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{
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Update(cell, null);
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}
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public void Update(CPos cell, ISpriteSequence sequence, int frame)
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{
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Update(cell, sequence.GetSprite(frame));
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}
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public void Update(CPos cell, Sprite sprite)
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{
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var xyz = float3.Zero;
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@@ -70,17 +70,18 @@ namespace OpenRA.Mods.Common.Traits
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var res = r;
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var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
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{
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var first = res.Value.Variants.First().Value.First();
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var first = res.Value.Variants.First().Value.GetSprite(0);
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return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, false);
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});
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// Validate that sprites are compatible with this layer
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var sheet = layer.Sheet;
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if (res.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet)))
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var sprites = res.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
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if (sprites.Any(s => s.Sheet != sheet))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = layer.BlendMode;
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if (res.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode)))
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if (sprites.Any(s => s.BlendMode != blendMode))
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throw new InvalidDataException("Resource sprites specify different blend modes. "
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+ "Try using different palettes for resource types that use different blend modes.");
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}
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@@ -151,7 +152,7 @@ namespace OpenRA.Mods.Common.Traits
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// Empty tile
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if (type == null)
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{
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t.Sprite = null;
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t.Sequence = null;
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return t;
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}
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@@ -164,9 +165,8 @@ namespace OpenRA.Mods.Common.Traits
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NetWorth += (t.Density + 1) * type.Info.ValuePerUnit;
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var sprites = type.Variants[t.Variant];
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var frame = int2.Lerp(0, sprites.Length - 1, t.Density, type.Info.MaxDensity);
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t.Sprite = sprites[frame];
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t.Sequence = type.Variants[t.Variant];
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t.Frame = int2.Lerp(0, t.Sequence.Length - 1, t.Density, type.Info.MaxDensity);
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return t;
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}
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@@ -185,11 +185,11 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var kv in spriteLayers)
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{
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// resource.Type is meaningless (and may be null) if resource.Sprite is null
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if (resource.Sprite != null && resource.Type.Palette == kv.Key)
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kv.Value.Update(c, resource.Sprite);
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// resource.Type is meaningless (and may be null) if resource.Sequence is null
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if (resource.Sequence != null && resource.Type.Palette == kv.Key)
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kv.Value.Update(c, resource.Sequence, resource.Frame);
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else
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kv.Value.Update(c, null);
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kv.Value.Clear(c);
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}
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}
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}
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@@ -220,6 +220,7 @@ namespace OpenRA.Mods.Common.Traits
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public ResourceType Type;
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public int Density;
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public string Variant;
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public Sprite Sprite;
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public ISpriteSequence Sequence;
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public int Frame;
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}
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}
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@@ -64,17 +64,18 @@ namespace OpenRA.Mods.Common.Traits
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{
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var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
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{
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var first = r.Value.Variants.First().Value.First();
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var first = r.Value.Variants.First().Value.GetSprite(0);
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return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor);
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});
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// Validate that sprites are compatible with this layer
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var sheet = layer.Sheet;
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if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet)))
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var sprites = r.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
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if (sprites.Any(s => s.Sheet != sheet))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = layer.BlendMode;
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if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode)))
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if (sprites.Any(s => s.BlendMode != blendMode))
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throw new InvalidDataException("Resource sprites specify different blend modes. "
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+ "Try using different palettes for resource types that use different blend modes.");
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}
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@@ -94,15 +95,15 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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protected void UpdateSpriteLayers(CPos cell, Sprite sprite, PaletteReference palette)
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protected void UpdateSpriteLayers(CPos cell, ISpriteSequence sequence, int frame, PaletteReference palette)
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{
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foreach (var kv in spriteLayers)
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{
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// resource.Type is meaningless (and may be null) if resource.Sprite is null
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if (sprite != null && palette == kv.Key)
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kv.Value.Update(cell, sprite);
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// resource.Type is meaningless (and may be null) if resource.Sequence is null
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if (sequence != null && palette == kv.Key)
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kv.Value.Update(cell, sequence, frame);
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else
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kv.Value.Update(cell, null);
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kv.Value.Clear(cell);
