@@ -179,13 +179,7 @@ namespace OpenRA.GameRules
|
||||
if (!world.Map.IsInMap(cell))
|
||||
return false;
|
||||
|
||||
if (ValidTargets.Contains("Ground") && world.GetTerrainType(cell) != "Water")
|
||||
return true;
|
||||
|
||||
if (ValidTargets.Contains("Water") && world.GetTerrainType(cell) == "Water")
|
||||
return true;
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -42,6 +42,8 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public readonly bool ContrailUsePlayerColor = false;
|
||||
public readonly int ContrailDelay = 1;
|
||||
public readonly bool Jammable = true;
|
||||
[Desc("Explodes when leaving the following terrain type, e.g., Water for torpedoes.")]
|
||||
public readonly string BoundToTerrainType = "";
|
||||
|
||||
public IEffect Create(ProjectileArgs args) { return new Missile(this, args); }
|
||||
}
|
||||
@@ -153,11 +155,14 @@ namespace OpenRA.Mods.RA.Effects
|
||||
if (info.ContrailLength > 0)
|
||||
trail.Update(pos);
|
||||
|
||||
var cell = pos.ToCPos();
|
||||
|
||||
var shouldExplode = (pos.Z < 0) // Hit the ground
|
||||
|| (dist.LengthSquared < MissileCloseEnough.Range * MissileCloseEnough.Range) // Within range
|
||||
|| (info.RangeLimit != 0 && ticks > info.RangeLimit) // Ran out of fuel
|
||||
|| (!info.High && world.ActorMap.GetUnitsAt(pos.ToCPos())
|
||||
.Any(a => a.HasTrait<IBlocksBullets>())); // Hit a wall
|
||||
|| (!info.High && world.ActorMap.GetUnitsAt(cell)
|
||||
.Any(a => a.HasTrait<IBlocksBullets>())) // Hit a wall
|
||||
|| (!string.IsNullOrEmpty(info.BoundToTerrainType) && world.GetTerrainType(cell) != info.BoundToTerrainType); // Hit incompatible terrain
|
||||
|
||||
if (shouldExplode)
|
||||
Explode(world);
|
||||
|
||||
@@ -459,6 +459,8 @@
|
||||
HP: 1000
|
||||
ProximityCaptor:
|
||||
Types: Bridge
|
||||
Armor:
|
||||
Type: Concrete
|
||||
AutoTargetIgnore:
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
|
||||
@@ -508,7 +508,7 @@ MammothTusk:
|
||||
Range: 8c0
|
||||
Report: MISSILE6.AUD
|
||||
Burst: 2
|
||||
ValidTargets: Ground, Air
|
||||
ValidTargets: Air, Ground, Water
|
||||
Projectile: Missile
|
||||
Speed: 341
|
||||
Arm: 2
|
||||
@@ -789,7 +789,7 @@ Stinger:
|
||||
Report: MISSILE6.AUD
|
||||
Burst: 2
|
||||
BurstDelay: 0
|
||||
ValidTargets: Ground, Air
|
||||
ValidTargets: Air, Ground, Water
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
High: true
|
||||
@@ -830,15 +830,18 @@ TorpTube:
|
||||
Trail: bubbles
|
||||
ROT: 1
|
||||
RangeLimit: 160
|
||||
BoundToTerrainType: Water
|
||||
Warhead:
|
||||
Spread: 128
|
||||
Spread: 426
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Concrete: 500%
|
||||
WaterExplosion: large_splash
|
||||
WaterImpactSound: splash9.aud
|
||||
Explosion: large_explosion
|
||||
ImpactSound: kaboom12.aud
|
||||
InfDeath: 4
|
||||
SmudgeType: Crater
|
||||
Damage: 180
|
||||
@@ -1207,7 +1210,7 @@ FLAK-23:
|
||||
ROF: 10
|
||||
Range: 8c0
|
||||
Report: AACANON3.AUD
|
||||
ValidTargets: Air,Ground
|
||||
ValidTargets: Air, Ground, Water
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
High: true
|
||||
@@ -1220,6 +1223,7 @@ FLAK-23:
|
||||
Heavy: 10%
|
||||
Concrete: 20%
|
||||
Explosion: small_explosion_air
|
||||
WaterExplosion: small_splash
|
||||
Damage: 20
|
||||
|
||||
Sniper:
|
||||
|
||||
Reference in New Issue
Block a user