added moving average to contrails to smooth them when aircraft are circling

This commit is contained in:
Sascha Biedermann
2013-03-19 18:41:36 +01:00
parent 78f961f653
commit 021e1116b8
2 changed files with 8 additions and 4 deletions

View File

@@ -29,6 +29,8 @@ namespace OpenRA
public static explicit operator PVecInt(PPos a) { return new PVecInt(a.X, a.Y); }
public static explicit operator PVecFloat(PPos a) { return new PVecFloat(a.X, a.Y); }
public static PPos operator /(PPos a, int b) { return new PPos(a.X / b , a.Y / b); }
public static PPos operator +(PPos a, PPos b) { return new PPos(a.X + b.X, a.Y + b.Y); }
public static PPos operator +(PPos a, PVecInt b) { return new PPos(a.X + b.X, a.Y + b.Y); }
public static PVecInt operator -(PPos a, PPos b) { return new PVecInt(a.X - b.X, a.Y - b.Y); }
public static PPos operator -(PPos a, PVecInt b) { return new PPos(a.X - b.X, a.Y - b.Y); }

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
{
public readonly int[] ContrailOffset = {0, 0};
public readonly int TrailLength = 20;
public readonly int TrailLength = 25;
public readonly Color Color = Color.White;
public readonly bool UsePlayerColor = true;
@@ -86,10 +86,12 @@ namespace OpenRA.Mods.RA
Color trailStart = Color;
Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R, trailStart.G, trailStart.B);
for (int i = positions.Count - 1 - StartSkip; i >= 1; --i)
for (int i = positions.Count - 1 - StartSkip; i >= 4; --i)
{
var conPos = positions[i];
var nextPos = positions[i - 1];
var conPos = positions[i] + positions[i-1] + positions[i-2] + positions[i-3];
conPos /= 4;
var nextPos = positions[i-1] + positions[i-2] + positions[i-3] + positions[i-4];
nextPos /= 4;
if (self.World.RenderedShroud.IsVisible(conPos.ToCPos()) ||
self.World.RenderedShroud.IsVisible(nextPos.ToCPos()))