Make ITick implementations explicit in OpenRA.Game

This commit is contained in:
reaperrr
2017-09-07 18:05:15 +02:00
committed by Matthias Mailänder
parent ec354f89cd
commit 03c3a5f310
3 changed files with 4 additions and 4 deletions

View File

@@ -242,7 +242,7 @@ namespace OpenRA.Traits
return Rectangle.FromLTRB(minU, minV, maxU + 1, maxV + 1); return Rectangle.FromLTRB(minU, minV, maxU + 1, maxV + 1);
} }
public void Tick(Actor self) void ITick.Tick(Actor self)
{ {
UpdateDirtyFrozenActorsFromDirtyBins(); UpdateDirtyFrozenActorsFromDirtyBins();

View File

@@ -155,7 +155,7 @@ namespace OpenRA.Traits
return true; return true;
} }
public void Tick(Actor self) void ITick.Tick(Actor self)
{ {
ResourceCapacity = self.World.ActorsWithTrait<IStoreResources>() ResourceCapacity = self.World.ActorsWithTrait<IStoreResources>()
.Where(a => a.Actor.Owner == owner) .Where(a => a.Actor.Owner == owner)

View File

@@ -36,9 +36,9 @@ namespace OpenRA.Traits
this.info = info; this.info = info;
} }
public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; } void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
public void Tick(Actor self) void ITick.Tick(Actor self)
{ {
if (shakeEffects.Any()) if (shakeEffects.Any())
{ {