Mission briefing rewording and fact checking
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: aoi
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MissionData:
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Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
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Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the drop-off area. Once the SAM sites are neutralized, you will be able to call in an airstrike. Take out the Obelisk and an MCV will be delivered to help you locate and destroy the biochem facility.
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StartVideo: obel.vqa
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WinVideo: orcabomb.vqa
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LossVideo: cutout.vqa
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@@ -3,7 +3,7 @@ World:
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StartVideo: consyard.vqa
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LossVideo: bombaway.vqa
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WinVideo: inferno.vqa
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Briefing: GDI influence in this area is running rampant. Establish a well positioned strike base, and clean the area out. A nearby town may provide a suitable location for your base, if the occupants were "persuaded" to move....
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Briefing: GDI influence in this area is running rampant. Establish a well positioned strike base, and clean the area out. A nearby town may provide a suitable location for your base, provided the occupants are "persuaded" to move....
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LuaScript:
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Scripts: campaign.lua, utils.lua, eviction-notice.lua , eviction-notice-AI.lua
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ScriptLobbyDropdown@difficulty:
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: j1
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MissionData:
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Briefing: There have been some reports of strange animals in this area.\n\nTake your units to investigate, and report back your findings.
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Briefing: There have been reports of strange creatures in this area.\n\nTake your units to investigate and report back your findings.
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BriefingVideo: generic.vqa
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StartVideo: dino.vqa
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MapOptions:
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: aoi
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MissionData:
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Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
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Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nDeploy the MCV by left-clicking to select it, then right-clicking on it to deploy.\n\n Start your base construction with a Power Plant.\n\nOnce you have built up a sizeable force, search out and destroy all enemy Nod units in the surrounding area.
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BackgroundVideo: intro2.vqa
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BriefingVideo: gdi1.vqa
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StartVideo: landing.vqa
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: befeared
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MissionData:
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Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
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Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete the objective.
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BriefingVideo: gdi2.vqa
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WinVideo: flag.vqa
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LossVideo: gameover.vqa
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: crep226m
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MissionData:
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Briefing: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
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Briefing: Build up your forces to destroy the Nod base.\n\nOnce all Nod SAM sites are neutralized, air support will be provided to combat ground defenses.\n\nDestroy all units and structures to complete the mission.
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BriefingVideo: gdi3.vqa
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StartVideo: samdie.vqa
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WinVideo: bombaway.vqa
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: fist226m
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MissionData:
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Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
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Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to safely transport infantry through Nod forces.
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BackgroundVideo: bkground.vqa
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BriefingVideo: gdi4b.vqa
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StartVideo: nitejump.vqa
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: fist226m
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MissionData:
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Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
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Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to safely transport infantry through Nod forces.
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BackgroundVideo: bkground.vqa
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BriefingVideo: gdi4b.vqa
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StartVideo: nitejump.vqa
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: ind
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MissionData:
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Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
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Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off Nod forces until GDI reinforcements arrive.\n\nAll invading Nod units must be destroyed.
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BackgroundVideo: bkground.vqa
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BriefingVideo: gdi4a.vqa
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StartVideo: nodsweep.vqa
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: rain
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MissionData:
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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BackgroundVideo: podium.vqa
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BriefingVideo: gdi5.vqa
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StartVideo: seige.vqa
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@@ -4,7 +4,7 @@ World:
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MusicPlaylist:
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StartingMusic: rain
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MissionData:
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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BackgroundVideo: podium.vqa
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BriefingVideo: gdi5.vqa
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StartVideo: seige.vqa
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@@ -2,7 +2,7 @@ World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, gdi05c.lua
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MissionData:
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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BackgroundVideo: podium.vqa
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BriefingVideo: gdi5.vqa
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StartVideo: seige.vqa
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@@ -22,7 +22,7 @@ World:
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Blue: 1.5
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Ambient: 0.45
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MissionData:
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Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
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Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** to incapacitate the base. Get in, hit it, and get the **** out.
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BriefingVideo: gdi6.vqa
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StartVideo: nitejump.vqa
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WinVideo: sabotage.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: march
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VictoryMusic: gdi_win1
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MissionData:
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Briefing: U.N. Sanction has cut funding to the Global Defense Initiative. Field Units are helpless.\n\nUse the repair facility to keep your units in the field long enough to destroy the Nod base in this region.\n\nAll Nod units and structures must be destroyed.
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Briefing: UN Sanctions have cut funding to the Global Defense Initiative, leaving field units helpless.\n\nUse the repair facility to keep your units in the field long enough to destroy the Nod base in the region.\n\nAll Nod units and structures must be destroyed.
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BriefingVideo: gdi8a.vqa
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BackgroundVideo: tbrinfo1.vqa
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WinVideo: paratrop.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: march
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VictoryMusic: gdi_win1
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MissionData:
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Briefing: Dr. Mobius is establishing a Hospital to treat the civilians in the region who are falling ill due to exposure to Tiberium.\n\nProtect Mobius and the civilians.\n\nEliminate Nod presence in the area.
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Briefing: Dr. Mobius is setting up a Hospital to treat civilians in the region who are falling ill from Tiberium exposure.\n\nProtect Mobius and the civilians.\n\nEliminate Nod presence in the area.
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BackgroundVideo: tbrinfo1.vqa
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StartVideo: desolat.vqa
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LossVideo: gdilose.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: march
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VictoryMusic: gdi_win1
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MissionData:
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Briefing: Take out Nod turrets along shore so Gunboats can move in safely on the Nod base.\n\nThe Nod base must be destroyed.\n\nIf gunboats can get in, they should be able to destroy the base with no difficulty.\n\nKeep an eye out for the new weapon Nod is rumored to be working on.
