Mission briefing rewording and fact checking

Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
test1232156
2024-08-29 18:48:11 +03:00
committed by Gustas
parent 60a752cdef
commit 02e1c7444b
87 changed files with 87 additions and 87 deletions

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: aoi
MissionData:
Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the drop-off area. Once the SAM sites are neutralized, you will be able to call in an airstrike. Take out the Obelisk and an MCV will be delivered to help you locate and destroy the biochem facility.
StartVideo: obel.vqa
WinVideo: orcabomb.vqa
LossVideo: cutout.vqa

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@@ -3,7 +3,7 @@ World:
StartVideo: consyard.vqa
LossVideo: bombaway.vqa
WinVideo: inferno.vqa
Briefing: GDI influence in this area is running rampant. Establish a well positioned strike base, and clean the area out. A nearby town may provide a suitable location for your base, if the occupants were "persuaded" to move....
Briefing: GDI influence in this area is running rampant. Establish a well positioned strike base, and clean the area out. A nearby town may provide a suitable location for your base, provided the occupants are "persuaded" to move....
LuaScript:
Scripts: campaign.lua, utils.lua, eviction-notice.lua , eviction-notice-AI.lua
ScriptLobbyDropdown@difficulty:

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: j1
MissionData:
Briefing: There have been some reports of strange animals in this area.\n\nTake your units to investigate, and report back your findings.
Briefing: There have been reports of strange creatures in this area.\n\nTake your units to investigate and report back your findings.
BriefingVideo: generic.vqa
StartVideo: dino.vqa
MapOptions:

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: aoi
MissionData:
Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nDeploy the MCV by left-clicking to select it, then right-clicking on it to deploy.\n\n Start your base construction with a Power Plant.\n\nOnce you have built up a sizeable force, search out and destroy all enemy Nod units in the surrounding area.
BackgroundVideo: intro2.vqa
BriefingVideo: gdi1.vqa
StartVideo: landing.vqa

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: befeared
MissionData:
Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete the objective.
BriefingVideo: gdi2.vqa
WinVideo: flag.vqa
LossVideo: gameover.vqa

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: crep226m
MissionData:
Briefing: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
Briefing: Build up your forces to destroy the Nod base.\n\nOnce all Nod SAM sites are neutralized, air support will be provided to combat ground defenses.\n\nDestroy all units and structures to complete the mission.
BriefingVideo: gdi3.vqa
StartVideo: samdie.vqa
WinVideo: bombaway.vqa

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: fist226m
MissionData:
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to safely transport infantry through Nod forces.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4b.vqa
StartVideo: nitejump.vqa

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: fist226m
MissionData:
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to safely transport infantry through Nod forces.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4b.vqa
StartVideo: nitejump.vqa

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: ind
MissionData:
Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off Nod forces until GDI reinforcements arrive.\n\nAll invading Nod units must be destroyed.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4a.vqa
StartVideo: nodsweep.vqa

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: rain
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa

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@@ -4,7 +4,7 @@ World:
MusicPlaylist:
StartingMusic: rain
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, gdi05c.lua
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures, then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa

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@@ -22,7 +22,7 @@ World:
Blue: 1.5
Ambient: 0.45
MissionData:
Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** to incapacitate the base. Get in, hit it, and get the **** out.
BriefingVideo: gdi6.vqa
StartVideo: nitejump.vqa
WinVideo: sabotage.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: march
VictoryMusic: gdi_win1
MissionData:
Briefing: U.N. Sanction has cut funding to the Global Defense Initiative. Field Units are helpless.\n\nUse the repair facility to keep your units in the field long enough to destroy the Nod base in this region.\n\nAll Nod units and structures must be destroyed.
Briefing: UN Sanctions have cut funding to the Global Defense Initiative, leaving field units helpless.\n\nUse the repair facility to keep your units in the field long enough to destroy the Nod base in the region.\n\nAll Nod units and structures must be destroyed.
BriefingVideo: gdi8a.vqa
BackgroundVideo: tbrinfo1.vqa
WinVideo: paratrop.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: march
VictoryMusic: gdi_win1
MissionData:
Briefing: Dr. Mobius is establishing a Hospital to treat the civilians in the region who are falling ill due to exposure to Tiberium.\n\nProtect Mobius and the civilians.\n\nEliminate Nod presence in the area.
Briefing: Dr. Mobius is setting up a Hospital to treat civilians in the region who are falling ill from Tiberium exposure.\n\nProtect Mobius and the civilians.\n\nEliminate Nod presence in the area.
BackgroundVideo: tbrinfo1.vqa
StartVideo: desolat.vqa
LossVideo: gdilose.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: march
VictoryMusic: gdi_win1
MissionData:
Briefing: Take out Nod turrets along shore so Gunboats can move in safely on the Nod base.\n\nThe Nod base must be destroyed.\n\nIf gunboats can get in, they should be able to destroy the base with no difficulty.\n\nKeep an eye out for the new weapon Nod is rumored to be working on.
Briefing: Take out the Nod turrets along the shore so Gunboats can approach the Nod base.\n\nThe Nod base must be destroyed.\n\nIf Gunboats can get in, they should be able to destroy the base with ease.\n\nKeep an eye out for the new weapon rumored to be under development.
BriefingVideo: gdi9.vqa
WinVideo: gunboat.vqa
LossVideo: gameover.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: ind2
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
Briefing: GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
BriefingVideo: nod2.vqa
StartVideo: seige.vqa
WinVideo: airstrk.vqa

