Implement TS-style terrain lighting.
This commit is contained in:
@@ -292,8 +292,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (fogSprite != null)
|
||||
fogPos += fogSprite.Offset - 0.5f * fogSprite.Size;
|
||||
|
||||
shroudLayer.Update(uv, shroudSprite, shroudPos);
|
||||
fogLayer.Update(uv, fogSprite, fogPos);
|
||||
shroudLayer.Update(uv, shroudSprite, shroudPos, true);
|
||||
fogLayer.Update(uv, fogSprite, fogPos, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
var sprite = theater.TileSprite(tile);
|
||||
foreach (var kv in spriteLayers)
|
||||
kv.Value.Update(cell, palette == kv.Key ? sprite : null);
|
||||
kv.Value.Update(cell, palette == kv.Key ? sprite : null, false);
|
||||
}
|
||||
|
||||
void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
|
||||
|
||||
Reference in New Issue
Block a user