Make Wanders and AttackWander queue activities instead of resolving orders
This commit is contained in:
committed by
Matthias Mailänder
parent
4500d964b3
commit
040fbf9694
@@ -9,6 +9,7 @@
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*/
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#endregion
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -32,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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public override void DoAction(Actor self, CPos targetCell)
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{
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attackMove.ResolveOrder(self, new Order("AttackMove", self, Target.FromCell(self.World, targetCell), false));
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self.QueueActivity(new AttackMoveActivity(self, () => Move.MoveTo(targetCell, targetLineColor: attackMove.Info.TargetLineColor), false));
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}
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}
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}
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@@ -36,9 +36,9 @@ namespace OpenRA.Mods.Common.Traits
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public class Wanders : ConditionalTrait<WandersInfo>, INotifyIdle, INotifyBecomingIdle
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{
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readonly Actor self;
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readonly WandersInfo info;
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IResolveOrder move;
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readonly IMoveInfo moveInfo;
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protected readonly IMove Move;
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int countdown;
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int ticksIdle;
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@@ -47,17 +47,11 @@ namespace OpenRA.Mods.Common.Traits
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public Wanders(Actor self, WandersInfo info)
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: base(info)
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{
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this.self = self;
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this.info = info;
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effectiveMoveRadius = info.WanderMoveRadius;
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countdown = self.World.SharedRandom.Next(info.MinMoveDelay, info.MaxMoveDelay);
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}
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protected override void Created(Actor self)
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{
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move = self.Trait<IMove>() as IResolveOrder;
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base.Created(self);
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Move = self.Trait<IMove>();
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moveInfo = self.Info.TraitInfo<IMoveInfo>();
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}
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protected virtual void OnBecomingIdle(Actor self)
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@@ -78,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
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if (--countdown > 0)
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return;
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var targetCell = PickTargetLocation();
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var targetCell = PickTargetLocation(self);
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if (targetCell.HasValue)
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DoAction(self, targetCell.Value);
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}
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@@ -88,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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TickIdle(self);
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}
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CPos? PickTargetLocation()
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CPos? PickTargetLocation(Actor self)
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{
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var target = self.CenterPosition + new WVec(0, -1024 * effectiveMoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255)));
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var targetCell = self.World.Map.CellContaining(target);
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@@ -118,7 +112,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual void DoAction(Actor self, CPos targetCell)
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{
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move.ResolveOrder(self, new Order("Move", self, Target.FromCell(self.World, targetCell), false));
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self.QueueActivity(Move.MoveTo(targetCell, targetLineColor: moveInfo.GetTargetLineColor()));
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}
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}
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}
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