Fix Carryall interaction with sensor array and tick tanks.

This commit is contained in:
Paul Chote
2016-11-19 17:02:19 +00:00
parent 966fad7af3
commit 02e7b1ebfb
2 changed files with 10 additions and 2 deletions

View File

@@ -113,10 +113,12 @@ TTNK:
AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
DeploySound: place2.aud
UndeploySound: clicky1.aud
GrantCondition@PREVIEWWORKAROUND:
Condition: real-actor
WithVoxelBody:
RequiresCondition: undeployed
WithSpriteBody@deployed:
RequiresCondition: !undeployed
RequiresCondition: !undeployed && real-actor
AttackFrontal:
Voice: Attack
RequiresCondition: undeployed
@@ -154,6 +156,8 @@ TTNK:
Type: Concrete
RequiresCondition: deployed
AutoTarget:
Carryable:
RequiresCondition: undeployed
ART2:
Inherits: ^VoxelTank

View File

@@ -130,6 +130,8 @@ LPST:
RevealsShroud:
Range: 7c0
MaxHeightDelta: 3
GrantCondition@PREVIEWWORKAROUND:
Condition: real-actor
RenderSprites:
Image: lpst.gdi
FactionImages:
@@ -147,9 +149,11 @@ LPST:
Image: lpst
RequiresCondition: undeployed
WithSpriteBody@deployed:
RequiresCondition: !undeployed
RequiresCondition: !undeployed && real-actor
DetectCloaked:
RequiresCondition: deployed
Range: 18c0
RenderDetectionCircle:
TrailCount: 3
Carryable:
RequiresCondition: undeployed