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@@ -9,7 +9,7 @@ World:
StartingMusic: ind2
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
Briefing: GDI has kept a stranglehold on Egypt for many years. Establish a forward attack base in the region. Begin by selecting your Mobile Construction Vehicle (MCV) and right-clicking on it to enable base construction. This area contains plenty of Tiberium, so establishing a base should be straightforward.
BriefingVideo: nod2.vqa
StartVideo: seige.vqa
WinVideo: airstrk.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: warfare
VictoryMusic: nod_win1
MissionData:
Briefing: GDI is attempting to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. It is imperative that the villagers be totally destroyed as a lesson to any other natives who may oppose us.
Briefing: GDI is trying to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. Ensure that no villagers survive — this will serve as a warning to any other natives who may oppose us.
BriefingVideo: nod4a.vqa
LossVideo: nodlose.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: airstrik
VictoryMusic: nod_win1
MissionData:
Briefing: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it.
Briefing: Our brothers within GDI report that A-10 strike jets are set to be deployed here soon. New Surface to Air Missiles have been delivered to aid you. Use the SAMs to defend your base, then seek out the GDI base and destroy it.
BackgroundVideo: sethpre.vqa
BriefingVideo: nod5.vqa
StartVideo: samsite.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Infiltrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: justdoit
VictoryMusic: nod_win1
MissionData:
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance.
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers to prevent any risk of infection to our workers.\n\nGDI forces are reported to be minimal, so their elimination is of secondary importance.
BriefingVideo: nod7a.vqa
StartVideo: tankgo.vqa
LossVideo: visor.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: justdoit
VictoryMusic: nod_win1
MissionData:
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance.
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, to prevent any risk of infection to our workers.\n\nGDI forces are reported to be minimal, so their elimination is of secondary importance.
BriefingVideo: nod7a.vqa
StartVideo: tankgo.vqa
LossVideo: visor.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: justdoit
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has left themselves open to the deadliest weapon of all, information.\n\nOur spies tell us the GDI base in your area contains an advanced attack helicopter, the Orca.\n\nSteal this weapon, then fly to the nearby village and destroy it.\n\nThe attack will be blamed on GDI.
Briefing: GDI has left itself open to the deadliest weapon of all: information.\n\nOur spies have informed us that a GDI base in your area houses an advanced attack helicopter, the Orca.\n\nSteal this weapon, then fly to the nearby village and destroy it.\n\nThe attack will be blamed on GDI.
BriefingVideo: nod7b.vqa
StartVideo: bcanyon.vqa
LossVideo: flag.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: linefire
VictoryMusic: nod_win1
MissionData:
Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
Briefing: Given our limited number of troops, you must make use of all available resources.\n\n Find the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.\n\nEnsure that no GDI forces survive.
BackgroundVideo: tiberfx.vqa
BriefingVideo: nod8.vqa
LossVideo: nodlose.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: linefire
VictoryMusic: nod_win1
MissionData:
Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
Briefing: Given our limited number of troops, you must make use of all available resources.\n\nFind the abandoned GDI base in the area and bring it back online. Once operational, use GDI's own weapons against them.\n\nEnsure that no GDI forces survive.
BackgroundVideo: tiberfx.vqa
BriefingVideo: nod8.vqa
LossVideo: flag.vqa

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@@ -5,7 +5,7 @@ World:
StartingMusic: march
VictoryMusic: nod_win1
MissionData:
Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource in your efforts to stop them.\n\nThe populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers.
Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource to stop their advance.\n\nThe local populace has once again sided with GDI forces, so show no mercy to the villagers.
LossVideo: banner.vqa
BriefingVideo: nod9.vqa
SmudgeLayer@SCORCH:

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, nod10a.lua
MissionData:
Briefing: GDI is developing an orbital weapon. Our spies have told us of a large lake near the location of the R&D center.\n\nFind the base, and use the sniper to eliminate their scientist.
Briefing: GDI is developing an orbital weapon. Our spies have located the R&D center near a large lake.\n\nFind the base and use the sniper to take out their lead scientist.
BackgroundVideo: kanepre.vqa
LossVideo: nodlose.vqa
BriefingVideo: nod10a.vqa

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, nod10b.lua
MissionData:
Briefing: GDI is developing a new, heavily armored tank. Our spies have located the GDI R&D base.\n\nUse your small strike force to locate and penetrate the center. Be sure to destroy the tanks in the base and the factory.
Briefing: GDI is developing a new, heavily armored tank. Our spies have located the GDI R&D base.\n\nUse your small strike force to breach the facility. Ensure the tanks in the base are destroyed, as well as the factory.
BackgroundVideo: kanepre.vqa
LossVideo: deskill.vqa
WinVideo: tankkill.vqa

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, atreides01a.lua
MissionData:
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go. Remember to build Silos to store Spice; without storage, you cannot gather more. Any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
BriefingVideo: A_BR01_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, atreides01b.lua
MissionData:
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go. Remember to build Silos to store Spice; without storage, you cannot gather more. Any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
BriefingVideo: A_BR01_E.VQA
MapOptions:
TechLevel: low

View File

@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, atreides03a.lua, atreides03a-AI.lua
MissionData:
Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any aggression with overwhelming force.\n\nGood luck.\n
Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are lightly armored but numerous. To combat them, you are authorized to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any aggression with overwhelming force.\n\nGood luck.\n
BriefingVideo: A_BR03_E.VQA
MapOptions:
TechLevel: low

