Merge pull request #10148 from pchote/widelines
Rewrite line renderer: Part 1 (improved lasers plus other cleanups)
This commit is contained in:
@@ -145,25 +145,6 @@ namespace OpenRA.Graphics
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}
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}
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}
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}
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public void FillRect(RectangleF r, Color color)
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{
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for (var y = r.Top; y < r.Bottom; y++)
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DrawLine(new float2(r.Left, y), new float2(r.Right, y), color);
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}
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public void FillEllipse(RectangleF r, Color color)
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{
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var a = (r.Right - r.Left) / 2;
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var b = (r.Bottom - r.Top) / 2;
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var xc = (r.Right + r.Left) / 2;
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var yc = (r.Bottom + r.Top) / 2;
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for (var y = r.Top; y <= r.Bottom; y++)
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{
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var dx = a * (float)Math.Sqrt(1 - (y - yc) * (y - yc) / b / b);
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DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), color);
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}
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}
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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{
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{
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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@@ -1,72 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class QuadRenderer : Renderer.IBatchRenderer
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{
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readonly Renderer renderer;
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readonly IShader shader;
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readonly Action renderAction;
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readonly Vertex[] vertices;
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int nv = 0;
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public QuadRenderer(Renderer renderer, IShader shader)
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{
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this.renderer = renderer;
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this.shader = shader;
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vertices = new Vertex[renderer.TempBufferSize];
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renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.QuadList);
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}
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public void Flush()
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{
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if (nv > 0)
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{
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renderer.Device.SetBlendMode(BlendMode.Alpha);
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shader.Render(renderAction);
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renderer.Device.SetBlendMode(BlendMode.None);
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nv = 0;
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}
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}
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public void FillRect(RectangleF rect, Color color)
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{
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renderer.CurrentBatchRenderer = this;
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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color = Util.PremultiplyAlpha(color);
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var r = color.R / 255.0f;
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var g = color.G / 255.0f;
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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vertices[nv] = new Vertex(new float2(rect.Left, rect.Top), r, g, b, a);
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vertices[nv + 1] = new Vertex(new float2(rect.Right, rect.Top), r, g, b, a);
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vertices[nv + 2] = new Vertex(new float2(rect.Right, rect.Bottom), r, g, b, a);
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vertices[nv + 3] = new Vertex(new float2(rect.Left, rect.Bottom), r, g, b, a);
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nv += 4;
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}
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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{
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
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shader.SetVec("r2", -1, 1);
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}
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}
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}
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129
OpenRA.Game/Graphics/RgbaColorRenderer.cs
Normal file
129
OpenRA.Game/Graphics/RgbaColorRenderer.cs
Normal file
@@ -0,0 +1,129 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class RgbaColorRenderer : Renderer.IBatchRenderer
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{
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static readonly float2 Offset = new float2(0.5f, 0.5f);
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readonly Renderer renderer;
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readonly IShader shader;
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readonly Action renderAction;
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readonly Vertex[] vertices;
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int nv = 0;
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public RgbaColorRenderer(Renderer renderer, IShader shader)
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{
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this.renderer = renderer;
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this.shader = shader;
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vertices = new Vertex[renderer.TempBufferSize];
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renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.QuadList);
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}
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public void Flush()
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{
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if (nv > 0)
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{
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renderer.Device.SetBlendMode(BlendMode.Alpha);
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shader.Render(renderAction);
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renderer.Device.SetBlendMode(BlendMode.None);
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nv = 0;
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}
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}
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public void DrawLine(float2 start, float2 end, float width, Color color)
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{
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renderer.CurrentBatchRenderer = this;
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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var delta = (end - start) / (end - start).Length;
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var corner = width / 2 * new float2(-delta.Y, delta.X);
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color = Util.PremultiplyAlpha(color);
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var r = color.R / 255.0f;
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var g = color.G / 255.0f;
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(start + corner + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a);
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}
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public void FillRect(float2 tl, float2 br, Color color)
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{
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renderer.CurrentBatchRenderer = this;
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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color = Util.PremultiplyAlpha(color);
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var r = color.R / 255.0f;
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var g = color.G / 255.0f;
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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vertices[nv++] = new Vertex(new float2(tl.X, tl.Y) + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(new float2(br.X, tl.Y) + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(new float2(br.X, br.Y) + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(new float2(tl.X, br.Y) + Offset, r, g, b, a);
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}
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public void FillRect(float2 a, float2 b, float2 c, float2 d, Color color)
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{
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renderer.CurrentBatchRenderer = this;
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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color = Util.PremultiplyAlpha(color);
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var cr = color.R / 255.0f;
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var cg = color.G / 255.0f;
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var cb = color.B / 255.0f;
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var ca = color.A / 255.0f;
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vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca);
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vertices[nv++] = new Vertex(b + Offset, cr, cg, cb, ca);
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vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca);
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vertices[nv++] = new Vertex(d + Offset, cr, cg, cb, ca);
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}
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public void FillEllipse(RectangleF r, Color color, int vertices = 32)
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{
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// TODO: Create an ellipse polygon instead
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var a = (r.Right - r.Left) / 2;
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var b = (r.Bottom - r.Top) / 2;
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var xc = (r.Right + r.Left) / 2;
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var yc = (r.Bottom + r.Top) / 2;
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for (var y = r.Top; y <= r.Bottom; y++)
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{
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var dx = a * (float)Math.Sqrt(1 - (y - yc) * (y - yc) / b / b);
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DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), 1, color);
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}
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}
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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{
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
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shader.SetVec("r2", -1, 1);
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}
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}
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}
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@@ -21,10 +21,6 @@ namespace OpenRA.Graphics
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public static readonly Func<IRenderable, int> RenderableScreenZPositionComparisonKey =
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public static readonly Func<IRenderable, int> RenderableScreenZPositionComparisonKey =
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r => ZPosition(r.Pos, r.ZOffset);
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r => ZPosition(r.Pos, r.ZOffset);
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const int RangeCircleSegments = 32;
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static readonly int[][] RangeCircleStartRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i).AsMatrix());
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static readonly int[][] RangeCircleEndRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i + 6).AsMatrix());
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public readonly Size TileSize;
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public readonly Size TileSize;
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public readonly World World;
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public readonly World World;
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public readonly Theater Theater;
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public readonly Theater Theater;
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@@ -214,17 +210,6 @@ namespace OpenRA.Graphics
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new SelectionBarsRenderable(unit, true, true).Render(this);
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new SelectionBarsRenderable(unit, true, true).Render(this);
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}
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}
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public void DrawRangeCircle(WPos pos, WDist range, Color c)
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{
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var offset = new WVec(range.Length, 0, 0);
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for (var i = 0; i < RangeCircleSegments; i++)
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{
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var pa = pos + offset.Rotate(RangeCircleStartRotations[i]);
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var pb = pos + offset.Rotate(RangeCircleEndRotations[i]);
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Game.Renderer.WorldLineRenderer.DrawLine(ScreenPosition(pa), ScreenPosition(pb), c);
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}
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}
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public void DrawTargetMarker(Color c, float2 location)
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public void DrawTargetMarker(Color c, float2 location)
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{
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{
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var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom);
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var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom);
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@@ -102,7 +102,6 @@
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<Compile Include="Map\MapPlayers.cs" />
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<Compile Include="Map\MapPlayers.cs" />
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<Compile Include="ContentInstaller.cs" />
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<Compile Include="ContentInstaller.cs" />
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<Compile Include="MPos.cs" />
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<Compile Include="MPos.cs" />
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<Compile Include="Graphics\QuadRenderer.cs" />
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<Compile Include="Download.cs" />
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<Compile Include="Download.cs" />
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<Compile Include="Effects\AsyncAction.cs" />
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<Compile Include="Effects\AsyncAction.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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@@ -252,6 +251,7 @@
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<Compile Include="GameSpeed.cs" />
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<Compile Include="GameSpeed.cs" />
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<Compile Include="GlobalChat.cs" />
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<Compile Include="GlobalChat.cs" />
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<Compile Include="Primitives\ObservableList.cs" />
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<Compile Include="Primitives\ObservableList.cs" />
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<Compile Include="Graphics\RgbaColorRenderer.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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@@ -22,10 +22,11 @@ namespace OpenRA
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{
|
{
|
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public SpriteRenderer WorldSpriteRenderer { get; private set; }
|
public SpriteRenderer WorldSpriteRenderer { get; private set; }
|
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public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
|
public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
|
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public QuadRenderer WorldQuadRenderer { get; private set; }
|
|
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public LineRenderer WorldLineRenderer { get; private set; }
|
public LineRenderer WorldLineRenderer { get; private set; }
|
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|
public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
|
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public VoxelRenderer WorldVoxelRenderer { get; private set; }
|
public VoxelRenderer WorldVoxelRenderer { get; private set; }
|
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public LineRenderer LineRenderer { get; private set; }
|
public LineRenderer LineRenderer { get; private set; }
|
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|
public RgbaColorRenderer RgbaColorRenderer { get; private set; }
|
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public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
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public SpriteRenderer SpriteRenderer { get; private set; }
|
public SpriteRenderer SpriteRenderer { get; private set; }
|
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public IReadOnlyDictionary<string, SpriteFont> Fonts;
|
public IReadOnlyDictionary<string, SpriteFont> Fonts;
|
||||||
@@ -62,10 +63,11 @@ namespace OpenRA
|
|||||||
|
|
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WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
|
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
|
||||||
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
|
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
|
||||||
WorldLineRenderer = new LineRenderer(this, Device.CreateShader("line"));
|
WorldLineRenderer = new LineRenderer(this, Device.CreateShader("color"));
|
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|
WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
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||||||
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
|
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
|
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LineRenderer = new LineRenderer(this, Device.CreateShader("line"));
|
LineRenderer = new LineRenderer(this, Device.CreateShader("color"));
|
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WorldQuadRenderer = new QuadRenderer(this, Device.CreateShader("line"));
|
RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
|
||||||
RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
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RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
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||||||
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
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SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
|
||||||
|
|
||||||
@@ -118,6 +120,7 @@ namespace OpenRA
|
|||||||
RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
|
RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
|
||||||
SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
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SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
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LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
|
LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
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RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If zoom evaluates as different due to floating point weirdness that's OK, setting the parameters again is harmless.
|
// If zoom evaluates as different due to floating point weirdness that's OK, setting the parameters again is harmless.
|
||||||
@@ -129,7 +132,7 @@ namespace OpenRA
|
|||||||
WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
|
WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
|
||||||
WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
|
WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
|
||||||
WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll);
|
WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll);
|
||||||
WorldQuadRenderer.SetViewportParams(Resolution, zoom, scroll);
|
WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -64,12 +64,12 @@ namespace OpenRA.Widgets
|
|||||||
|
|
||||||
public static void FillRectWithColor(Rectangle r, Color c)
|
public static void FillRectWithColor(Rectangle r, Color c)
|
||||||
{
|
{
|
||||||
Game.Renderer.LineRenderer.FillRect(new RectangleF(r.X, r.Y, r.Width, r.Height), c);
|
Game.Renderer.RgbaColorRenderer.FillRect(new float2(r.Left, r.Top), new float2(r.Right, r.Bottom), c);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void FillEllipseWithColor(Rectangle r, Color c)
|
public static void FillEllipseWithColor(Rectangle r, Color c)
|
||||||
{
|
{
|
||||||
Game.Renderer.LineRenderer.FillEllipse(new RectangleF(r.X, r.Y, r.Width, r.Height), c);
|
Game.Renderer.RgbaColorRenderer.FillEllipse(new RectangleF(r.X, r.Y, r.Width, r.Height), c);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int[] GetBorderSizes(string collection)
|
public static int[] GetBorderSizes(string collection)
|
||||||
|
|||||||
@@ -35,6 +35,9 @@ namespace OpenRA.Mods.Common.Effects
|
|||||||
[Desc("The width of the beam.")]
|
[Desc("The width of the beam.")]
|
||||||
public readonly WDist Width = new WDist(512);
|
public readonly WDist Width = new WDist(512);
|
||||||
|
|
||||||
|
[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
|
||||||
|
public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
|
||||||
|
|
||||||
[Desc("How far beyond the target the projectile keeps on travelling.")]
|
[Desc("How far beyond the target the projectile keeps on travelling.")]
|
||||||
public readonly WDist BeyondTargetRange = new WDist(0);
|
public readonly WDist BeyondTargetRange = new WDist(0);
|
||||||
|
|
||||||
@@ -190,9 +193,7 @@ namespace OpenRA.Mods.Common.Effects
|
|||||||
{
|
{
|
||||||
if (!IsBeamComplete && info.RenderBeam && !(wr.World.FogObscures(tailPos) && wr.World.FogObscures(headPos)))
|
if (!IsBeamComplete && info.RenderBeam && !(wr.World.FogObscures(tailPos) && wr.World.FogObscures(headPos)))
|
||||||
{
|
{
|
||||||
float width, y, z;
|
var beamRender = new BeamRenderable(headPos, 0, tailPos - headPos, info.Shape, info.Width, color);
|
||||||
wr.ScreenVectorComponents(new WVec(info.Width, WDist.Zero, WDist.Zero), out width, out y, out z);
|
|
||||||
var beamRender = new BeamRenderable(headPos, 0, tailPos - headPos, width, color);
|
|
||||||
return new[] { (IRenderable)beamRender };
|
return new[] { (IRenderable)beamRender };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -21,7 +21,11 @@ namespace OpenRA.Mods.Common.Effects
|
|||||||
[Desc("Not a sprite, but an engine effect.")]
|
[Desc("Not a sprite, but an engine effect.")]
|
||||||
class LaserZapInfo : IProjectileInfo
|
class LaserZapInfo : IProjectileInfo
|
||||||
{
|
{
|
||||||
public readonly int BeamWidth = 2;
|
[Desc("The width of the zap.")]
|
||||||
|
public readonly WDist Width = new WDist(86);
|
||||||
|
|
||||||
|
[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
|
||||||
|
public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
|
||||||
|
|
||||||
public readonly int BeamDuration = 10;
|
public readonly int BeamDuration = 10;
|
||||||
|
|
||||||
@@ -98,7 +102,7 @@ namespace OpenRA.Mods.Common.Effects
|
|||||||
if (ticks < info.BeamDuration)
|
if (ticks < info.BeamDuration)
|
||||||
{
|
{
|
||||||
var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
|
var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
|
||||||
yield return new BeamRenderable(args.Source, 0, target - args.Source, info.BeamWidth, rc);
|
yield return new BeamRenderable(args.Source, 0, target - args.Source, info.Shape, info.Width, rc);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hitanim != null)
|
if (hitanim != null)
|
||||||
|
|||||||
@@ -13,21 +13,24 @@ using OpenRA.Graphics;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.Common.Graphics
|
namespace OpenRA.Mods.Common.Graphics
|
||||||
{
|
{
|
||||||
|
public enum BeamRenderableShape { Cylindrical, Flat }
|
||||||
public struct BeamRenderable : IRenderable, IFinalizedRenderable
|
public struct BeamRenderable : IRenderable, IFinalizedRenderable
|
||||||
{
|
{
|
||||||
readonly WPos pos;
|
readonly WPos pos;
|
||||||
readonly int zOffset;
|
readonly int zOffset;
|
||||||
readonly WVec length;
|
readonly WVec length;
|
||||||
|
readonly BeamRenderableShape shape;
|
||||||
|
readonly WDist width;
|
||||||
readonly Color color;
|
readonly Color color;
|
||||||
readonly float width;
|
|
||||||
|
|
||||||
public BeamRenderable(WPos pos, int zOffset, WVec length, float width, Color color)
|
public BeamRenderable(WPos pos, int zOffset, WVec length, BeamRenderableShape shape, WDist width, Color color)
|
||||||
{
|
{
|
||||||
this.pos = pos;
|
this.pos = pos;
|
||||||
this.zOffset = zOffset;
|
this.zOffset = zOffset;
|
||||||
this.length = length;
|
this.length = length;
|
||||||
this.color = color;
|
this.shape = shape;
|
||||||
this.width = width;
|
this.width = width;
|
||||||
|
this.color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
public WPos Pos { get { return pos; } }
|
public WPos Pos { get { return pos; } }
|
||||||
@@ -35,22 +38,35 @@ namespace OpenRA.Mods.Common.Graphics
|
|||||||
public int ZOffset { get { return zOffset; } }
|
public int ZOffset { get { return zOffset; } }
|
||||||
public bool IsDecoration { get { return true; } }
|
public bool IsDecoration { get { return true; } }
|
||||||
|
|
||||||
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
|
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, shape, width, color); }
|
||||||
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
|
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, shape, width, color); }
|
||||||
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
|
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, shape, width, color); }
|
||||||
public IRenderable AsDecoration() { return this; }
|
public IRenderable AsDecoration() { return this; }
|
||||||
|
|
||||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||||
public void Render(WorldRenderer wr)
|
public void Render(WorldRenderer wr)
|
||||||
{
|
{
|
||||||
var wlr = Game.Renderer.WorldLineRenderer;
|
var vecLength = length.Length;
|
||||||
var src = wr.ScreenPosition(pos);
|
if (vecLength == 0)
|
||||||
var dest = wr.ScreenPosition(pos + length);
|
return;
|
||||||
|
|
||||||
var oldWidth = wlr.LineWidth;
|
if (shape == BeamRenderableShape.Flat)
|
||||||
wlr.LineWidth = wr.Viewport.Zoom * width;
|
{
|
||||||
wlr.DrawLine(src, dest, color);
|
var delta = length * width.Length / (2 * vecLength);
|
||||||
wlr.LineWidth = oldWidth;
|
var corner = new WVec(-delta.Y, delta.X, delta.Z);
|
||||||
|
var a = wr.ScreenPosition(pos - corner);
|
||||||
|
var b = wr.ScreenPosition(pos + corner);
|
||||||
|
var c = wr.ScreenPosition(pos + corner + length);
|
||||||
|
var d = wr.ScreenPosition(pos - corner + length);
|
||||||
|
Game.Renderer.WorldRgbaColorRenderer.FillRect(a, b, c, d, color);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var start = wr.ScreenPosition(pos);
|
||||||
|
var end = wr.ScreenPosition(pos + length);
|
||||||
|
var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0];
