fix crash in prev on destroying a building (oops)

This commit is contained in:
Chris Forbes
2010-09-06 18:16:32 +12:00
parent c5f0dad84e
commit 01fa0b357e

View File

@@ -63,11 +63,11 @@ namespace OpenRA.Traits
for (int i = 0; i < 2 * size; i++)
{
var p = b.Location + new int2(i % size, i / size + bibOffset);
byte type = (byte)((isAdd) ? bib+1 : 0);
byte index = (byte)i;
tiles[p] = new TileReference<byte,byte>(type,index);
var p = b.Location + new int2(i % size, i / size + bibOffset);
if (isAdd)
tiles[p] = new TileReference<byte, byte>((byte)((isAdd) ? bib + 1 : 0), (byte)i);
else
tiles.Remove(p);
}
}