View File

@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, atreides03b.lua, atreides03b-AI.lua
MissionData:
Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any aggression with overwhelming force.\n\nGood luck.\n
Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are lightly armored but numerous. To combat them, you are authorized to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any aggression with overwhelming force.\n\nGood luck.\n
BriefingVideo: A_BR03_E.VQA
MapOptions:
TechLevel: low

View File

@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, atreides05.lua, atreides05-AI.lua
MissionData:
Briefing: According to our spies, the Fremen are being held at the far Northwest corner of Sietch Tabr. Push your way through the Harkonnen ranks to rescue the hostages.\n\nScout the terrain before you launch the main assault. Our Engineers must reach the Barracks and capture it intact. The rest of the base can be razed to the ground.\n\nAdditionally, there are rumors of an illegal Smuggling operation in the area. A large shipment of contraband is expected at the Smuggler's Starport. If you can capture the Starport before the contraband arrives, you will be able to confiscate it for the Atreides war effort.\n\nBe warned, the Smugglers have Mercenary allies who may assist them if you interfere.\n\nGood luck.\n
Briefing: According to our spies, the Fremen are being held at the far Northwest corner of Sietch Tabr. Push your way through the Harkonnen ranks to rescue the hostages.\n\nScout the terrain before you launch the main assault. Our Engineers must reach the Barracks and capture it intact. The rest of the base can be razed to the ground.\n\nAdditionally, rumors suggest an illegal Smuggling operation in the area. A large shipment of contraband is expected at the Smuggler's Starport. Capture the Starport before the contraband arrives, to seize it for the Atreides war effort.\n\nBe warned, the Smugglers have Mercenary allies who may come to their aid.\n\nGood luck.\n
BriefingVideo: A_BR05_E.VQA
MapOptions:
TechLevel: medium

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen01a.lua
MissionData:
Briefing: Mine the Spice from the Imperial Basin, before the Atreides try to seize the area. Execute anyone who tries to stop you.\n\nBuild Silos to store the Spice. Remember to place buildings on concrete foundations to prevent erosion and gradual decline. To build without concrete would be inefficient. Inefficiency will not be tolerated.\n
Briefing: Mine Spice from the Imperial Basin, before the Atreides try to seize the area. Execute anyone who tries to stop you.\n\nBuild Silos to store Spice. Remember to place buildings on concrete foundations to prevent erosion. To build without concrete would be inefficient. Inefficiency will not be tolerated.\n
BriefingVideo: H_BR01_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen01b.lua
MissionData:
Briefing: Mine the Spice from the Imperial Basin, before the Atreides try to seize the area. Execute anyone who tries to stop you.\n\nBuild Silos to store the Spice. Remember to place buildings on concrete foundations to prevent erosion and gradual decline. To build without concrete would be inefficient. Inefficiency will not be tolerated.\n
Briefing: Mine Spice from the Imperial Basin, before the Atreides try to seize the area. Execute anyone who tries to stop you.\n\nBuild Silos to store Spice. Remember to place all buildings on concrete foundations to prevent erosion. Building without concrete is inefficient. Inefficiency will not be tolerated.\n
BriefingVideo: H_BR01_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen02a.lua, harkonnen02a-AI.lua
MissionData:
Briefing: Strengthen your forces at our mining camp in the Imperial Basin. We must punish the Atreides for their insolence. Teach them the consequences of opposing House Harkonnen.\n\nOur radar will help you find your targets.\n
Briefing: Strengthen your forces at our mining camp in the Imperial Basin. The Atreides must be punished for their insolence. Teach them the consequences of opposing House Harkonnen.\n\nOur radar will help you find your targets.\n
BriefingVideo: H_BR02_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen02b.lua, harkonnen02b-AI.lua
MissionData:
Briefing: Strengthen your forces at our mining camp in the Imperial Basin. We must punish the Atreides for their insolence. Teach them the consequences of opposing House Harkonnen.\n\nOur radar will help you find your targets.\n
Briefing: Strengthen your forces at our mining camp in the Imperial Basin. The Atreides must be punished for their insolence. Teach them the consequences of opposing House Harkonnen.\n\nOur radar will help you find your targets.\n
BriefingVideo: H_BR02_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen03a.lua, harkonnen03a-AI.lua
MissionData:
Briefing: Attack and destroy the Atreides base at Sietch Tabr. Strike hard and eliminate all resistance.\n\nHeavier Quad vehicles will be made available for your attack. Upgrade your Light Factory to gain access to these vehicles.\n
Briefing: Attack and destroy the Atreides base at Sietch Tabr. Strike hard and eliminate all resistance.\n\nHeavier Quad vehicles have been made available for this assault - upgrade your Light Factory to access them.\n
BriefingVideo: H_BR03_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen03b.lua, harkonnen03b-AI.lua
MissionData:
Briefing: Attack and destroy the Atreides base at Sietch Tabr. Strike hard and eliminate all resistance.\n\nHeavier Quad vehicles will be made available for your attack. Upgrade your Light Factory to gain access to these vehicles.\n
Briefing: Attack and destroy the Atreides base at the Sietch Tabr. Strike hard and eliminate all resistance.\n\nHeavier Quad vehicles have been made available for this assault - upgrade your Light Factory to access them.\n
BriefingVideo: H_BR03_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen05.lua, harkonnen05-AI.lua
MissionData:
Briefing: Protect the Outpost at Habbanya to prevent Imperial interference. Rush ground troops through the mountain passes and secure our Outpost. Once this is done, turn on the Ordos and crush them.
Briefing: Protect the Outpost at Habbanya to prevent Imperial interference. Rush ground troops through the mountain passes and secure the Outpost. Once secured, turn on the Ordos and crush them.
BriefingVideo: H_BR05_E.VQA
MapOptions:
TechLevel: medium

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen07.lua, harkonnen07-AI.lua
MissionData:
Briefing: Your target is the Atreides High Tech Factory, the weak link of the Duke's plan to combine with the Imperial Troops. Without it, the Imperial Carryalls will soon fall into disrepair and not be able to ferry further reinforcements to the battle.\n\nThe Atreides force is large and well-fortified - a frontal assault will fail. However, one Construction Yard to the West of their position is isolated and lightly defended. A small strike force has been airlifted deep into enemy territory. Capture the Construction Yard and use it against the Atreides.
Briefing: Your target is the Atreides High Tech Factory, the weak link in the Duke's plan to combine forces with Imperial Troops. Without this facility, the Imperial Carryalls will soon fall into disrepair and be unable to ferry further reinforcements to the battle.\n\nThe Atreides force is large and well-fortified - a frontal assault will fail. However, one Construction Yard to the West of their position is isolated and lightly defended. A small strike force has been airlifted deep into enemy territory. Capture the Construction Yard and use it against the Atreides.
BriefingVideo: H_BR07_E.VQA
MapOptions:
TechLevel: nopowers

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen08.lua, harkonnen08-AI.lua
MissionData:
Briefing: The Ordos continue to grow in strength, thanks to their acquisition of new weaponry. The Ordos know that the wrath of the Harkonnen will soon fall upon them, and have allied with the Atreides.\n\nThis will not protect them from our Atomics. Eliminate any Atreides you encounter, but focus upon the Ordos as the main target. Smash their army, burn their structures and bring back the spoils to decorate the walls of the Palace! Capturing or destroying the Ordos Palace will show the Atreides the true might of House of Harkonnen and will throw the Ordos allegiance into disarray.\n\nOur scouts report a Mercenary leader inspecting a nearby Heavy Factory. If the Heavy Factory can be captured, the Mercenaries could be persuaded to fight for the Harkonnen. The mercenaries receive reinforcements via the Starport, so this must remain in their possession for them to be of any use.
Briefing: The Ordos continue to grow in strength, thanks to their acquisition of new weaponry. The Ordos know that the wrath of the Harkonnen will soon fall upon them, and have allied with the Atreides.\n\nThis will not protect them from our Atomics. Eliminate any Atreides you encounter, but focus upon the Ordos as the main target. Smash their army, burn their structures and bring back the spoils to decorate the walls of the Palace! Capturing or destroying the Ordos Palace will show the Atreides the true might of House of Harkonnen and throw the Ordos alliance into disarray.\n\nOur scouts report a Mercenary leader inspecting a nearby Heavy Factory. If you can capture the Heavy Factory, the Mercenaries may be persuaded to join our cause. The mercenaries receive reinforcements via the Starport, so this must remain in their possession for them to be of any use.
BriefingVideo: H_BR08_E.VQA
MapOptions:
TechLevel: unrestricted

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen09a.lua, harkonnen09a-AI.lua
MissionData:
Briefing: Only the Atreides and Imperial forces now remain. The Sardaukar, still scattered from their long march from the North, cannot mass their forces to attack. Only the destruction of the Emperor's base encampment will stop the flow of Imperial forces.\n\nOnce this has been accomplished, turn on the Atreides and annihilate them. Claim Arrakis for House Harkonnen!
Briefing: Only the Atreides and Imperial forces now remain. The Sardaukar, still scattered from their long march from the North, cannot amass their forces to attack. Only the destruction of the Emperor's base encampment will stop the flow of Imperial forces.\n\nOnce this has been accomplished, turn on the Atreides and annihilate them. Claim Arrakis for House Harkonnen!
BriefingVideo: H_BR09_E.VQA
MapOptions:
TechLevel: unrestricted

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, harkonnen09b.lua, harkonnen09b-AI.lua
MissionData:
Briefing: Only the Atreides and Imperial forces now remain. The Sardaukar, still scattered from their long march from the North, cannot mass their forces to attack. Only the destruction of the Emperor's base encampment will stop the flow of Imperial forces.\n\nOnce this has been accomplished, turn on the Atreides and annihilate them. Claim Arrakis for House Harkonnen!
Briefing: Only the Atreides and Imperial forces now remain. The Sardaukar, still scattered from their long march from the North, cannot amass their forces to attack. Only the destruction of the Emperor's base encampment will stop the flow of Imperial forces.\n\nOnce this has been accomplished, turn on the Atreides and annihilate them. Claim Arrakis for House Harkonnen!
BriefingVideo: H_BR09_E.VQA
MapOptions:
TechLevel: unrestricted

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, ordos03a.lua, ordos03a-AI.lua
MissionData:
Briefing: The Harkonnen hinder the production of Spice. A Harkonnen attack will disrupt efficient production. Inefficiency cannot be tolerated. The Harkonnen must be eliminated.\n\nNew weapons are available - the Quads. Newer weapons are more powerful. Powerful weapons ensure victory.
Briefing: The Harkonnen hinder Spice production. A Harkonnen attack will disrupt efficient production. Inefficiency cannot be tolerated. They must be eliminated.\n\nNew weapons are available - the Quads. Newer weapons are more powerful. Powerful weapons ensure victory.
BriefingVideo: O_BR03_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, ordos03b.lua, ordos03b-AI.lua
MissionData:
Briefing: The Harkonnen hinder the production of Spice. A Harkonnen attack will disrupt efficient production. Inefficiency cannot be tolerated. The Harkonnen must be eliminated.\n\nNew weapons are available - the Quads. Newer weapons are more powerful. Powerful weapons ensure victory.
Briefing: The Harkonnen have been hindering Spice production. Inefficiency cannot be tolerated. They must be eliminated.\n\nNew and more powerful weapons are available - Quads. Powerful weapons ensure victory.
BriefingVideo: O_BR03_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, ordos04.lua, ordos04-AI.lua
MissionData:
Briefing: The Smugglers at Sietch Tabr must be neutralized. Capture the Outpost where their families have taken shelter as insurance. The children's lives will assure the loyalties of their fathers. Use an Engineer to enter and capture the building.\n\nThe Smugglers' new partners, the Harkonnen, may attempt to protect them. Harkonnen firepower is great, but we have recently acquired tanks that may counter this.\n\nEnsure our investment is used wisely.\n
Briefing: The Smugglers at Sietch Tabr must be neutralized. Capture the Outpost where their families have taken shelter as insurance. The children's lives will assure the loyalties of their fathers. Use an Engineer to enter and capture the building.\n\nThe Smugglers' new partners, the Harkonnen, may attempt to intervene. Harkonnen firepower is great, but we have recently acquired tanks that may counter this.\n\nEnsure our investment is used wisely.\n
BriefingVideo: O_BR04_E.VQA
MapOptions:
TechLevel: low

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, ordos05.lua, ordos05-AI.lua
MissionData:
Briefing: Spice is paramount. The Atreides possess the Spice. We must capture their Starport and bring in an MCV to harvest the Spice.\n\nCombat is costly. Fight only if the Atreides obstruct the flow of Spice. Use the minimum amount of funds for defense.\n\nMine and store what is needed to pay our debt to the Ixians. Once that amount has been collected, Ordos forces will withdraw.
Briefing: Spice is paramount. The Atreides control it. Capture their Starport and bring in an MCV to start mining.\n\nCombat is costly. Fight only if the Atreides obstruct the flow of spice. Use the minimum amount of funds for defense.\n\nMine and store what is needed to pay our debt to the Ixians. Once that amount has been collected, Ordos forces will withdraw.
BriefingVideo: O_BR05_E.VQA
MapOptions:
TechLevel: medium

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, ordos06a.lua, ordos06a-AI.lua
MissionData:
Briefing: The Starport must be protected. All other efforts are secondary. No House will be allowed to interfere with the arrival of our Ixian weaponry.\n\nOnce we possess these illegal technologies, we will confuse and crush our opponents. Until then, survive. This will give you a higher probability of success.
Briefing: The Starport must be protected. All other efforts are secondary. No House will be allowed to interfere with the arrival of our Ixian weaponry.\n\nOnce we possess this illegal technology, we will confuse and crush our opponents. Until then, survive.
BriefingVideo: O_BR06_E.VQA
MapOptions:
TechLevel: medium

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies01.lua
MissionData:
Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.\n
Briefing: Rescue Einstein from the Headquarters inside the Soviet complex.\n\nOnce found, evacuate him via helicopter from the signal flare's location.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them offline.\n
BackgroundVideo: prolog.vqa
BriefingVideo: ally1.vqa
StartVideo: landing.vqa

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies02.lua
MissionData:
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short, so work quickly.
BriefingVideo: ally2.vqa
StartVideo: mcv.vqa
WinVideo: montpass.vqa

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies05a.lua, allies05a-AI.lua
MissionData:
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet base where he can hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island so a Chinook can arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
BriefingVideo: ally5.vqa
StartVideo: tanya1.vqa
WinVideo: tanya2.vqa

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@@ -6,7 +6,7 @@ World:
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
StartVideo: tanya1.vqa
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet base where he can hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island so a Chinook can arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ World:
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
StartVideo: tanya1.vqa
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet base where he can hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island so a Chinook can arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies06a.lua, allies06a-AI.lua
MissionData:
Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers in the base across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data complete your mission...\nWipe out everything.
Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data, complete your mission...\nWipe out everything.
BriefingVideo: ally6.vqa
WinVideo: allymorf.vqa
LossVideo: overrun.vqa

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@@ -10,7 +10,7 @@ World:
WinVideo: allymorf.vqa
LossVideo: overrun.vqa
StartVideo: mcv.vqa
Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers in the base across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data complete your mission...\nWipe out everything.
Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data, complete your mission...\nWipe out everything.
MapOptions:
TechLevel: medium
ScriptLobbyDropdown@difficulty:

