Fix Carryall interaction with sensor array and tick tanks.
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@@ -113,10 +113,12 @@ TTNK:
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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GrantCondition@PREVIEWWORKAROUND:
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Condition: real-actor
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WithVoxelBody:
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RequiresCondition: undeployed
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WithSpriteBody@deployed:
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RequiresCondition: !undeployed
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RequiresCondition: !undeployed && real-actor
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AttackFrontal:
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Voice: Attack
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RequiresCondition: undeployed
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@@ -154,6 +156,8 @@ TTNK:
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Type: Concrete
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RequiresCondition: deployed
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AutoTarget:
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Carryable:
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RequiresCondition: undeployed
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ART2:
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Inherits: ^VoxelTank
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@@ -130,6 +130,8 @@ LPST:
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RevealsShroud:
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Range: 7c0
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MaxHeightDelta: 3
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GrantCondition@PREVIEWWORKAROUND:
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Condition: real-actor
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RenderSprites:
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Image: lpst.gdi
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FactionImages:
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@@ -147,9 +149,11 @@ LPST:
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Image: lpst
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RequiresCondition: undeployed
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WithSpriteBody@deployed:
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RequiresCondition: !undeployed
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RequiresCondition: !undeployed && real-actor
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DetectCloaked:
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RequiresCondition: deployed
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Range: 18c0
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RenderDetectionCircle:
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TrailCount: 3
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Carryable:
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RequiresCondition: undeployed
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