replace misleading Underwater bool with what it really does
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@@ -105,7 +105,7 @@ namespace OpenRA.GameRules
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public readonly int ROF = 1;
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public readonly int Burst = 1;
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public readonly bool Charges = false;
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public readonly bool Underwater = false;
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public readonly string Palette = "effect";
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public readonly string[] ValidTargets = { "Ground", "Water" };
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public readonly string[] InvalidTargets = { };
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public readonly int BurstDelay = 5;
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.RA.Effects
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yield return r;
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}
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var palette = wr.Palette(args.Weapon.Underwater ? "shadow" : "effect");
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var palette = wr.Palette(args.Weapon.Palette);
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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}
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@@ -184,7 +184,7 @@ namespace OpenRA.Mods.RA.Effects
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if (!args.SourceActor.World.FogObscures(pos.ToCPos()))
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{
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var palette = wr.Palette(args.Weapon.Underwater ? "shadow" : "effect");
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var palette = wr.Palette(args.Weapon.Palette);
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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}
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@@ -820,7 +820,7 @@ TorpTube:
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Range: 9c0
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Report: TORPEDO1.AUD
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ValidTargets: Water, Underwater
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Underwater: yes
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Palette: shadow
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Burst: 2
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BurstDelay: 20
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Projectile: Missile
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