Implement TS-style terrain lighting.
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
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var sprite = theater.TileSprite(tile);
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foreach (var kv in spriteLayers)
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kv.Value.Update(cell, palette == kv.Key ? sprite : null);
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kv.Value.Update(cell, palette == kv.Key ? sprite : null, false);
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}
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void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
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