Merge pull request #3490 from pchote/changelog
Updated changelog for playtest-201306XX.
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84
CHANGELOG
84
CHANGELOG
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NEW:
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All mods:
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Added an ingame credits menu.
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Added descriptive error messages when connecting to a server fails.
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Added guard ability to combat units ('d').
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Added force-move ability (hold alt to prioritize move/crush over attack/harvest).
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Added change-mod button to the asset download screen.
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Added kick-ban to the server lobby.
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Added a button to fill empty lobby slots with bots.
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Added a renderer geometry visualization to the debug/cheats menu.
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Fixed exploit allowing arbitrary building placement.
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Fixed exploit allowing a malicious client to steal admin rights.
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Fixed glitches relating to passenger-carrying units being killed.
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Fixed a crash related to bridges on certain maps.
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Fixed a crash related to the color picker.
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Fixed a glitch where aircraft circle in the air after being killed.
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Fixed a glitch where an uncontrollable MCV is left after a construction yard is killed.
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Fixed civilians panicking when healed.
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Fixed visibility of additional spectator information (progress bars, spy ownership, etc).
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Fixed excessive "Building" notifications when rapidly pressing icons in the sidebar.
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Fixed units continuing to attack a building after it was captured.
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Fixed units chasing a chronoshifted unit across the map.
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Fixed units not being able to attack buildings from some angles.
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Removed some developer-specific options from the settings menu.
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Red Alert:
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Added external capturing for engineers (like C&C Generals).
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Added collection animation for parabomb crate.
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Fixed artwork glitches in several units and buildings.
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Fixed incorrect player color on captured oil derricks on some maps.
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Fixed support powers being available after winning a game.
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Fixed sniper damage vs walls.
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Fixed destroyable ore mines.
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Tweaked some weapon explosions.
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Sniper health reduced.
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Iron curtain duration increased to 20 seconds.
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Chronoshift duration decreased to 20 seconds.
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Mobile Radar Jammer range increased.
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Mechanic repair amount increased.
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Decrease the infantry run animation speed.
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Increased oil derrick health and cash rate. Added initial capture bonus.
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Added maps: Artemis, Fort Lonestar, Pluto, Sahara, Survival02, Tournament Island, Zeus.
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Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon.
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Renamed maps: Ares: National Park -> Dionysus.
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Removed maps: Hotzone, Mjolnir-2, Seaside.
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C&C:
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Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured.
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Added some texture to the UI background.
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Fixed veterancy chevrons on cloaked units.
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Increased aggressiveness of Viceroids.
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Reduced the pip-count on silos.
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Orca range increased, reload time decreased.
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Sam Site missile spread increased.
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Added maps: Deterring Democracy, Deterring Democracy +
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Removed maps: East vs West Redux.
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Updated maps: Skull Valley, Slippery Slopes, The Hourglass.
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Renamed maps: Rock Canyon -> Manufacturing Consent, Bialystok -> Lessons from Kosovo.
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Dune 2000:
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Added new title font.
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Added maps: Imperial Basin.
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Fixed harvester docking animation.
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Added harvesting animation.
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Uses original (better quality) audio.
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Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie.
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Engine:
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Fixed a crash with server hosting under Windows.
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Reduced order lag for singleplayer games
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Added support for TS/RA2 mix files.
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Added support for TS/RA2 SHP images.
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Added support for TS/RA2 voxel models.
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Added support for D2K RS archives.
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Added support for WAV audio files.
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Added support for XCC mix databases.
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Added support for the D2K InstallShield archive.
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Added support for classic production-acceleration behavior.
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Added support for additional damage states on buildings.
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Added additional debug information when yaml merging fails.
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Added additional customization options for laser weapons.
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Added additional logging for server errors.
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Additional refactoring working towards TS/RA2 terrain support.
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Build system and packages:
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Host windows OpenAL and SDL dependencies on our own servers to avoid excessive downtime.
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Map Editor and Tools:
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Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu).
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20130514:
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All mods:
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Destroyed bridges can now be repaired with an engineer.
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