Change default facing to 0
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string[] RepairBuildings = { "fix" };
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public readonly string[] RepairBuildings = { "fix" };
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[ActorReference]
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[ActorReference]
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public readonly string[] RearmBuildings = { "hpad", "afld" };
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public readonly string[] RearmBuildings = { "hpad", "afld" };
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public readonly int InitialFacing = 128;
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public readonly int InitialFacing = 0;
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public readonly int ROT = 255;
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public readonly int ROT = 255;
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public readonly int Speed = 1;
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public readonly int Speed = 1;
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public readonly string[] LandableTerrainTypes = { };
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public readonly string[] LandableTerrainTypes = { };
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int WaitSpread = 2;
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public readonly int WaitSpread = 2;
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public readonly int InitialFacing = 128;
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public readonly int InitialFacing = 0;
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[Desc("Rate of Turning")]
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[Desc("Rate of Turning")]
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public readonly int ROT = 255;
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public readonly int ROT = 255;
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@@ -44,6 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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new LocationInit(sp),
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new LocationInit(sp),
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new OwnerInit(p),
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new OwnerInit(p),
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new SkipMakeAnimsInit(),
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new SkipMakeAnimsInit(),
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new FacingInit(128),
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});
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});
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}
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}
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