Merge pull request #12860 from abcdefg30/removeGroupProxy
Remove the dead ActorGroupProxy trait
This commit is contained in:
@@ -371,7 +371,6 @@
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<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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@@ -1,37 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Globalization;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Part of the unfinished group-movement system. Attach this to the player actor.")]
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class ActorGroupProxyInfo : TraitInfo<ActorGroupProxy> { }
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class ActorGroupProxy : IResolveOrder
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{
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "CreateGroup")
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{
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/* create a group */
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var actors = order.TargetString.Split(',')
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.Select(id => uint.Parse(id, NumberStyles.Any, NumberFormatInfo.InvariantInfo))
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.Select(id => self.World.GetActorById(id))
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.Where(a => a != null);
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new Group(actors);
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}
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}
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}
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}
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@@ -578,6 +578,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (node.Key.StartsWith("UncloakOn", StringComparison.Ordinal))
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node.Value.Value = node.Value.Value.Replace("Damage", "Damage, Heal, SelfHeal");
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// Removed dead ActorGroupProxy trait
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if (engineVersion < 20170318)
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node.Value.Nodes.RemoveAll(n => n.Key == "ActorGroupProxy");
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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