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Briefing: Take out the Nod turrets along the shore so Gunboats can approach the Nod base.\n\nThe Nod base must be destroyed.\n\nIf Gunboats can get in, they should be able to destroy the base with ease.\n\nKeep an eye out for the new weapon rumored to be under development.
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BriefingVideo: gdi9.vqa
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WinVideo: gunboat.vqa
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LossVideo: gameover.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: ind2
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
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Briefing: GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
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BriefingVideo: nod2.vqa
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StartVideo: seige.vqa
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WinVideo: airstrk.vqa
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@@ -9,7 +9,7 @@ World:
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StartingMusic: ind2
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
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Briefing: GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
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BriefingVideo: nod2.vqa
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StartVideo: seige.vqa
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WinVideo: airstrk.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: warfare
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI is attempting to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. It is imperative that the villagers be totally destroyed as a lesson to any other natives who may oppose us.
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Briefing: GDI is trying to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. Ensure that no villagers survive — this will serve as a warning to any other natives who may oppose us.
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BriefingVideo: nod4a.vqa
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LossVideo: nodlose.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: airstrik
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VictoryMusic: nod_win1
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MissionData:
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Briefing: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it.
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Briefing: Our brothers within GDI report that A-10 strike jets are set to be deployed here soon. New Surface to Air Missiles have been delivered to aid you. Use the SAMs to defend your base, then seek out the GDI base and destroy it.
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BackgroundVideo: sethpre.vqa
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BriefingVideo: nod5.vqa
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StartVideo: samsite.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: rout
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
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Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
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BriefingVideo: nod6.vqa
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StartVideo: sundial.vqa
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LossVideo: banner.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: rout
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
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Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
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BriefingVideo: nod6.vqa
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StartVideo: sundial.vqa
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LossVideo: banner.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: rout
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
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Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
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BriefingVideo: nod6.vqa
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StartVideo: sundial.vqa
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LossVideo: banner.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: justdoit
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VictoryMusic: nod_win1
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MissionData:
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Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance.
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Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers to prevent any risk of infection to our workers.\n\nGDI forces are reported to be minimal, so their elimination is of secondary importance.
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BriefingVideo: nod7a.vqa
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StartVideo: tankgo.vqa
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LossVideo: visor.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: justdoit
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VictoryMusic: nod_win1
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MissionData:
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Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance.
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Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, to prevent any risk of infection to our workers.\n\nGDI forces are reported to be minimal, so their elimination is of secondary importance.
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BriefingVideo: nod7a.vqa
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StartVideo: tankgo.vqa
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LossVideo: visor.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: justdoit
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI has left themselves open to the deadliest weapon of all, information.\n\nOur spies tell us the GDI base in your area contains an advanced attack helicopter, the Orca.\n\nSteal this weapon, then fly to the nearby village and destroy it.\n\nThe attack will be blamed on GDI.
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Briefing: GDI has left itself open to the deadliest weapon of all: information.\n\nOur spies have informed us that a GDI base in your area houses an advanced attack helicopter, the Orca.\n\nSteal this weapon, then fly to the nearby village and destroy it.\n\nThe attack will be blamed on GDI.
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BriefingVideo: nod7b.vqa
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StartVideo: bcanyon.vqa
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LossVideo: flag.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: linefire
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VictoryMusic: nod_win1
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MissionData:
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Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
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Briefing: Given our limited number of troops, you must make use of all available resources.\n\n Find the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.\n\nEnsure that no GDI forces survive.
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BackgroundVideo: tiberfx.vqa
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BriefingVideo: nod8.vqa
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LossVideo: nodlose.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: linefire
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VictoryMusic: nod_win1
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MissionData:
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Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
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Briefing: Given our limited number of troops, you must make use of all available resources.\n\nFind the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.\n\nEnsure that no GDI forces survive.
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BackgroundVideo: tiberfx.vqa
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BriefingVideo: nod8.vqa
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LossVideo: flag.vqa
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@@ -5,7 +5,7 @@ World:
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StartingMusic: march
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VictoryMusic: nod_win1
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MissionData:
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Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource in your efforts to stop them.\n\nThe populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers.
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Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource to stop their advance.\n\nThe local populace has once again sided with GDI forces, so show no mercy to the villagers.
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LossVideo: banner.vqa
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BriefingVideo: nod9.vqa
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SmudgeLayer@SCORCH:
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@@ -2,7 +2,7 @@ World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, nod10a.lua
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MissionData:
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Briefing: GDI is developing an orbital weapon. Our spies have told us of a large lake near the location of the R&D center.\n\nFind the base, and use the sniper to eliminate their scientist.
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Briefing: GDI is developing an orbital weapon. Our spies have located the R&D center near a large lake.\n\nFind the base and use the sniper to take out their lead scientist.
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BackgroundVideo: kanepre.vqa
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LossVideo: nodlose.vqa
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BriefingVideo: nod10a.vqa
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@@ -2,7 +2,7 @@ World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, nod10b.lua
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MissionData:
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Briefing: GDI is developing a new, heavily armored tank. Our spies have located the GDI R&D base.\n\nUse your small strike force to locate and penetrate the center. Be sure to destroy the tanks in the base and the factory.
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Briefing: GDI is developing a new, heavily armored tank. Our spies have located the GDI R&D base.\n\nUse your small strike force to breach the facility. Ensure the tanks in the base are destroyed, as well as the factory.
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BackgroundVideo: kanepre.vqa
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LossVideo: deskill.vqa
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WinVideo: tankkill.vqa
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Reference in New Issue
Block a user