I hereby declare Dune 2000 out of "beta"
still some things that need to be done, but already looking good
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@@ -15,7 +15,7 @@ Join the [Forums](http://www.sleipnirstuff.com/forum/viewforum.php?f=80) for dis
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Distributed mods include a reimagining of
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* Command & Conquer: Red Alert
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* Command & Conquer: Tiberian Dawn
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* Dune 2000 (experimental)
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* Dune 2000
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Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-game) Guide to win multiplayer matches.
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@@ -24,7 +24,6 @@ Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-g
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* Please read [INSTALL](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL) and [Compiling](https://github.com/OpenRA/OpenRA/wiki/Compiling) on how to set up an OpenRA development environment.
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* Read [HACKING](https://github.com/OpenRA/OpenRA/blob/bleed/HACKING) for an overview of the engine.
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* To get your patches merged please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.
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* Some insights on the upcoming [Translation](https://github.com/OpenRA/OpenRA/wiki/Translation) framework.
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## Mapping
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@@ -33,7 +32,7 @@ Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-g
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## Modding
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* There exists an incomplete [Trait documentation](https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation) to get started with yaml files.
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* There exists an auto-generated [Trait documentation](https://github.com/OpenRA/OpenRA/wiki/Traits) to get started with yaml files.
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* Check the [Modding Guide](https://github.com/OpenRA/OpenRA/wiki/Modding%20Guide) to create your own classic RTS.
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* Some hints on to create new OpenRA compatible [Pixelart](https://github.com/OpenRA/OpenRA/wiki/Pixelart).
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* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods)
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@@ -1,6 +1,6 @@
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Metadata:
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Title: Dune 2000 (beta)
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Description: early version of the Dune 2000 mod
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Title: Dune 2000
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Description: OpenRA Reimagining of the classic game
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Version: {DEV_VERSION}
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Author: The OpenRA Developers
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