Excise previous server extensions code
This commit is contained in:
@@ -21,8 +21,6 @@ namespace OpenRA.FileFormats
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Mods, Folders, Packages, Rules,
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Sequences, Cursors, Chrome, Assemblies, ChromeLayout,
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Weapons, Voices, Music, Movies, TileSets;
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public string[] LocalRules = new string[0];
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public string[] LocalAssemblies = new string[0];
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public readonly string ShellmapUid, LoadScreen;
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public readonly int TileSize = 24;
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@@ -220,29 +220,6 @@ namespace OpenRA
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Console.WriteLine("Loading mods: {0}",string.Join(",",mods));
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modData = new ModData( mods );
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// when this client is running in dedicated mode ...
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if (Settings.Server.IsDedicated)
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{
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// it may specify a yaml extension file (to add non synced traits)
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if (!string.IsNullOrEmpty(Settings.Server.ExtensionYaml))
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{
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var r = modData.Manifest.LocalRules.ToList();
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r.Add(Settings.Server.ExtensionYaml);
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modData.Manifest.LocalRules = r.ToArray();
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}
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// and a dll to the assemblies (to add those non synced traits)
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if (!string.IsNullOrEmpty(Settings.Server.ExtensionDll))
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{
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var r = modData.Manifest.LocalAssemblies.ToList();
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r.Add(Settings.Server.ExtensionDll);
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modData.Manifest.LocalAssemblies = r.ToArray();
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}
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if (!string.IsNullOrEmpty(Settings.Server.ExtensionClass))
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Settings.Server.Extension = modData.ObjectCreator.CreateObject<IServerExtension>(Settings.Server.ExtensionClass);
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}
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Sound.Initialize();
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PerfHistory.items["render"].hasNormalTick = false;
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PerfHistory.items["batches"].hasNormalTick = false;
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@@ -250,108 +227,38 @@ namespace OpenRA
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PerfHistory.items["cursor"].hasNormalTick = false;
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if (!Settings.Graphics.UseNullRenderer)
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{
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JoinLocal();
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StartGame(modData.Manifest.ShellmapUid);
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Game.ConnectionStateChanged += om =>
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Game.ConnectionStateChanged += orderManager =>
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{
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Widget.CloseWindow();
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switch (om.Connection.ConnectionState)
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switch( orderManager.Connection.ConnectionState )
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{
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case ConnectionState.PreConnecting:
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Widget.OpenWindow("MAINMENU_BG");
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break;
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case ConnectionState.Connecting:
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Widget.OpenWindow("CONNECTING_BG",
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new Dictionary<string, object>
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{{"host", om.Host}, {"port", om.Port}});
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Widget.OpenWindow( "CONNECTING_BG",
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new Dictionary<string, object> { { "host", orderManager.Host }, { "port", orderManager.Port } } );
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break;
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case ConnectionState.NotConnected:
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Widget.OpenWindow("CONNECTION_FAILED_BG",
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new Dictionary<string, object>
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{{"host", om.Host}, {"port", om.Port}});
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Widget.OpenWindow( "CONNECTION_FAILED_BG",
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new Dictionary<string, object> { { "host", orderManager.Host }, { "port", orderManager.Port } } );
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break;
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case ConnectionState.Connected:
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var lobby = Widget.OpenWindow("SERVER_LOBBY",
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new Dictionary<string, object>
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{{"orderManager", om}});
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var lobby = Widget.OpenWindow( "SERVER_LOBBY", new Dictionary<string, object> { { "orderManager", orderManager } } );
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lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
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lobby.GetWidget("CHANGEMAP_BUTTON").Visible = true;
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lobby.GetWidget("LOCKTEAMS_CHECKBOX").Visible = true;
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lobby.GetWidget("DISCONNECT_BUTTON").Visible = true;
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// Inform whoever is willing to hear it that the player is connected to the lobby
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if (ConnectedToLobby != null)
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ConnectedToLobby();
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if (Settings.Server.IsDedicated)
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{
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// Force spectator as a default
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Game.orderManager.IssueOrder(Order.Command("spectator"));
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}
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if (Game.Settings.Server.Extension != null)
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Game.Settings.Server.Extension.OnLobbyUp();
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//r.GetWidget("INGAME_ROOT").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
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break;
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}
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};
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modData.WidgetLoader.LoadWidget(new Dictionary<string, object>(), Widget.RootWidget, "PERF_BG");
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modData.WidgetLoader.LoadWidget( new Dictionary<string,object>(), Widget.RootWidget, "PERF_BG" );
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Widget.OpenWindow("MAINMENU_BG");
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}else
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{
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JoinLocal();
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StartGame(modData.Manifest.ShellmapUid);
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Game.ConnectionStateChanged += om =>
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{
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Widget.CloseWindow();
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switch (om.Connection.ConnectionState)
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{
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case ConnectionState.PreConnecting:
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Widget.OpenWindow("MAINMENU_BG");
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break;
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case ConnectionState.Connecting:
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Widget.OpenWindow("CONNECTING_BG",
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new Dictionary<string, object> { { "host", om.Host }, { "port", om.Port } });
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break;
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case ConnectionState.NotConnected:
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Widget.OpenWindow("CONNECTION_FAILED_BG",
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new Dictionary<string, object> { { "host", om.Host }, { "port", om.Port } });
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break;
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case ConnectionState.Connected:
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var lobby = Widget.OpenWindow("SERVER_LOBBY",
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new Dictionary<string, object> { { "orderManager", om } });
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// Inform whoever is willing to hear it that the player is connected to the lobby
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if (ConnectedToLobby != null)
