Merge pull request #3187 from psydev/d2k-balance

d2k balance changes
This commit is contained in:
Chris Forbes
2013-05-03 03:38:50 -07:00
6 changed files with 39 additions and 33 deletions

View File

@@ -110,14 +110,14 @@
Crushes: crate Crushes: crate
SharesCell: true SharesCell: true
TerrainSpeeds: TerrainSpeeds:
Sand: 90 Sand: 80
Rock: 100 Rock: 100
Transition: 95 Transition: 90
Concrete: 100 Concrete: 100
Spice: 85 Spice: 80
SpiceBlobs: 80 SpiceBlobs: 80
Dune: 75 Dune: 60
Rough: 75 Rough: 70
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Voice: InfantryVoice Voice: InfantryVoice

View File

@@ -143,6 +143,12 @@ CARRYALLH.starport:
Valued: Valued:
Cost: 1500 Cost: 1500
QUADH:
Inherits: QUAD
Buildable:
-Prerequisites:
Owner: harkonnen
COMBATH: COMBATH:
Inherits: ^COMBAT Inherits: ^COMBAT
Tooltip: Tooltip:
@@ -151,12 +157,12 @@ COMBATH:
Owner: harkonnen Owner: harkonnen
BuiltAt: heavyh BuiltAt: heavyh
Mobile: Mobile:
Speed: 6 Speed: 5
ROT: 4 ROT: 4
Turreted: Turreted:
ROT: 5 ROT: 5
Health: Health:
HP: 400 HP: 440
RenderUnitTurreted: RenderUnitTurreted:
Image: COMBATH Image: COMBATH
LeavesHusk: LeavesHusk:

View File

@@ -105,7 +105,7 @@ COMBATO:
Turreted: Turreted:
ROT: 8 ROT: 8
Mobile: Mobile:
Speed: 10 Speed: 9
ROT: 8 ROT: 8
Crushes: crate, infantry Crushes: crate, infantry
RenderUnitTurreted: RenderUnitTurreted:

View File

@@ -378,7 +378,7 @@ GUNTOWER:
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Hotkey: g Hotkey: g
Valued: Valued:
Cost: 550 Cost: 650
Tooltip: Tooltip:
Name: Gun Tower Name: Gun Tower
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
@@ -393,7 +393,7 @@ GUNTOWER:
Priority: 3 Priority: 3
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 500 HP: 400
Armor: Armor:
Type: Concrete Type: Concrete
RevealsShroud: RevealsShroud:
@@ -436,7 +436,7 @@ ROCKETTOWER:
BuildPaletteOrder: 120 BuildPaletteOrder: 120
Hotkey: m Hotkey: m
Valued: Valued:
Cost: 750 Cost: 850
Tooltip: Tooltip:
Name: Rocket Tower Name: Rocket Tower
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
@@ -451,7 +451,7 @@ ROCKETTOWER:
Priority: 3 Priority: 3
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 500 HP: 400
Armor: Armor:
Type: Concrete Type: Concrete
RevealsShroud: RevealsShroud:
@@ -566,7 +566,7 @@ RESEARCH:
Image: carryallicon Image: carryallicon
UnitType: carryall.infantry UnitType: carryall.infantry
FlareTime: 0 FlareTime: 0
ChargeTime: 280 ChargeTime: 180
Description: Paratroopers Description: Paratroopers
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
Prerequisites: HIGHTECHO Prerequisites: HIGHTECHO

View File

@@ -154,8 +154,8 @@ QUAD:
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
Prerequisites: Light,Outpost Prerequisites: Light,Outpost
Owner: atreides, harkonnen, ordos Owner: atreides, ordos
BuiltAt: lighta, lighth, lighto BuiltAt: lighta, lighto
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Hotkey: q Hotkey: q
Valued: Valued:
@@ -170,7 +170,7 @@ QUAD:
Type: Light Type: Light
Mobile: Mobile:
ROT: 8 ROT: 8
Speed: 10 Speed: 9
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
RenderUnit: RenderUnit:
@@ -209,17 +209,17 @@ QUAD.starport:
Name: Combat Tank Name: Combat Tank
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
Health: Health:
HP: 325 HP: 350
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 7 Speed: 6
ROT: 6 ROT: 6
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
Turreted: Turreted:
ROT: 5 ROT: 6
AlignWhenIdle: true AlignWhenIdle: true
Armament: Armament:
Weapon: 90mm Weapon: 90mm

View File

@@ -13,7 +13,7 @@ LMG:
Versus: Versus:
Wood: 25% Wood: 25%
Light: 40% Light: 40%
Heavy: 15% Heavy: 10%
Concrete: 20% Concrete: 20%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -219,12 +219,12 @@ TurretGun:
Damage: 55 Damage: 55
TowerMissile: TowerMissile:
ROF: 40 ROF: 35
Range: 8.25 Range: 8.25
Report: ROCKET1 Report: ROCKET1
ValidTargets: Ground, Air ValidTargets: Ground, Air
Burst: 2 Burst: 2
BurstDelay: 6 BurstDelay: 15
Projectile: Missile Projectile: Missile
Arm: 0 Arm: 0
High: yes High: yes
@@ -238,9 +238,9 @@ TowerMissile:
Warhead: Warhead:
Spread: 12 Spread: 12
Versus: Versus:
None: 80% None: 50%
Wood: 45% Wood: 45%
Light: 75% Light: 100%
Heavy: 50% Heavy: 50%
Concrete: 35% Concrete: 35%
InfDeath: 3 InfDeath: 3
@@ -258,12 +258,12 @@ TowerMissile:
Inaccuracy: 12 Inaccuracy: 12
Image: 90MM Image: 90MM
Warhead: Warhead:
Spread: 6 Spread: 8
Versus: Versus:
None: 30% None: 50%
Wood: 50% Wood: 50%
Light: 80% Light: 80%
Concrete: 40% Concrete: 50%
Explosion: med_explosion Explosion: med_explosion
ImpactSound: kaboom30 ImpactSound: kaboom30
InfDeath: 4 InfDeath: 4
@@ -279,12 +279,12 @@ TowerMissile:
Inaccuracy: 11 Inaccuracy: 11
Image: 90MM Image: 90MM
Warhead: Warhead:
Spread: 6 Spread: 8
Versus: Versus:
None: 30% None: 50%
Wood: 50% Wood: 50%
Light: 80% Light: 80%
Concrete: 40% Concrete: 50%
Explosion: med_explosion Explosion: med_explosion
ImpactSound: kaboom30 ImpactSound: kaboom30
InfDeath: 4 InfDeath: 4
@@ -333,7 +333,7 @@ DevBullet:
ROT: 5 ROT: 5
ContrailLength: 5 ContrailLength: 5
Warhead: Warhead:
Spread: 8 Spread: 12
Versus: Versus:
None: 25% None: 25%
Wood: 25% Wood: 25%
@@ -344,7 +344,7 @@ DevBullet:
Explosion: med_explosion Explosion: med_explosion
ImpactSound: EXPLSML2 ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Damage: 50 Damage: 60
FakeMissile: FakeMissile:
ROF: 120 ROF: 120
@@ -391,7 +391,7 @@ FakeMissile:
Wood: 60% Wood: 60%
Light: 50% Light: 50%
Heavy: 25% Heavy: 25%
Concrete: 25% Concrete: 80%
Explosion: self_destruct Explosion: self_destruct
WaterExplosion: large_splash WaterExplosion: large_splash
ImpactSound: explsml2 ImpactSound: explsml2