only play 'unit lost' etc to owner
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@@ -30,7 +30,8 @@ namespace OpenRA.Traits
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{
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var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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if (e.DamageState == DamageState.Dead)
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Sound.PlayVoice("Lost", self);
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if (self.Owner == self.World.LocalPlayer)
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Sound.PlayVoice("Lost", self);
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}
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}
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}
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