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}
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}
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@@ -162,10 +163,10 @@ namespace OpenRA.Mods.Common.Traits
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var maxDensity = type.Info.MaxDensity;
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var frame = int2.Lerp(0, sprites.Length - 1, density, maxDensity);
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UpdateSpriteLayers(cell, sprites[frame], type.Palette);
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UpdateSpriteLayers(cell, sprites, frame, type.Palette);
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}
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else
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UpdateSpriteLayers(cell, null, null);
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UpdateSpriteLayers(cell, null, 0, null);
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}
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bool disposed;
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@@ -86,17 +86,16 @@ namespace OpenRA.Mods.Common.Traits
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{
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public readonly ResourceTypeInfo Info;
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public PaletteReference Palette { get; private set; }
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public readonly Dictionary<string, Sprite[]> Variants;
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public readonly Dictionary<string, ISpriteSequence> Variants;
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public ResourceType(ResourceTypeInfo info, World world)
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{
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Info = info;
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Variants = new Dictionary<string, Sprite[]>();
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Variants = new Dictionary<string, ISpriteSequence>();
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foreach (var v in info.Sequences)
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{
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var seq = world.Map.Rules.Sequences.GetSequence(Info.Image, v);
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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Variants.Add(v, sprites);
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Variants.Add(v, seq);
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}
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}
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@@ -82,13 +82,13 @@ namespace OpenRA.Mods.Common.Traits
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{
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public string Type;
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public int Depth;
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public Sprite Sprite;
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public ISpriteSequence Sequence;
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}
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public readonly SmudgeLayerInfo Info;
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readonly Dictionary<CPos, Smudge> tiles = new Dictionary<CPos, Smudge>();
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readonly Dictionary<CPos, Smudge> dirty = new Dictionary<CPos, Smudge>();
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readonly Dictionary<string, Sprite[]> smudges = new Dictionary<string, Sprite[]>();
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readonly Dictionary<string, ISpriteSequence> smudges = new Dictionary<string, ISpriteSequence>();
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readonly World world;
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TerrainSpriteLayer render;
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@@ -102,22 +102,19 @@ namespace OpenRA.Mods.Common.Traits
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var sequenceProvider = world.Map.Rules.Sequences;
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var types = sequenceProvider.Sequences(Info.Sequence);
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foreach (var t in types)
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{
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var seq = sequenceProvider.GetSequence(Info.Sequence, t);
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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smudges.Add(t, sprites);
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}
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smudges.Add(t, sequenceProvider.GetSequence(Info.Sequence, t));
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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var first = smudges.First().Value.First();
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var sheet = first.Sheet;
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if (smudges.Values.Any(sprites => sprites.Any(s => s.Sheet != sheet)))
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var sprites = smudges.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x))).ToList();
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var sheet = sprites[0].Sheet;
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var blendMode = sprites[0].BlendMode;
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if (sprites.Any(s => s.Sheet != sheet))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = first.BlendMode;
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if (smudges.Values.Any(sprites => sprites.Any(s => s.BlendMode != blendMode)))
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if (sprites.Any(s => s.BlendMode != blendMode))
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throw new InvalidDataException("Smudges specify different blend modes. "
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+ "Try using different smudge types for smudges that use different blend modes.");
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@@ -130,15 +127,16 @@ namespace OpenRA.Mods.Common.Traits
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if (!smudges.ContainsKey(s.Type))
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continue;
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var seq = smudges[s.Type];
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var smudge = new Smudge
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{
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Type = s.Type,
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Depth = s.Depth,
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Sprite = smudges[s.Type][s.Depth]
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Sequence = seq
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};
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tiles.Add(kv.Key, smudge);
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render.Update(kv.Key, smudge.Sprite);
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render.Update(kv.Key, seq, s.Depth);
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}
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}
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@@ -150,24 +148,21 @@ namespace OpenRA.Mods.Common.Traits
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if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(world.Map.CenterOfCell(loc), w, Info.SmokeType, Info.SmokeSequence, Info.SmokePalette)));
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// A null Sprite indicates a deleted smudge.
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if ((!dirty.ContainsKey(loc) || dirty[loc].Sprite == null) && !tiles.ContainsKey(loc))
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// A null Sequence indicates a deleted smudge.
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if ((!dirty.ContainsKey(loc) || dirty[loc].Sequence == null) && !tiles.ContainsKey(loc))
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{
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// No smudge; create a new one
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var st = smudges.Keys.Random(Game.CosmeticRandom);
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dirty[loc] = new Smudge { Type = st, Depth = 0, Sprite = smudges[st][0] };
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dirty[loc] = new Smudge { Type = st, Depth = 0, Sequence = smudges[st] };
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}
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else
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{
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// Existing smudge; make it deeper
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// A null Sprite indicates a deleted smudge.
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var tile = dirty.ContainsKey(loc) && dirty[loc].Sprite != null ? dirty[loc] : tiles[loc];
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// A null Sequence indicates a deleted smudge.
