Merge pull request #3490 from pchote/changelog

Updated changelog for playtest-201306XX.
This commit is contained in:
Matthias Mailänder
2013-06-29 04:53:23 -07:00

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NEW:
All mods:
Added an ingame credits menu.
Added descriptive error messages when connecting to a server fails.
Added guard ability to combat units ('d').
Added force-move ability (hold alt to prioritize move/crush over attack/harvest).
Added change-mod button to the asset download screen.
Added kick-ban to the server lobby.
Added a button to fill empty lobby slots with bots.
Added a renderer geometry visualization to the debug/cheats menu.
Fixed exploit allowing arbitrary building placement.
Fixed exploit allowing a malicious client to steal admin rights.
Fixed glitches relating to passenger-carrying units being killed.
Fixed a crash related to bridges on certain maps.
Fixed a crash related to the color picker.
Fixed a glitch where aircraft circle in the air after being killed.
Fixed a glitch where an uncontrollable MCV is left after a construction yard is killed.
Fixed civilians panicking when healed.
Fixed visibility of additional spectator information (progress bars, spy ownership, etc).
Fixed excessive "Building" notifications when rapidly pressing icons in the sidebar.
Fixed units continuing to attack a building after it was captured.
Fixed units chasing a chronoshifted unit across the map.
Fixed units not being able to attack buildings from some angles.
Removed some developer-specific options from the settings menu.
Red Alert:
Added external capturing for engineers (like C&C Generals).
Added collection animation for parabomb crate.
Fixed artwork glitches in several units and buildings.
Fixed incorrect player color on captured oil derricks on some maps.
Fixed support powers being available after winning a game.
Fixed sniper damage vs walls.
Fixed destroyable ore mines.
Tweaked some weapon explosions.
Sniper health reduced.
Iron curtain duration increased to 20 seconds.
Chronoshift duration decreased to 20 seconds.
Mobile Radar Jammer range increased.
Mechanic repair amount increased.
Decrease the infantry run animation speed.
Increased oil derrick health and cash rate. Added initial capture bonus.
Added maps: Artemis, Fort Lonestar, Pluto, Sahara, Survival02, Tournament Island, Zeus.
Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon.
Renamed maps: Ares: National Park -> Dionysus.
Removed maps: Hotzone, Mjolnir-2, Seaside.
C&C:
Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured.
Added some texture to the UI background.
Fixed veterancy chevrons on cloaked units.
Increased aggressiveness of Viceroids.
Reduced the pip-count on silos.
Orca range increased, reload time decreased.
Sam Site missile spread increased.
Added maps: Deterring Democracy, Deterring Democracy +
Removed maps: East vs West Redux.
Updated maps: Skull Valley, Slippery Slopes, The Hourglass.
Renamed maps: Rock Canyon -> Manufacturing Consent, Bialystok -> Lessons from Kosovo.
Dune 2000:
Added new title font.
Added maps: Imperial Basin.
Fixed harvester docking animation.
Added harvesting animation.
Uses original (better quality) audio.
Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie.
Engine:
Fixed a crash with server hosting under Windows.
Reduced order lag for singleplayer games
Added support for TS/RA2 mix files.
Added support for TS/RA2 SHP images.
Added support for TS/RA2 voxel models.
Added support for D2K RS archives.
Added support for WAV audio files.
Added support for XCC mix databases.
Added support for the D2K InstallShield archive.
Added support for classic production-acceleration behavior.
Added support for additional damage states on buildings.
Added additional debug information when yaml merging fails.
Added additional customization options for laser weapons.
Added additional logging for server errors.
Additional refactoring working towards TS/RA2 terrain support.
Build system and packages:
Host windows OpenAL and SDL dependencies on our own servers to avoid excessive downtime.
Map Editor and Tools:
Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu).
20130514:
All mods:
Destroyed bridges can now be repaired with an engineer.