|
||||||
|
Game.Renderer.WorldRgbaColorRenderer.DrawLine(start, end, screenWidth, color);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RenderDebugGeometry(WorldRenderer wr) { }
|
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||||
|
|||||||
88
OpenRA.Mods.Common/Graphics/DetectionCircleRenderable.cs
Normal file
88
OpenRA.Mods.Common/Graphics/DetectionCircleRenderable.cs
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Drawing;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.Graphics
|
||||||
|
{
|
||||||
|
public struct DetectionCircleRenderable : IRenderable, IFinalizedRenderable
|
||||||
|
{
|
||||||
|
readonly WPos centerPosition;
|
||||||
|
readonly WDist radius;
|
||||||
|
readonly int zOffset;
|
||||||
|
readonly int trailCount;
|
||||||
|
readonly WAngle trailSeparation;
|
||||||
|
readonly WAngle trailAngle;
|
||||||
|
readonly Color color;
|
||||||
|
readonly Color contrastColor;
|
||||||
|
|
||||||
|
public DetectionCircleRenderable(WPos centerPosition, WDist radius, int zOffset,
|
||||||
|
int lineTrails, WAngle trailSeparation, WAngle trailAngle, Color color, Color contrastColor)
|
||||||
|
{
|
||||||
|
this.centerPosition = centerPosition;
|
||||||
|
this.radius = radius;
|
||||||
|
this.zOffset = zOffset;
|
||||||
|
this.trailCount = lineTrails;
|
||||||
|
this.trailSeparation = trailSeparation;
|
||||||
|
this.trailAngle = trailAngle;
|
||||||
|
this.color = color;
|
||||||
|
this.contrastColor = contrastColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public WPos Pos { get { return centerPosition; } }
|
||||||
|
public PaletteReference Palette { get { return null; } }
|
||||||
|
public int ZOffset { get { return zOffset; } }
|
||||||
|
public bool IsDecoration { get { return true; } }
|
||||||
|
|
||||||
|
public IRenderable WithPalette(PaletteReference newPalette)
|
||||||
|
{
|
||||||
|
return new DetectionCircleRenderable(centerPosition, radius, zOffset,
|
||||||
|
trailCount, trailAngle, trailSeparation, color, contrastColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IRenderable WithZOffset(int newOffset)
|
||||||
|
{
|
||||||
|
return new DetectionCircleRenderable(centerPosition, radius, newOffset,
|
||||||
|
trailCount, trailAngle, trailSeparation, color, contrastColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IRenderable OffsetBy(WVec vec)
|
||||||
|
{
|
||||||
|
return new DetectionCircleRenderable(centerPosition + vec, radius, zOffset,
|
||||||
|
trailCount, trailAngle, trailSeparation, color, contrastColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IRenderable AsDecoration() { return this; }
|
||||||
|
|
||||||
|
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||||
|
public void Render(WorldRenderer wr)
|
||||||
|
{
|
||||||
|
var wcr = Game.Renderer.WorldRgbaColorRenderer;
|
||||||
|
var center = wr.ScreenPosition(centerPosition);
|
||||||
|
|
||||||
|
for (var i = 0; i < trailCount; i++)
|
||||||
|
{
|
||||||
|
var angle = trailAngle - new WAngle(i * (trailSeparation.Angle <= 512 ? 1 : -1));
|
||||||
|
var length = radius.Length * new WVec(angle.Cos(), angle.Sin(), 0) / 1024;
|
||||||
|
var end = wr.ScreenPosition(centerPosition + length);
|
||||||
|
var alpha = color.A - i * color.A / trailCount;
|
||||||
|
|
||||||
|
wcr.DrawLine(center, end, 3, Color.FromArgb(alpha, contrastColor));
|
||||||
|
wcr.DrawLine(center, end, 1, Color.FromArgb(alpha, color));
|
||||||
|
}
|
||||||
|
|
||||||
|
RangeCircleRenderable.DrawRangeCircle(wr, centerPosition, radius, 1, color, 3, contrastColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||||
|
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -15,6 +15,10 @@ namespace OpenRA.Mods.Common.Graphics
|
|||||||
{
|
{
|
||||||
public struct RangeCircleRenderable : IRenderable, IFinalizedRenderable
|
public struct RangeCircleRenderable : IRenderable, IFinalizedRenderable
|
||||||
{
|
{
|
||||||
|
const int RangeCircleSegments = 32;
|
||||||
|
static readonly int[][] RangeCircleStartRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i).AsMatrix());
|
||||||
|
static readonly int[][] RangeCircleEndRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i + 6).AsMatrix());
|
||||||
|
|
||||||
readonly WPos centerPosition;
|
readonly WPos centerPosition;
|
||||||
readonly WDist radius;
|
readonly WDist radius;