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies07.lua, allies07-AI.lua
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTERCEPTION OF SOVIET COMMUNIQUE INDICATES THEIR IRON CURTAIN RESEARCH WAS SET BACK BY ESPIONAGE. EXCELLENT WORK, COMMANDER!\n\nCOMMUNIQUE WAS TRACED BACK TO SECRET SOVIET BASE IN BORNHOLM. INVESTIGATE POSSIBLE CONNECTION WITH IRON CURTAIN RESEARCH. CAPTURE RADAR CENTER AND DESTROY SUB PRODUCTION CAPABILITY.\n\nCONFIRMATION CODE 1138.\n\nTRANSMISSION ENDS.\n
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTERCEPTION OF SOVIET COMMUNIQUE INDICATES THAT THEIR IRON CURTAIN RESEARCH WAS SET BACK BY ESPIONAGE. EXCELLENT WORK, COMMANDER!\n\nCOMMUNIQUE WAS TRACED BACK TO A SECRET SOVIET BASE IN BORNHOLM. INVESTIGATE POSSIBLE CONNECTION WITH IRON CURTAIN RESEARCH. CAPTURE RADAR CENTER AND DESTROY SUB PRODUCTION CAPABILITY.\n\nCONFIRMATION CODE 1138.\n\nTRANSMISSION ENDS.\n
StartVideo: shorbom1.vqa
WinVideo: shorbom2.vqa
LossVideo: shipsink.vqa

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@@ -5,7 +5,7 @@ World:
BriefingVideo: ally10.vqa
LossVideo: trinity.vqa
StartVideo: mcv_land.vqa
Briefing: Kosygin has indicated that this is the site of Stalin's main atomic weapons plant. Use extreme care in approaching the Soviet base -- we don't know if any atomic bombs are armed yet. Take the facility off-line and then destroy any atomic weapons that exist.
Briefing: Kosygin has indicated that this is the site of Stalin's main atomic weapons plant. Use extreme care in approaching the Soviet base -- we don't know if any atomic bombs are armed. Take the facility offline and destroy any atomic weapons that exist.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -15,7 +15,7 @@ World:
Scripts: campaign.lua, utils.lua, ant-01.lua, ant-attack.lua
MissionData:
BackgroundVideo: antintro.vqa
Briefing: We've lost contact with one of our outposts. Before it went off-line, we received a brief communique about giant ants. We're unsure what to make of this report, so we want you to investigate. \n\nScout the area, bring the outpost back on-line, and report your findings. If there is a threat, reinforcements will be sent in to help you. \n\nKeep the base functional and radio contact open -- we don't want to lose the outpost again.
Briefing: We've lost contact with one of our outposts. Before it went offline, we received a brief communique about giant ants. We're unsure what to make of this report, so we need you to investigate. \n\nScout the area, bring the outpost back online, and report your findings. If there is a threat, reinforcements will be sent in to help you. \n\nKeep the base operational and maintain radio contact -- losing this outpost again is not an option.
^Palettes:
IndexedPlayerPalette@scoutant:

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, ant-03.lua, ant-03-AI.lua
MissionData:
Briefing: The source of the ant's activity has been pinpointed in this area. We suspect that their nests are in this area -- they must be destroyed!\n\nA team of civilian specialists are en-route to your location. Use them to gas all the ant nests in the area. In addition, destroy all ants that you encounter.\n\nBe careful -- these things can chew through anything. Good luck.
Briefing: The source of the ants' activity has been pinpointed to this area, we suspect that their nests are here -- they must be destroyed!\n\nA team of civilian specialists is en-route to your location. Use them to gas all the ant nests and exterminate any ants that you encounter.\n\nBe careful -- these creatures can chew through anything. Good luck.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ Player:
World:
MissionData:
Briefing: One of our outposts is under heavy attack by a nearby Soviet base. Einstein, Tanya and many of our forces have been evacuated via helicopters, but those were shot down on the other side of the river. Fortunately they survived the crash, but are now in enemy territory. Tanya and the rest of the surviving forces need to fight their way out of there. The air defenses must be eliminated before another Search & Rescue helicopter can arrive.\n\nMeanwhile, the forces remaining at the base need to fend off the Soviet attacks.\n
Briefing: One of our outposts is under heavy attack from a nearby Soviet base. Einstein, Tanya and many of our forces were evacuated by helicopter, but were shot down on the other side of the river. Fortunately they survived the crash, but are now stranded in enemy territory and must fight their way out. The air defenses must be eliminated before another Search & Rescue helicopter can arrive.\n\nMeanwhile, those left at the base need to fend off Soviet attacks.\n
LuaScript:
Scripts: campaign.lua, utils.lua, evacuation.lua
ScriptLobbyDropdown@difficulty:

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@@ -4,7 +4,7 @@ Player:
World:
MissionData:
Briefing: The Allies are now being flanked from both sides. Evacuate before the remaining Allied forces in the area are wiped out. Einstein has recently developed a technology which allows us to obscure units from the enemy. Pull out at least one prototype mobile gap generator intact.
Briefing: We are being flanked from both sides. Evacuate before the remaining Allied forces in the area are wiped out. Einstein has recently developed a technology which allows us to obscure units from the enemy. Pull out at least one prototype mobile gap generator intact.
LuaScript:
Scripts: campaign.lua, utils.lua, exodus.lua
ScriptLobbyDropdown@difficulty:

