Make ITick implementations explicit in OpenRA.Game
This commit is contained in:
committed by
Matthias Mailänder
parent
ec354f89cd
commit
03c3a5f310
@@ -242,7 +242,7 @@ namespace OpenRA.Traits
|
|||||||
return Rectangle.FromLTRB(minU, minV, maxU + 1, maxV + 1);
|
return Rectangle.FromLTRB(minU, minV, maxU + 1, maxV + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Actor self)
|
void ITick.Tick(Actor self)
|
||||||
{
|
{
|
||||||
UpdateDirtyFrozenActorsFromDirtyBins();
|
UpdateDirtyFrozenActorsFromDirtyBins();
|
||||||
|
|
||||||
|
|||||||
@@ -155,7 +155,7 @@ namespace OpenRA.Traits
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Actor self)
|
void ITick.Tick(Actor self)
|
||||||
{
|
{
|
||||||
ResourceCapacity = self.World.ActorsWithTrait<IStoreResources>()
|
ResourceCapacity = self.World.ActorsWithTrait<IStoreResources>()
|
||||||
.Where(a => a.Actor.Owner == owner)
|
.Where(a => a.Actor.Owner == owner)
|
||||||
|
|||||||
@@ -36,9 +36,9 @@ namespace OpenRA.Traits
|
|||||||
this.info = info;
|
this.info = info;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
|
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
|
||||||
|
|
||||||
public void Tick(Actor self)
|
void ITick.Tick(Actor self)
|
||||||
{
|
{
|
||||||
if (shakeEffects.Any())
|
if (shakeEffects.Any())
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user