|
||||||
readonly int zOffset;
|
readonly int zOffset;
|
||||||
@@ -43,13 +47,25 @@ namespace OpenRA.Mods.Common.Graphics
|
|||||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||||
public void Render(WorldRenderer wr)
|
public void Render(WorldRenderer wr)
|
||||||
{
|
{
|
||||||
var wlr = Game.Renderer.WorldLineRenderer;
|
DrawRangeCircle(wr, centerPosition, radius, 1, color, 3, contrastColor);
|
||||||
var oldWidth = wlr.LineWidth;
|
}
|
||||||
wlr.LineWidth = 3;
|
|
||||||
wr.DrawRangeCircle(centerPosition, radius, contrastColor);
|
public static void DrawRangeCircle(WorldRenderer wr, WPos centerPosition, WDist radius,
|
||||||
wlr.LineWidth = 1;
|
float width, Color color, float contrastWidth, Color contrastColor)
|
||||||
wr.DrawRangeCircle(centerPosition, radius, color);
|
{
|
||||||
wlr.LineWidth = oldWidth;
|
var wcr = Game.Renderer.WorldRgbaColorRenderer;
|
||||||
|
var offset = new WVec(radius.Length, 0, 0);
|
||||||
|
for (var i = 0; i < RangeCircleRenderable.RangeCircleSegments; i++)
|
||||||
|
{
|
||||||
|
var a = wr.ScreenPosition(centerPosition + offset.Rotate(RangeCircleRenderable.RangeCircleStartRotations[i]));
|
||||||
|
var b = wr.ScreenPosition(centerPosition + offset.Rotate(RangeCircleRenderable.RangeCircleEndRotations[i]));
|
||||||
|
|
||||||
|
if (contrastWidth > 0)
|
||||||
|
wcr.DrawLine(a, b, contrastWidth / wr.Viewport.Zoom, contrastColor);
|
||||||
|
|
||||||
|
if (width > 0)
|
||||||
|
wcr.DrawLine(a, b, width / wr.Viewport.Zoom, color);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RenderDebugGeometry(WorldRenderer wr) { }
|
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||||
|
|||||||
@@ -713,6 +713,7 @@
|
|||||||
<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
|
<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
|
||||||
<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
|
<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
|
||||||
<Compile Include="Traits\World\EditorSelectionLayer.cs" />
|
<Compile Include="Traits\World\EditorSelectionLayer.cs" />
|
||||||
|
<Compile Include="Graphics\DetectionCircleRenderable.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ using System;
|
|||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Mods.Common.Effects;
|
using OpenRA.Mods.Common.Effects;
|
||||||
|
using OpenRA.Mods.Common.Graphics;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.Common.Traits
|
namespace OpenRA.Mods.Common.Traits
|
||||||
@@ -48,7 +49,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (healthInfo != null)
|
if (healthInfo != null)
|
||||||
wr.DrawRangeCircle(self.CenterPosition, healthInfo.Radius, Color.Red);
|
RangeCircleRenderable.DrawRangeCircle(wr, self.CenterPosition, healthInfo.Radius,
|
||||||
|
1, Color.Red, 0, Color.Red);
|
||||||
|
|
||||||
var wlr = Game.Renderer.WorldLineRenderer;
|
var wlr = Game.Renderer.WorldLineRenderer;
|
||||||
|
|
||||||
|
|||||||
@@ -19,14 +19,11 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
{
|
{
|
||||||
class RenderDetectionCircleInfo : ITraitInfo, Requires<DetectCloakedInfo>
|
class RenderDetectionCircleInfo : ITraitInfo, Requires<DetectCloakedInfo>
|
||||||
{
|
{
|
||||||
[Desc("Draw a rotating radar scanner update line, disabled by default.")]
|
|
||||||
public readonly bool DrawUpdateLine = false;
|
|
||||||
|
|
||||||
[Desc("WAngle the Radar update line advances per tick.")]
|
[Desc("WAngle the Radar update line advances per tick.")]
|
||||||
public readonly WAngle UpdateLineTick = new WAngle(-1);
|
public readonly WAngle UpdateLineTick = new WAngle(-1);
|
||||||
|
|
||||||
[Desc("Number of trailing Radar update lines, will only draw one line if zero.")]
|
[Desc("Number of trailing Radar update lines.")]
|
||||||
public readonly int LineTrailLength = 3;
|
public readonly int TrailCount = 0;
|
||||||
|
|
||||||
[Desc("Color of the circle and scanner update line.")]
|
[Desc("Color of the circle and scanner update line.")]
|
||||||
public readonly Color Color = Color.FromArgb(128, Color.LimeGreen);
|
public readonly Color Color = Color.FromArgb(128, Color.LimeGreen);
|
||||||
@@ -62,34 +59,15 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (range == WDist.Zero)
|
if (range == WDist.Zero)
|
||||||
yield break;
|
yield break;
|
||||||
|
|
||||||
yield return new RangeCircleRenderable(
|
