Files
OpenRA/mods/ra/maps/production-disruption/rules.yaml
2024-10-18 18:48:37 +03:00

74 lines
1.8 KiB
YAML

World:
LuaScript:
Scripts: campaign.lua, utils.lua, production-disruption.lua
MissionData:
WinVideo: battle.vqa
LossVideo: slntsrvc.vqa
Briefing: The Soviets are constructing a new class of submarine capable of launching sea-to-ground missiles. We don't need to tell you the devastation these could cause.\n\nTake a small squad of troops and infiltrate their power grid. Once it's down, reinforcements will follow. Then, head north to destroy the sub pen and prevent further construction of these submarines.\n\nIf any are built, they must not escape!
StartGameNotification:
Notification: MissionTimerInitialised
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: normal
powerproxy.chronoshift:
AlwaysVisible:
ChronoshiftPower:
Dimensions: 1, 1
Footprint: x
powerproxy.parabombs:
AirstrikePower:
DisplayBeacon: False
CHALK1:
ParatroopersPower:
DisplayBeacon: False
DropItems: E1, E1, E1, E1, E1
AlwaysVisible:
CHALK2:
ParatroopersPower:
DisplayBeacon: False
DropItems: E3, E3, E3, E3, MEDI
AlwaysVisible:
CHALK3:
ParatroopersPower:
DisplayBeacon: False
DropItems: E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1
SquadSize: 4
AlwaysVisible:
CTNK:
Chronoshiftable:
ChronoshiftSound:
LST.Reinforcement:
Inherits: LST
RejectsOrders:
-Buildable:
-Selectable:
RenderSprites:
Image: lst
Interactable:
MSUB:
-Cloak:
-GrantConditionOnDamageState@UNCLOAK:
-Targetable@UNDERWATER:
Targetable:
-RequiresCondition:
TSLA:
ExternalCondition@NOACTORSONSELL:
Condition: no-actors-on-sell
SpawnActorsOnSell:
RequiresCondition: !no-actors-on-sell