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var tile = dirty.ContainsKey(loc) && dirty[loc].Sequence != null ? dirty[loc] : tiles[loc];
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var maxDepth = smudges[tile.Type].Length;
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if (tile.Depth < maxDepth - 1)
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{
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tile.Depth++;
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tile.Sprite = smudges[tile.Type][tile.Depth];
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}
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dirty[loc] = tile;
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}
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@@ -180,8 +175,8 @@ namespace OpenRA.Mods.Common.Traits
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var tile = dirty.ContainsKey(loc) ? dirty[loc] : default(Smudge);
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// Setting Sprite to null to indicate a deleted smudge.
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tile.Sprite = null;
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// Setting Sequence to null to indicate a deleted smudge.
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tile.Sequence = null;
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dirty[loc] = tile;
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}
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@@ -192,12 +187,18 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (!self.World.FogObscures(kv.Key))
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{
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// A null Sprite indicates a deleted smudge.
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if (kv.Value.Sprite == null)
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// A null Sequence
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if (kv.Value.Sequence == null)
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{
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tiles.Remove(kv.Key);
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render.Clear(kv.Key);
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}
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else
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tiles[kv.Key] = kv.Value;
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render.Update(kv.Key, kv.Value.Sprite);
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{
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var smudge = kv.Value;
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tiles[kv.Key] = smudge;
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render.Update(kv.Key, smudge.Sequence, smudge.Depth);
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}
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remove.Add(kv.Key);
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}
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.D2k.Traits
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public class BuildableTerrainLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
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{
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readonly BuildableTerrainLayerInfo info;
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readonly Dictionary<CPos, Sprite> dirty = new Dictionary<CPos, Sprite>();
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readonly Dictionary<CPos, TerrainTile?> dirty = new Dictionary<CPos, TerrainTile?>();
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readonly Map map;
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readonly CellLayer<int> strength;
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@@ -61,10 +61,7 @@ namespace OpenRA.Mods.D2k.Traits
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map.CustomTerrain[cell] = map.Rules.TileSet.GetTerrainIndex(tile);
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strength[cell] = info.MaxStrength;
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// Terrain tiles define their origin at the topleft
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var s = theater.TileSprite(tile);
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dirty[cell] = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
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dirty[cell] = tile;
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}
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public void HitTile(CPos cell, int damage)
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@@ -94,7 +91,17 @@ namespace OpenRA.Mods.D2k.Traits
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{
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if (!self.World.FogObscures(kv.Key))
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{
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render.Update(kv.Key, kv.Value);
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var tile = kv.Value;
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if (tile.HasValue)
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{
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// Terrain tiles define their origin at the topleft
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var s = theater.TileSprite(tile.Value);
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var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
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render.Update(kv.Key, ss);
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}
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else
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render.Clear(kv.Key);
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remove.Add(kv.Key);
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}
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}
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.D2k.Traits
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// Empty tile
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if (t.Type == null)
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{
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t.Sprite = null;
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t.Sequence = null;
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return t;
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}
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@@ -51,12 +51,16 @@ namespace OpenRA.Mods.D2k.Traits
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{
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var sprites = D2kResourceRenderer.Variants[t.Variant];
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var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0;
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t.Sprite = t.Type.Variants.First().Value[sprites[frame]];
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t.Sequence = t.Type.Variants.First().Value;
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t.Frame = sprites[frame];
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}
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else if (D2kResourceRenderer.SpriteMap.TryGetValue(clear, out index))
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t.Sprite = t.Type.Variants.First().Value[index];
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{
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t.Sequence = t.Type.Variants.First().Value;
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t.Frame = index;
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}
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else
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t.Sprite = null;
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t.Sequence = null;
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return t;
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}
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@@ -173,17 +173,17 @@ namespace OpenRA.Mods.D2k.Traits
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var sprites = Variants[content.Variant];
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var frame = density > ResourceLayer.GetMaxResourceDensity(cell) / 2 ? 1 : 0;
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UpdateSpriteLayers(cell, renderType.Variants.First().Value[sprites[frame]], renderType.Palette);
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UpdateSpriteLayers(cell, renderType.Variants.First().Value, sprites[frame], renderType.Palette);
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}
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else if (SpriteMap.TryGetValue(clear, out index))
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{
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UpdateSpriteLayers(cell, renderType.Variants.First().Value[index], renderType.Palette);
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UpdateSpriteLayers(cell, renderType.Variants.First().Value, index, renderType.Palette);
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}
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else
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throw new InvalidOperationException("SpriteMap does not contain an index for ClearSides type '{0}'".F(clear));
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}
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else
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UpdateSpriteLayers(cell, null, null);
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UpdateSpriteLayers(cell, null, 0, null);
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}
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protected override string ChooseRandomVariant(ResourceType t)
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Block a user