Overhaul LazerZap and AreaBeam rendering.

This commit is contained in:
Paul Chote
2015-11-29 11:49:01 +00:00
parent 78556ec60c
commit 92d0261005
7 changed files with 53 additions and 21 deletions

View File

@@ -35,6 +35,9 @@ namespace OpenRA.Mods.Common.Effects
[Desc("The width of the beam.")]
public readonly WDist Width = new WDist(512);
[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
[Desc("How far beyond the target the projectile keeps on travelling.")]
public readonly WDist BeyondTargetRange = new WDist(0);
@@ -190,9 +193,7 @@ namespace OpenRA.Mods.Common.Effects
{
if (!IsBeamComplete && info.RenderBeam && !(wr.World.FogObscures(tailPos) && wr.World.FogObscures(headPos)))
{
float width, y, z;
wr.ScreenVectorComponents(new WVec(info.Width, WDist.Zero, WDist.Zero), out width, out y, out z);
var beamRender = new BeamRenderable(headPos, 0, tailPos - headPos, width, color);
var beamRender = new BeamRenderable(headPos, 0, tailPos - headPos, info.Shape, info.Width, color);
return new[] { (IRenderable)beamRender };
}

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@@ -21,7 +21,11 @@ namespace OpenRA.Mods.Common.Effects
[Desc("Not a sprite, but an engine effect.")]
class LaserZapInfo : IProjectileInfo
{
public readonly int BeamWidth = 2;
[Desc("The width of the zap.")]
public readonly WDist Width = new WDist(86);
[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
public readonly int BeamDuration = 10;
@@ -98,7 +102,7 @@ namespace OpenRA.Mods.Common.Effects
if (ticks < info.BeamDuration)
{
var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
yield return new BeamRenderable(args.Source, 0, target - args.Source, info.BeamWidth, rc);
yield return new BeamRenderable(args.Source, 0, target - args.Source, info.Shape, info.Width, rc);
}
if (hitanim != null)

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@@ -13,21 +13,24 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public enum BeamRenderableShape { Cylindrical, Flat }
public struct BeamRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly int zOffset;
readonly WVec length;
readonly BeamRenderableShape shape;
readonly WDist width;
readonly Color color;
readonly float width;
public BeamRenderable(WPos pos, int zOffset, WVec length, float width, Color color)
public BeamRenderable(WPos pos, int zOffset, WVec length, BeamRenderableShape shape, WDist width, Color color)
{
this.pos = pos;
this.zOffset = zOffset;
this.length = length;
this.color = color;
this.shape = shape;
this.width = width;
this.color = color;
}
public WPos Pos { get { return pos; } }
@@ -35,22 +38,35 @@ namespace OpenRA.Mods.Common.Graphics
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, shape, width, color); }
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, shape, width, color); }
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, shape, width, color); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;
var src = wr.ScreenPosition(pos);
var dest = wr.ScreenPosition(pos + length);
var vecLength = length.Length;
if (vecLength == 0)
return;
var oldWidth = wlr.LineWidth;
wlr.LineWidth = wr.Viewport.Zoom * width;
wlr.DrawLine(src, dest, color);
wlr.LineWidth = oldWidth;
if (shape == BeamRenderableShape.Flat)
{
var delta = length * width.Length / (2 * vecLength);
var corner = new WVec(-delta.Y, delta.X, delta.Z);
var a = wr.ScreenPosition(pos - corner);
var b = wr.ScreenPosition(pos + corner);
var c = wr.ScreenPosition(pos + corner + length);
var d = wr.ScreenPosition(pos - corner + length);
Game.Renderer.WorldRgbaColorRenderer.FillRect(a, b, c, d, color);
}
else
{
var start = wr.ScreenPosition(pos);
var end = wr.ScreenPosition(pos + length);
var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0];
Game.Renderer.WorldRgbaColorRenderer.DrawLine(start, end, screenWidth, color);
}
}
public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -3178,6 +3178,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
TryUpdateColor(ref node.Value.Value);
}
if (engineVersion < 20151129)
{
if (node.Key == "BeamWidth" && parent.Value.Value == "LaserZap")
{
node.Key = "Width";
ConvertPxToRange(ref node.Value.Value);
}
}
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -123,7 +123,7 @@ Laser:
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 2
Width: 85
HitAnim: laserfire
Warhead@1Dam: SpreadDamage
Spread: 42

View File

@@ -535,6 +535,7 @@ Sound:
Duration: 4 # Has a length of 0c512
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
Width: 0c512
Shape: Flat
Falloff: 100, 100, 50
Range: 0, 6c0, 11c0
BeyondTargetRange: 1c0

View File

@@ -74,6 +74,7 @@ SonicZap:
Duration: 90
DamageInterval: 5 # Roughly 18 impacts.
Width: 0c384
Shape: Flat
BeyondTargetRange: 0c256
Blockable: true
Color: 00FFFFC8
@@ -174,7 +175,7 @@ ObeliskLaserFire:
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 4
Width: 170
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 250
@@ -185,7 +186,7 @@ TurretLaserFire:
Range: 5c512
Report: LASTUR1.AUD
Projectile: LaserZap
BeamWidth: 2
Width: 85
BeamDuration: 5
Warhead@1Dam: SpreadDamage
Spread: 42