avoid magic numbers

This commit is contained in:
Matthias Mailänder
2014-08-31 14:50:09 +02:00
parent a7389a0e45
commit 03afd1db5d

View File

@@ -77,10 +77,10 @@ ShipAlliedUnits = function()
transport.Move(LstUnload.Location)
transport.UnloadPassengers()
transport.Wait(50)
transport.Wait(Utils.Seconds(2))
transport.Move(LstEntry.Location)
transport.Destroy()
Trigger.AfterDelay(60 * 25, ShipAlliedUnits)
Trigger.AfterDelay(Utils.Seconds(60), ShipAlliedUnits)
end
ParadropSovietUnits = function()
@@ -95,7 +95,7 @@ ParadropSovietUnits = function()
end)
transport.Paradrop(lz)
Trigger.AfterDelay(35 * 25, ParadropSovietUnits)
Trigger.AfterDelay(Utils.Seconds(35), ParadropSovietUnits)
end
ProduceUnits = function(t)
@@ -132,7 +132,7 @@ ChronoshiftAlliedUnits = function()
units[unit] = cells[i]
end
Chronosphere.Chronoshift(units)
Trigger.AfterDelay(60 * 25, ChronoshiftAlliedUnits)
Trigger.AfterDelay(Utils.Seconds(60), ChronoshiftAlliedUnits)
end
ticks = 0
@@ -154,7 +154,7 @@ WorldLoaded = function()
SetupFactories()
ShipAlliedUnits()
ParadropSovietUnits()
Trigger.AfterDelay(5 * 25, ChronoshiftAlliedUnits)
Trigger.AfterDelay(Utils.Seconds(5), ChronoshiftAlliedUnits)
Utils.Do(ProducedUnitTypes, ProduceUnits)
SendSovietUnits(Entry1.Location, UnitTypes, 50)