Implement TS-style terrain lighting.

This commit is contained in:
Paul Chote
2020-07-10 12:46:45 +01:00
committed by abcdefg30
parent fdb66c769c
commit 01e955ca37
11 changed files with 300 additions and 14 deletions

View File

@@ -97,7 +97,7 @@ namespace OpenRA.Mods.D2k.Traits
// Terrain tiles define their origin at the topleft
var s = theater.TileSprite(tile.Value);
var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
render.Update(kv.Key, ss);
render.Update(kv.Key, ss, false);
}
else
render.Clear(kv.Key);