Files
OpenRA/mods/ra/maps/evacuation/rules.yaml
2024-10-18 18:48:37 +03:00

223 lines
3.7 KiB
YAML

Player:
MissionObjectives:
Cooperative: True
PlayerResources:
DefaultCash: 5000
World:
MissionData:
Briefing: One of our outposts is under heavy attack from a nearby Soviet base. Einstein, Tanya and many of our forces were evacuated by helicopter, but were shot down on the other side of the river. Fortunately they survived the crash, but are now stranded in enemy territory and must fight their way out. The air defenses must be eliminated before another Search & Rescue helicopter can arrive.\n\nMeanwhile, those left at the base need to fend off Soviet attacks.\n
LuaScript:
Scripts: campaign.lua, utils.lua, evacuation.lua
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
Default: normal
TimeLimitManager:
TimeLimitLocked: True
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Allies: 224, 224, 225, 225, 226, 184, 185, 186, 187, 188, 188, 189, 190, 190, 191, 191
Allies1: 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175
Allies2: 208, 208, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 154, 155, 143
IndexedPlayerPalette@NOSHADOW:
PlayerIndex:
Allies: 224, 224, 225, 225, 226, 184, 185, 186, 187, 188, 188, 189, 190, 190, 191, 191
Allies1: 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175
Allies2: 208, 208, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 154, 155, 143
E1:
ScriptTags:
E2:
ScriptTags:
DOG:
ScriptTags:
3TNK:
ScriptTags:
TRAN.Husk1:
WithIdleOverlay@Burns:
Image: fire
Sequence: 1
IsDecoration: True
TRAN.Husk2:
WithIdleOverlay@Burns:
Image: fire
Sequence: 1
IsDecoration: True
E7:
Passenger:
Weight: 0
Buildable:
Prerequisites: ~disabled
EINSTEIN:
Passenger:
Weight: 0
V01:
SpawnActorOnDeath:
Actor: healcrate
TRAN:
-Selectable:
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 0c0
Interactable:
2TNK:
Buildable:
Prerequisites: ~vehicles.allies
MECH:
Buildable:
Prerequisites: ~disabled
THF:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
SYRD:
Buildable:
Prerequisites: ~disabled
TSLA:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
ATEK:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled
HELI:
Buildable:
Prerequisites: ~disabled
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
APC:
Buildable:
Prerequisites: ~disabled
MNLY:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
MSUB:
Buildable:
Prerequisites: ~disabled
Camera.SAM:
Inherits: CAMERA
RevealsShroud:
Range: 2c0
powerproxy.paras1:
Inherits: powerproxy.paratroopers
ParatroopersPower:
DropItems: E1,E1,E1,E2,3TNK
powerproxy.paras2:
Inherits: powerproxy.paratroopers
ParatroopersPower:
DropItems: E1,E1,E1,E2,E2