yield return new DetectionCircleRenderable(
|
||||||
self.CenterPosition,
|
self.CenterPosition,
|
||||||
range,
|
range,
|
||||||
0,
|
0,
|
||||||
|
info.TrailCount,
|
||||||
|
info.UpdateLineTick,
|
||||||
|
lineAngle,
|
||||||
info.Color,
|
info.Color,
|
||||||
info.ContrastColor);
|
info.ContrastColor);
|
||||||
|
|
||||||
if (info.DrawUpdateLine)
|
|
||||||
{
|
|
||||||
for (var i = info.LineTrailLength; i >= 0; i--)
|
|
||||||
{
|
|
||||||
var angle = lineAngle - new WAngle(i * (info.UpdateLineTick.Angle <= 512 ? 1 : -1));
|
|
||||||
var length = range.Length * new WVec(angle.Cos(), angle.Sin(), 0) / 1024;
|
|
||||||
var alpha = info.Color.A - (info.LineTrailLength > 0 ? i * info.Color.A / info.LineTrailLength : 0);
|
|
||||||
yield return new BeamRenderable(
|
|
||||||
self.CenterPosition,
|
|
||||||
0,
|
|
||||||
length,
|
|
||||||
3,
|
|
||||||
Color.FromArgb(alpha, info.ContrastColor));
|
|
||||||
yield return new BeamRenderable(
|
|
||||||
self.CenterPosition,
|
|
||||||
0,
|
|
||||||
length,
|
|
||||||
1,
|
|
||||||
Color.FromArgb(alpha, info.Color));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Actor self)
|
public void Tick(Actor self)
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (!Visible)
|
if (!Visible)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var qr = Game.Renderer.WorldQuadRenderer;
|
var qr = Game.Renderer.WorldRgbaColorRenderer;
|
||||||
var doDim = refreshTick - world.WorldTick <= 0;
|
var doDim = refreshTick - world.WorldTick <= 0;
|
||||||
if (doDim) refreshTick = world.WorldTick + 20;
|
if (doDim) refreshTick = world.WorldTick + 20;
|
||||||
|
|
||||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
var pos = wr.World.Map.CenterOfCell(uv.ToCPos(map));
|
var pos = wr.World.Map.CenterOfCell(uv.ToCPos(map));
|
||||||
var tl = wr.ScreenPxPosition(pos - new WVec(512, 512, 0));
|
var tl = wr.ScreenPxPosition(pos - new WVec(512, 512, 0));
|
||||||
var br = wr.ScreenPxPosition(pos + new WVec(511, 511, 0));
|
var br = wr.ScreenPxPosition(pos + new WVec(511, 511, 0));
|
||||||
qr.FillRect(RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y), Color.FromArgb(w, c));
|
qr.FillRect(tl, br, Color.FromArgb(w, c));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.Common.Graphics;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.Common.Traits
|
namespace OpenRA.Mods.Common.Traits
|
||||||
@@ -66,7 +67,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
var alpha = 255.0f * i.Time / info.DisplayDuration;
|
var alpha = 255.0f * i.Time / info.DisplayDuration;
|
||||||
var rangeStep = alpha / i.Range.Length;
|
var rangeStep = alpha / i.Range.Length;
|
||||||
|
|
||||||
wr.DrawRangeCircle(i.CenterPosition, i.OuterRange, Color.FromArgb((int)alpha, i.Color));
|
RangeCircleRenderable.DrawRangeCircle(wr, i.CenterPosition, i.OuterRange,
|
||||||
|
1, Color.FromArgb((int)alpha, i.Color), 0, i.Color);
|
||||||
|
|
||||||
foreach (var r in i.Range)
|
foreach (var r in i.Range)
|
||||||
{
|
{
|
||||||
@@ -74,7 +76,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
var br = wr.ScreenPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0));
|
var br = wr.ScreenPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0));
|
||||||
var rect = RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y);
|
var rect = RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y);
|
||||||
|
|
||||||
Game.Renderer.WorldLineRenderer.FillEllipse(rect, Color.FromArgb((int)alpha, i.Color));
|
Game.Renderer.WorldRgbaColorRenderer.FillEllipse(rect, Color.FromArgb((int)alpha, i.Color));
|
||||||
|
|
||||||
alpha -= rangeStep;
|
alpha -= rangeStep;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -290,7 +290,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
var tempPos = new float2(item.PosX + topLeft.X, item.PosY + topLeft.Y);
|
var tempPos = new float2(item.PosX + topLeft.X, item.PosY + topLeft.Y);
|
||||||
|
|
||||||
if (info.UseSquares)
|
if (info.UseSquares)
|
||||||
Game.Renderer.WorldQuadRenderer.FillRect(new RectangleF(tempPos.X, tempPos.Y, item.Size, item.Size), item.Color);
|
Game.Renderer.WorldRgbaColorRenderer.FillRect(tempPos, tempPos + new float2(item.Size, item.Size), item.Color);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var tempPosTail = new float2(topLeft.X + item.PosX - currentWindXOffset, item.PosY - (item.Gravity * 2 / 3) + topLeft.Y);
|
var tempPosTail = new float2(topLeft.X + item.PosX - currentWindXOffset, item.PosY - (item.Gravity * 2 / 3) + topLeft.Y);
|
||||||
|
|||||||
@@ -3178,6 +3178,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
|||||||
TryUpdateColor(ref node.Value.Value);
|
TryUpdateColor(ref node.Value.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (engineVersion < 20151129)
|
||||||
|
{
|
||||||
|
if (node.Key == "BeamWidth" && parent.Value.Value == "LaserZap")
|
||||||
|
{
|
||||||
|
node.Key = "Width";
|
||||||
|
ConvertPxToRange(ref node.Value.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -96,9 +96,11 @@ namespace OpenRA.Mods.Common.Widgets
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
Game.Renderer.LineRenderer.FillRect(new Rectangle(
|
{
|
||||||
b.X, (int)float2.Lerp(b.Bottom, b.Top, providedFrac),
|
var tl = new float2(b.X, (int)float2.Lerp(b.Bottom, b.Top, providedFrac));
|
||||||
b.Width, (int)(providedFrac * b.Height)), color);
|
var br = tl + new float2(b.Width, (int)(providedFrac * b.Height));
|
||||||
|
Game.Renderer.RgbaColorRenderer.FillRect(tl, br, color);
|
||||||
|
}
|
||||||
|
|
||||||
var x = (b.Left + b.Right - indicator.Size.X) / 2;
|
var x = (b.Left + b.Right - indicator.Size.X) / 2;
|
||||||
var y = float2.Lerp(b.Bottom, b.Top, usedFrac) - indicator.Size.Y / 2;
|
var y = float2.Lerp(b.Bottom, b.Top, usedFrac) - indicator.Size.Y / 2;
|
||||||
@@ -126,7 +128,11 @@ namespace OpenRA.Mods.Common.Widgets
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
Game.Renderer.LineRenderer.FillRect(new Rectangle(b.X, b.Y, (int)(providedFrac * b.Width), b.Height), color);
|
{
|
||||||
|
var tl = new float2(b.X, b.Y);
|
||||||
|
var br = tl + new float2((int)(providedFrac * b.Width), b.Height);
|
||||||
|
Game.Renderer.RgbaColorRenderer.FillRect(tl, br, color);
|
||||||
|
}
|
||||||
|
|
||||||
var x = float2.Lerp(b.Left, b.Right, usedFrac) - indicator.Size.X / 2;
|
var x = float2.Lerp(b.Left, b.Right, usedFrac) - indicator.Size.X / 2;
|
||||||
var y = (b.Bottom + b.Top - indicator.Size.Y) / 2;
|
var y = (b.Bottom + b.Top - indicator.Size.Y) / 2;
|
||||||
|
|||||||
@@ -123,7 +123,7 @@ Laser:
|
|||||||
Charges: true
|
Charges: true
|
||||||
Report: OBELRAY1.AUD
|
Report: OBELRAY1.AUD
|
||||||
Projectile: LaserZap
|
Projectile: LaserZap
|
||||||
BeamWidth: 2
|
Width: 85
|
||||||
HitAnim: laserfire
|
HitAnim: laserfire
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 42
|
Spread: 42
|
||||||
|
|||||||
@@ -535,6 +535,7 @@ Sound:
|
|||||||
Duration: 4 # Has a length of 0c512
|
Duration: 4 # Has a length of 0c512
|
||||||
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
|
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
|
||||||
Width: 0c512
|
Width: 0c512
|
||||||
|
Shape: Flat
|
||||||
Falloff: 100, 100, 50
|
Falloff: 100, 100, 50
|
||||||
Range: 0, 6c0, 11c0
|
Range: 0, 6c0, 11c0
|
||||||
BeyondTargetRange: 1c0
|
BeyondTargetRange: 1c0
|
||||||
|
|||||||
@@ -146,5 +146,5 @@ LPST:
|
|||||||
UpgradeMinEnabledLevel: 1
|
UpgradeMinEnabledLevel: 1
|
||||||
Range: 18c0
|
Range: 18c0
|
||||||
RenderDetectionCircle:
|
RenderDetectionCircle:
|
||||||
DrawUpdateLine: true
|
TrailCount: 3
|
||||||
|
|
||||||
|
|||||||
@@ -74,6 +74,7 @@ SonicZap:
|
|||||||
Duration: 90
|
Duration: 90
|
||||||
DamageInterval: 5 # Roughly 18 impacts.
|
DamageInterval: 5 # Roughly 18 impacts.
|
||||||
Width: 0c384
|
Width: 0c384
|
||||||
|
Shape: Flat
|
||||||
BeyondTargetRange: 0c256
|
BeyondTargetRange: 0c256
|
||||||
Blockable: true
|
Blockable: true
|
||||||
Color: 00FFFFC8
|
Color: 00FFFFC8
|
||||||
@@ -174,7 +175,7 @@ ObeliskLaserFire:
|
|||||||
Charges: true
|
Charges: true
|
||||||
Report: OBELRAY1.AUD
|
Report: OBELRAY1.AUD
|
||||||
Projectile: LaserZap
|
Projectile: LaserZap
|
||||||
BeamWidth: 4
|
Width: 170
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 42
|
Spread: 42
|
||||||
Damage: 250
|
Damage: 250
|
||||||
@@ -185,7 +186,7 @@ TurretLaserFire:
|
|||||||
Range: 5c512
|
Range: 5c512
|
||||||
Report: LASTUR1.AUD
|
Report: LASTUR1.AUD
|
||||||
Projectile: LaserZap
|
Projectile: LaserZap
|
||||||
BeamWidth: 2
|
Width: 85
|
||||||
BeamDuration: 5
|
BeamDuration: 5
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 42
|
Spread: 42
|
||||||
|
|||||||
Reference in New Issue
Block a user