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@@ -4,7 +4,7 @@ World:
MissionData:
WinVideo: toofar.vqa
LossVideo: bmap.vqa
Briefing: With the fighting fast approaching Athens, Stavros has insisted that he be allowed to survey the damage in his own hometown in Greece.\n\nYou must escort Stavros through the town and to a nearby friendly outpost. Once you reach it, evacuate Stavros to safety.\n\nIf anything should happen, get Stavros to safety any way possible. He must be kept alive.
Briefing: With the fighting fast approaching Athens, Stavros insists on surveying the damage in his hometown in Greece.\n\nYou must escort Stavros through the town to a nearby friendly outpost. Once you reach it, evacuate him to safety.\n\nIf anything should happen, get Stavros to safety by any means necessary. He must be kept alive.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -8,7 +8,7 @@ World:
MissionData:
WinVideo: allymorf.vqa
LossVideo: snstrafe.vqa
Briefing: Soviet forces are moving into rural Athens, threatening the civilian population. Evacuate civilians from each of the four towns to the island in the northeast. \n\nThe civilians are hiding in the town churches, and will only come out when you enter the town. Get in, get them out of the town, and to the island.\n\nThe civilians are your primary objective here -- removing the Soviet threat is optional.
Briefing: Soviet forces are advancing into rural Athens, threatening the civilian population. Evacuate civilians from each of the four towns to the island in the northeast. \n\nThe civilians are hiding in the town churches, and will only come out once when you enter the town. Get in, get them out, and get them to the island.\n\nThe civilians are your primary objective - removing the Soviet threat is optional.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, intervention.lua
MissionData:
Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defenses. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
Briefing: The Soviet Air Force is conducting air raids on a civilian village.\n\nWe must do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters. The enemy base is heavily guarded. You won't have time to build a force big enough to overpower the Soviet defenses. Find a way to sneak in!\n\nGood luck, Commander!\n
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -4,7 +4,7 @@ World:
MissionData:
WinVideo: battle.vqa
LossVideo: slntsrvc.vqa
Briefing: The Soviets are beginning construction of a new class of submarine capable of launching sea-to-ground missiles. We don't have to tell you the amount of devestation these could cause.\n\nTake a small squad of troops and infiltrate their power grid. When it is down, additional reinforcements will be sent in. When ready, head north and destroy their Sub pen, preventing further construction of these subs.\n\nIf any are built, they must not be allowed to escape!
Briefing: The Soviets are constructing a new class of submarine capable of launching sea-to-ground missiles. We don't need to tell you the devastation these could cause.\n\nTake a small squad of troops and infiltrate their power grid. Once it's down, reinforcements will follow. Then, head north to destroy the sub pen and prevent further construction of these submarines.\n\nIf any are built, they must not escape!
StartGameNotification:
Notification: MissionTimerInitialised
ScriptLobbyDropdown@difficulty:

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LuaScript:
Scripts: campaign.lua, utils.lua, downunder.lua
MissionData:
Briefing: We've traced the convoy's route to this underground facility. We suspect that this is a hidden access to the Soviet's main Sarin plant.\n\nLead your troops through the tunnels and remove any opposition you may find. Be careful -- the Soviets are conducting all kinds of research in this facility, and we don't know what they may throw at you.\n\nUse spies to scout and infiltrate factories where they can steal vehicles.\n\nThe mission is complete when your forces reach the far exit of the facility.\n
Briefing: We've traced the convoy's route to an underground facility. We suspect that this is a hidden access point to the Soviets' main Sarin plant.\n\nLead your troops through the tunnels and remove any opposition you encounter. Be careful -- the Soviets are conducting all kinds of research here, and we don't know what they might use against you.\n\nUse spies to scout and infiltrate factories to steal vehicles.\n\nThe mission is complete when your forces reach the far exit of the facility.\n
WinVideo: spy.vqa
LossVideo: execute.vqa
ScriptLobbyDropdown@difficulty:

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MissionData:
WinVideo: apcescpe.vqa
LossVideo: tesla.vqa
Briefing: We have infiltrated the Soviet's Sarin facility. However, the main entrance is guarded by a wall of Tesla coils. We can't move a large force in until they are taken down.\n\nInfiltrate the power grid to the east or destroy its power plants. Once done, reinforcements will arrive.\n\nDestroy the Soviet compound, but capture all of the Sarin processor buildings intact -- we can't have a chemical spill.
Briefing: We have infiltrated the Soviets' Sarin facility. However, the main entrance is guarded by a wall of Tesla coils. We can't move a large force in until they are taken down.\n\nInfiltrate the power grid to the east or destroy the power plants. Once done, reinforcements will arrive.\n\nDestroy the Soviet compound, but capture all of the Sarin processor buildings intact -- we can't risk a chemical spill.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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MissionData:
WinVideo: sovtstar.vqa
LossVideo: sovcemet.vqa
Briefing: A small border town has been voicing support for the Allied cause. These people are no longer soviets, but enemies to our great empire. As enemies, they must be destroyed.\n\nTake Stalin's elite shock troopers and show them the iron might of the Soviet army. No doubt, the rabble will seek help from the minute allied influence in the area.\n\nWhatever pathetic support they can muster, it will not be enough. Crush them all -- let nothing stop you.
Briefing: A small border town has been voicing support for the Allied cause. These people are no longer Soviets, but enemies to our great empire. As enemies, they must be destroyed.\n\nTake Stalin's elite shock troopers and demonstrate the iron might of the Soviet army. No doubt, the rabble will seek help from the meagre Allied prescence in the area.\n\nWhatever pathetic support they can muster, it will not be enough. Crush them -- let nothing stand in your way.
SHOCKDROP:
ParatroopersPower:

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MissionData:
WinVideo: masasslt.vqa
LossVideo: frozen.vqa
Briefing: The last of the Soviet's Siberian forces have wandered out onto the ice wastes, where they've established a base. Finish off their fortifications so our Allied forces will have no trouble moving through this area on their way to Moscow.\n\nThe mission is complete when all Soviet forces and structures are destroyed.
Briefing: The last of the Soviet Siberian forces have ventured into the icy wastelands, where they have established a base. Destroy their stronghold so our Allied forces can advance unimpeded on their march to Moscow.\n\nThe mission is complete when all Soviet forces and structures are destroyed.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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LuaScript:
Scripts: campaign.lua, utils.lua, soviet01.lua
MissionData:
Briefing: A pitiful excuse for resistance has blockaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson.
Briefing: A pitiful excuse for resistance has barricaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use to teach these rebels a lesson.
BackgroundVideo: prolog.vqa
BriefingVideo: soviet1.vqa
StartVideo: flare.vqa

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LuaScript:
Scripts: campaign.lua, utils.lua, soviet02a.lua
MissionData:
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortifications you might find.
BriefingVideo: soviet2.vqa
StartVideo: spotter.vqa
WinVideo: sovtstar.vqa

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LuaScript:
Scripts: campaign.lua, utils.lua, soviet02b.lua
MissionData:
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortifications you might find.
BriefingVideo: soviet2.vqa
StartVideo: spotter.vqa
WinVideo: sovtstar.vqa

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LuaScript:
Scripts: campaign.lua, utils.lua, soviet03.lua
MissionData:
Briefing: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down.
Briefing: A spy who compromised the security of a northern sarin gas site has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops has been dispatched to to hunt him down.
BriefingVideo: soviet3.vqa
StartVideo: search.vqa
WinVideo: execute.vqa

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LuaScript:
Scripts: campaign.lua, utils.lua, soviet04a.lua, soviet04a-AI.lua, soviet04a-reinforcements_teams.lua
MissionData:
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out, so that we can move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nDestroy their communications, and the Allies should be easy to remove.
BriefingVideo: soviet4.vqa
StartVideo: sovmcv.vqa
WinVideo: radrraid.vqa

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LuaScript:
Scripts: campaign.lua, utils.lua, soviet04b.lua, soviet04b-AI.lua, soviet04b-reinforcements_teams.lua
MissionData:
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nDestroy their communications, and the Allies should be easy to remove.
BriefingVideo: soviet4.vqa
StartVideo: sovmcv.vqa
WinVideo: radrraid.vqa

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LuaScript:
Scripts: campaign.lua, utils.lua, soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua
MissionData:
Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area.
Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nAdditionally, capture their radar center so we can track Allied activity in the area.
BriefingVideo: soviet5.vqa
StartVideo: double.vqa
WinVideo: strafe.vqa

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LuaScript:
Scripts: campaign.lua, utils.lua, soviet06a.lua, soviet06a-AI.lua, soviet06a-reinforcements_teams.lua
MissionData:
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies have likely destroyed.\n\nUse the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
BriefingVideo: soviet6.vqa
StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa

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LuaScript:
Scripts: campaign.lua, utils.lua, soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
MissionData:
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies have likely destroyed.\n\nUse the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
BriefingVideo: soviet6.vqa
StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa

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WinVideo: sovtstar.vqa
LossVideo: allymorf.vqa
StartVideo: mtnkfact.vqa
Briefing: We have another chance to capture the Chronosphere. Take out the Radar Domes to cut the link between them and the Chronosphere. Then capture it!
Briefing: We have another chance to capture the Chronosphere. Take out the Radar Domes to sever their link with the Chronosphere. Then capture it!
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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WinVideo: sovtstar.vqa
LossVideo: allymorf.vqa
StartVideo: mtnkfact.vqa
Briefing: We have another chance to capture the Chronosphere. Take out the Radar Domes to cut the link between them and the Chronosphere. Then capture it!
Briefing: We have another chance to capture the Chronosphere. Take out the Radar Domes to sever their link with the Chronosphere. Then capture it!
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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LuaScript:
Scripts: campaign.lua, utils.lua, survival01.lua
MissionData:
Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS.
Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nSOVIETS HAVE LAUNCHED HEAVY ATTACKS ON OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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LuaScript:
Scripts: campaign.lua, utils.lua, survival02.lua
MissionData:
Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n
Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered our forces useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n
^Palettes:
IndexedPlayerPalette:

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LuaScript:
Scripts: campaign.lua, utils.lua, top-o-the-world.lua
MissionData:
Briefing: A critical cargo held in this supply truck must reach the waystation atop this mountain. The way is blocked by Allied squads, but do not let that deter you -- the cargo must reach its destination.\n\nIn addition, the onset of nightfall has brought sub-zero temperatures with it. The Allies are prepared for this -- our units are not. The life expectancy of your troops in these extremes is limited. Infantry may last 12 minutes, while vehicles could survive for up to 36 minutes. You have little time. Go.\n
Briefing: A critical cargo held in this supply truck must reach the waystation atop the mountain. The way is blocked by Allied squads, but do not let that deter you -- the cargo must reach its destination.\n\nThe onset of nightfall has brought sub-zero temperatures with it. The Allies are prepared for these conditions -- our units are not. The life expectancy of your troops in these extremes is limited. Infantry may last 12 minutes, while vehicles could last for up to 36 minutes. You have little time. Go.\n
WinVideo: sovtstar.vqa
LossVideo: sovbatl.vqa
ScriptLobbyDropdown@difficulty: