Files
OpenRA/mods/ra/maps/soviet-05/rules.yaml
2024-10-18 18:48:37 +03:00

160 lines
3.0 KiB
YAML

Player:
PlayerResources:
DefaultCash: 5000
ExternalCondition@luaAI:
Condition: ai-active
HarvesterBotModule:
RequiresCondition: ai-active
BuildingRepairBotModule:
RequiresCondition: ai-active
McvManagerBotModule:
RequiresCondition: ai-active
BaseBuilderBotModule@campaign:
RequiresCondition: ai-active
MinimumExcessPower: 60
MaximumExcessPower: 160
ExcessPowerIncrement: 40
ExcessPowerIncreaseThreshold: 4
ConstructionYardTypes: fact
RefineryTypes: proc
PowerTypes: powr
BarracksTypes: tent
VehiclesFactoryTypes: weap
ProductionTypes: tent, weap
SiloTypes: silo
BuildingLimits:
powr: 6
tent: 1
hbox: 3
proc: 3
weap: 1
gun: 6
agun: 2
silo: 1
BuildingFractions:
tent: 50
hbox: 50
proc: 90
weap: 20
gun: 30
agun: 20
silo: 10
SquadManagerBotModule@campaign:
RequiresCondition: ai-active
SquadSize: 10
ExcludeFromSquadsTypes: harv, mcv
NavalUnitsTypes: dd, ca, lst, pt
ConstructionYardTypes: fact
IgnoredEnemyTargetTypes: AirborneActor
UnitBuilderBotModule@campaign:
RequiresCondition: ai-active
UnitsToBuild:
e1: 60
e3: 30
jeep: 50
1tnk: 50
harv: 30
UnitLimits:
e1: 20
e3: 10
harv: 6
jeep: 10
1tnk: 10
World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua
MissionData:
Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nAdditionally, capture their radar center so we can track Allied activity in the area.
BriefingVideo: soviet5.vqa
StartVideo: double.vqa
WinVideo: strafe.vqa
LossVideo: sovbatl.vqa
MapOptions:
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: normal
MCV.CAM:
Inherits: CAMERA
RevealsShroud:
Range: 4c0
Type: CenterPosition
AFLD:
ParatroopersPower@paratroopers:
DropItems: E1,E1,E1,E2,E2
TSLA:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
APWR:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~tent
E4:
Buildable:
Prerequisites: ~disabled
THF:
Buildable:
Prerequisites: ~disabled
SPY:
Buildable:
Prerequisites: ~disabled
MECH:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
APC:
Buildable:
Prerequisites: ~disabled
DOME:
ExternalCondition@lua:
Condition: french
WithColoredOverlay@IDISABLE:
RequiresCondition: !french && disabled
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E1,E1,E1,E1,E1
AGUN:
Buildable:
Prerequisites: ~disabled