Overhaul LazerZap and AreaBeam rendering.
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@@ -35,6 +35,9 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("The width of the beam.")]
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public readonly WDist Width = new WDist(512);
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[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
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public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
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[Desc("How far beyond the target the projectile keeps on travelling.")]
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public readonly WDist BeyondTargetRange = new WDist(0);
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@@ -190,9 +193,7 @@ namespace OpenRA.Mods.Common.Effects
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{
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if (!IsBeamComplete && info.RenderBeam && !(wr.World.FogObscures(tailPos) && wr.World.FogObscures(headPos)))
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{
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float width, y, z;
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wr.ScreenVectorComponents(new WVec(info.Width, WDist.Zero, WDist.Zero), out width, out y, out z);
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var beamRender = new BeamRenderable(headPos, 0, tailPos - headPos, width, color);
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var beamRender = new BeamRenderable(headPos, 0, tailPos - headPos, info.Shape, info.Width, color);
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return new[] { (IRenderable)beamRender };
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}
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@@ -21,7 +21,11 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Not a sprite, but an engine effect.")]
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class LaserZapInfo : IProjectileInfo
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{
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public readonly int BeamWidth = 2;
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[Desc("The width of the zap.")]
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public readonly WDist Width = new WDist(86);
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[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
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public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
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public readonly int BeamDuration = 10;
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@@ -98,7 +102,7 @@ namespace OpenRA.Mods.Common.Effects
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if (ticks < info.BeamDuration)
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{
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var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
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yield return new BeamRenderable(args.Source, 0, target - args.Source, info.BeamWidth, rc);
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yield return new BeamRenderable(args.Source, 0, target - args.Source, info.Shape, info.Width, rc);
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}
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if (hitanim != null)
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@@ -13,21 +13,24 @@ using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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{
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public enum BeamRenderableShape { Cylindrical, Flat }
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public struct BeamRenderable : IRenderable, IFinalizedRenderable
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{
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readonly WPos pos;
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readonly int zOffset;
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readonly WVec length;
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readonly BeamRenderableShape shape;
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readonly WDist width;
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readonly Color color;
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readonly float width;
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public BeamRenderable(WPos pos, int zOffset, WVec length, float width, Color color)
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public BeamRenderable(WPos pos, int zOffset, WVec length, BeamRenderableShape shape, WDist width, Color color)
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{
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this.pos = pos;
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this.zOffset = zOffset;
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this.length = length;
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this.color = color;
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this.shape = shape;
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this.width = width;
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this.color = color;
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}
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public WPos Pos { get { return pos; } }
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@@ -35,22 +38,35 @@ namespace OpenRA.Mods.Common.Graphics
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, shape, width, color); }
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public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, shape, width, color); }
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public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, shape, width, color); }
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public IRenderable AsDecoration() { return this; }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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var wlr = Game.Renderer.WorldLineRenderer;
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var src = wr.ScreenPosition(pos);
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var dest = wr.ScreenPosition(pos + length);
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var vecLength = length.Length;
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if (vecLength == 0)
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return;
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var oldWidth = wlr.LineWidth;
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wlr.LineWidth = wr.Viewport.Zoom * width;
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wlr.DrawLine(src, dest, color);
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wlr.LineWidth = oldWidth;
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if (shape == BeamRenderableShape.Flat)
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{
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var delta = length * width.Length / (2 * vecLength);
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var corner = new WVec(-delta.Y, delta.X, delta.Z);
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var a = wr.ScreenPosition(pos - corner);
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var b = wr.ScreenPosition(pos + corner);
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var c = wr.ScreenPosition(pos + corner + length);
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var d = wr.ScreenPosition(pos - corner + length);
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Game.Renderer.WorldRgbaColorRenderer.FillRect(a, b, c, d, color);
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}
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else
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{
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var start = wr.ScreenPosition(pos);
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var end = wr.ScreenPosition(pos + length);
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var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0];
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Game.Renderer.WorldRgbaColorRenderer.DrawLine(start, end, screenWidth, color);
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}
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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@@ -3178,6 +3178,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
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TryUpdateColor(ref node.Value.Value);
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}
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if (engineVersion < 20151129)
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{
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if (node.Key == "BeamWidth" && parent.Value.Value == "LaserZap")
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{
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node.Key = "Width";
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ConvertPxToRange(ref node.Value.Value);
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}
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}
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UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -123,7 +123,7 @@ Laser:
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Charges: true
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Report: OBELRAY1.AUD
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Projectile: LaserZap
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BeamWidth: 2
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Width: 85
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HitAnim: laserfire
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Warhead@1Dam: SpreadDamage
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Spread: 42
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@@ -535,6 +535,7 @@ Sound:
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Duration: 4 # Has a length of 0c512
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DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
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Width: 0c512
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Shape: Flat
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Falloff: 100, 100, 50
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Range: 0, 6c0, 11c0
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BeyondTargetRange: 1c0
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@@ -74,6 +74,7 @@ SonicZap:
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Duration: 90
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DamageInterval: 5 # Roughly 18 impacts.
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Width: 0c384
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Shape: Flat
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BeyondTargetRange: 0c256
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Blockable: true
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Color: 00FFFFC8
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@@ -174,7 +175,7 @@ ObeliskLaserFire:
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Charges: true
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Report: OBELRAY1.AUD
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Projectile: LaserZap
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BeamWidth: 4
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Width: 170
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 250
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@@ -185,7 +186,7 @@ TurretLaserFire:
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Range: 5c512
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Report: LASTUR1.AUD
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Projectile: LaserZap
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BeamWidth: 2
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Width: 85
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BeamDuration: 5
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Warhead@1Dam: SpreadDamage
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Spread: 42
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