Merge pull request #12860 from abcdefg30/removeGroupProxy
Remove the dead ActorGroupProxy trait
This commit is contained in:
@@ -45,7 +45,6 @@ namespace OpenRA
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public Activity CurrentActivity { get; private set; }
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public Activity CurrentActivity { get; private set; }
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public Group Group;
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public int Generation;
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public int Generation;
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public Rectangle Bounds { get; private set; }
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public Rectangle Bounds { get; private set; }
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@@ -1,45 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA
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{
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public class Group
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{
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readonly Actor[] actors;
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readonly int id;
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static int nextGroup;
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public IEnumerable<Actor> Actors { get { return actors; } }
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public Group(IEnumerable<Actor> actors)
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{
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this.actors = actors.ToArray();
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foreach (var a in actors)
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a.Group = this;
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id = nextGroup++;
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}
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public void Dump()
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{
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/* debug crap */
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Game.Debug("Group #{0}: {1}".F(
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id, actors.Select(a => "#{0} {1}".F(a.ActorID, a.Info.Name)).JoinWith(",")));
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}
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/* TODO: add lazy group path crap, groupleader, pruning, etc */
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}
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}
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@@ -124,7 +124,6 @@
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<Compile Include="Graphics\Util.cs" />
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<Compile Include="Graphics\Util.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="IUtilityCommand.cs" />
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<Compile Include="IUtilityCommand.cs" />
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<Compile Include="ModData.cs" />
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<Compile Include="ModData.cs" />
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<Compile Include="Network\Connection.cs" />
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<Compile Include="Network\Connection.cs" />
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@@ -371,7 +371,6 @@
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<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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@@ -1,37 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Globalization;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Part of the unfinished group-movement system. Attach this to the player actor.")]
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class ActorGroupProxyInfo : TraitInfo<ActorGroupProxy> { }
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class ActorGroupProxy : IResolveOrder
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{
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "CreateGroup")
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{
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/* create a group */
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var actors = order.TargetString.Split(',')
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.Select(id => uint.Parse(id, NumberStyles.Any, NumberFormatInfo.InvariantInfo))
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.Select(id => self.World.GetActorById(id))
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.Where(a => a != null);
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new Group(actors);
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}
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}
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}
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}
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@@ -578,6 +578,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (node.Key.StartsWith("UncloakOn", StringComparison.Ordinal))
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if (node.Key.StartsWith("UncloakOn", StringComparison.Ordinal))
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node.Value.Value = node.Value.Value.Replace("Damage", "Damage, Heal, SelfHeal");
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node.Value.Value = node.Value.Value.Replace("Damage", "Damage, Heal, SelfHeal");
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// Removed dead ActorGroupProxy trait
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if (engineVersion < 20170318)
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node.Value.Nodes.RemoveAll(n => n.Key == "ActorGroupProxy");
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -9,7 +9,6 @@ Player:
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PowerManager:
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PowerManager:
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AllyRepair:
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AllyRepair:
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PlayerResources:
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PlayerResources:
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ActorGroupProxy:
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DeveloperMode:
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DeveloperMode:
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BaseAttackNotifier:
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BaseAttackNotifier:
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Shroud:
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Shroud:
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@@ -62,7 +62,6 @@ Player:
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PlayerResources:
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PlayerResources:
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SelectableCash: 2500, 5000, 7000, 10000, 20000
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SelectableCash: 2500, 5000, 7000, 10000, 20000
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsNotification: InsufficientFunds
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ActorGroupProxy:
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DeveloperMode:
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DeveloperMode:
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BaseAttackNotifier:
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BaseAttackNotifier:
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Shroud:
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Shroud:
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@@ -41,7 +41,6 @@ Player:
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AllyRepair:
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AllyRepair:
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PlayerResources:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsNotification: InsufficientFunds
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ActorGroupProxy:
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DeveloperMode:
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DeveloperMode:
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GpsWatcher:
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GpsWatcher:
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Shroud:
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Shroud:
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@@ -41,7 +41,6 @@ Player:
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AllyRepair:
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AllyRepair:
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PlayerResources:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsNotification: InsufficientFunds
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ActorGroupProxy:
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DeveloperMode:
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DeveloperMode:
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Enabled: true
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Enabled: true
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Shroud:
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Shroud:
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