Merge pull request #9943 from abcdefg30/moreexplosions

Add more variations to building explosions in ra
This commit is contained in:
Matthias Mailänder
2015-12-01 20:05:05 +01:00
3 changed files with 24 additions and 19 deletions

View File

@@ -410,6 +410,7 @@
DestroyedSounds: kaboom22.aud
WithSpriteBody:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct, large_napalm
CaptureNotification:
ShakeOnDeath:
ProximityCaptor:

View File

@@ -86,6 +86,8 @@ GAP:
Amount: -60
MustBeDestroyed:
RequiredForShortGame: false
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
SPEN:
Inherits: ^Building
@@ -414,6 +416,8 @@ TSLA:
DetectCloaked:
Range: 8c0
ProvidesPrerequisite@buildingname:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
AGUN:
Inherits: ^Defense
@@ -461,6 +465,8 @@ AGUN:
Amount: -50
DetectCloaked:
Range: 6c0
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
DOME:
Inherits: ^Building
@@ -539,6 +545,8 @@ PBOX:
Amount: -15
DetectCloaked:
Range: 6c0
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
HBOX:
Inherits: ^Defense
@@ -585,6 +593,8 @@ HBOX:
Power:
Amount: -15
-MustBeDestroyed:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
GUN:
Inherits: ^Defense
@@ -621,6 +631,8 @@ GUN:
Amount: -40
DetectCloaked:
Range: 7c0
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
FTUR:
Inherits: ^Defense
@@ -657,6 +669,8 @@ FTUR:
DetectCloaked:
Range: 6c0
ProvidesPrerequisite@buildingname:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
SAM:
Inherits: ^Defense
@@ -989,6 +1003,8 @@ SILO:
-EmitInfantryOnSell:
Power:
Amount: -10
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
HPAD:
Inherits: ^Building
@@ -1376,6 +1392,8 @@ KENN:
Power:
Amount: -10
ProvidesPrerequisite@buildingname:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
TENT:
Inherits: ^Building

View File

@@ -13,46 +13,32 @@ powerdown:
idle:
explosion:
Defaults:
Length: *
piff: piff
Length: *
piffs: piffpiff
Length: *
water_piff: wpiff
Length: *
water_piffs: wpifpif
Length: *
small_explosion: veh-hit3
Length: *
med_explosion: veh-hit2
Length: *
small_explosion_air: flak
Length: *
med_explosion_air: veh-hit1
Length: *
large_splash: h2o_exp1
Length: *
napalm: napalm2
Length: *
building_napalm: napalm2
FlipX: true
nuke: atomsfx
Length: *
med_splash: h2o_exp2
Length: *
self_destruct: art-exp1
Length: *
artillery_explosion: art-exp1
Length: *
building: fball1
Length: *
Offset: 0,-9
small_splash: h2o_exp3
Length: *
large_explosion: frag1
Length: *
Offset: -2,0
small_napalm: napalm1
Length: *
large_napalm: napalm3
corpse: corpse1
Length: *
Tick: 1600
UseTilesetExtension: true
TilesetOverrides: