Make ITick implementations explicit in OpenRA.Game
This commit is contained in:
committed by
Matthias Mailänder
parent
ec354f89cd
commit
03c3a5f310
@@ -242,7 +242,7 @@ namespace OpenRA.Traits
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return Rectangle.FromLTRB(minU, minV, maxU + 1, maxV + 1);
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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UpdateDirtyFrozenActorsFromDirtyBins();
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@@ -155,7 +155,7 @@ namespace OpenRA.Traits
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return true;
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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ResourceCapacity = self.World.ActorsWithTrait<IStoreResources>()
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.Where(a => a.Actor.Owner == owner)
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@@ -36,9 +36,9 @@ namespace OpenRA.Traits
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this.info = info;
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}
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public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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if (shakeEffects.Any())
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{
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