fix crash in prev on destroying a building (oops)
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@@ -63,11 +63,11 @@ namespace OpenRA.Traits
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for (int i = 0; i < 2 * size; i++)
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{
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var p = b.Location + new int2(i % size, i / size + bibOffset);
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byte type = (byte)((isAdd) ? bib+1 : 0);
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byte index = (byte)i;
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tiles[p] = new TileReference<byte,byte>(type,index);
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var p = b.Location + new int2(i % size, i / size + bibOffset);
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if (isAdd)
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tiles[p] = new TileReference<byte, byte>((byte)((isAdd) ? bib + 1 : 0), (byte)i);
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else
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tiles.Remove(p);
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}
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}
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