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ConnectedToLobby();
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if (Settings.Server.IsDedicated)
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{
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// Force spectator as a default
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Game.orderManager.IssueOrder(Order.Command("spectator"));
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}
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if (Game.Settings.Server.Extension != null)
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Game.Settings.Server.Extension.OnLobbyUp();
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break;
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}
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};
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modData.WidgetLoader.LoadWidget(new Dictionary<string, object>(), Widget.RootWidget, "PERF_BG");
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Widget.OpenWindow("MAINMENU_BG");
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}
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if (Settings.Server.IsDedicated)
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{
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// Auto-host
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var map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Key;
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Server.Server.ServerMain(Game.modData, Settings, map);
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Game.JoinServer(IPAddress.Loopback.ToString(), Settings.Server.ListenPort);
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}
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Game.orderManager.LastTickTime = Environment.TickCount;
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}
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@@ -415,9 +322,6 @@ namespace OpenRA
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public static void RejoinLobby(World world)
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{
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if (Game.IsHost && Game.Settings.Server.Extension != null)
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Game.Settings.Server.Extension.OnRejoinLobby(world);
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var map = orderManager.LobbyInfo.GlobalSettings.Map;
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var host = orderManager.Host;
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var port = orderManager.Port;
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@@ -28,8 +28,7 @@ namespace OpenRA
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public static void LoadRules(Manifest m, Map map)
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{
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// Added support to extend the list of rules (add it to m.LocalRules)
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// Should only be used to add ITraitNoSync traits! (otherwise BOOM)
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Info = LoadYamlRules(m.Rules.Concat(m.LocalRules).ToArray(), map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, new List<MiniYamlNode>(), (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, new List<MiniYamlNode>(), (k, _) => new VoiceInfo(k.Value));
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Music = LoadYamlRules(m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
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@@ -27,13 +27,6 @@ namespace OpenRA.GameRules
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public bool AdvertiseOnline = true;
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public string MasterServer = "http://master.open-ra.org/";
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public bool AllowCheats = false;
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public string ExtensionDll = "";
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public string ExtensionClass = "";
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/* not storeable */
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public IServerExtension Extension { get; set; }
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public string ExtensionYaml { get; set; }
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public bool IsDedicated { get; set; }
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}
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public class DebugSettings
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@@ -50,9 +43,6 @@ namespace OpenRA.GameRules
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public int2 FullscreenSize = new int2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
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public int2 WindowedSize = new int2(1024, 768);
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public readonly int2 MinResolution = new int2(800, 600);
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public readonly string RenderEngine = "OpenRA.Gl.dll";
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public readonly string NullRenderEngine = "OpenRA.Renderer.Null.dll";
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public bool UseNullRenderer { get; set; }
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}
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public class SoundSettings
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@@ -115,11 +105,6 @@ namespace OpenRA.GameRules
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{"Debug", Debug}
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};
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// Should we run in dedicated mode (use the server extension)
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Server.IsDedicated = args.GetValue("Server.IsDedicated", false);
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if (Server.IsDedicated)
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Graphics.UseNullRenderer = args.GetValue("Graphics.UseNullRenderer", false);
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// Override fieldloader to ignore invalid entries
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var err1 = FieldLoader.UnknownFieldAction;
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var err2 = FieldLoader.InvalidValueAction;
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@@ -133,11 +133,7 @@ namespace OpenRA.Graphics
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internal static void Initialize( OpenRA.FileFormats.Graphics.WindowMode windowMode )
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{
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var resolution = GetResolution( windowMode );
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if (Game.Settings.Graphics.UseNullRenderer)
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device = CreateDevice(Assembly.LoadFile(Path.GetFullPath(Game.Settings.Graphics.NullRenderEngine)), resolution.Width, resolution.Height, windowMode, false);
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else
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device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( Game.Settings.Graphics.RenderEngine ) ), resolution.Width, resolution.Height, windowMode, false );
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device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRA.Gl.dll" ) ), resolution.Width, resolution.Height, windowMode, false );
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}
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static Size GetResolution(WindowMode windowmode)
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@@ -38,7 +38,6 @@ namespace OpenRA.Network
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report.Traits.Clear();
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foreach (var a in orderManager.world.Queries.WithTraitMultiple<object>())
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{
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if (a.Trait is ITraitNotSynced ) continue;
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var sync = Sync.CalculateSyncHash(a.Trait);
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if (sync != 0)
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report.Traits.Add(new TraitReport()
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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@@ -39,11 +39,6 @@ namespace OpenRA.Network
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case "Chat":
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, false))
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break;
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if (client != null)
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{
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var player = world != null ? world.FindPlayerByClient(client) : null;
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@@ -54,7 +49,6 @@ namespace OpenRA.Network
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Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
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break;
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}
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case "Disconnected": /* reports that the target player disconnected */
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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@@ -68,9 +62,6 @@ namespace OpenRA.Network
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, true))
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break;
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if (client != null)
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{
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if (world == null)
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@@ -125,10 +116,6 @@ namespace OpenRA.Network
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var targetPlayer = order.Player.World.players[order.TargetLocation.X];
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var newStance = (Stance)order.TargetLocation.Y;
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if (Game.IsHost && Game.Settings.Server.Extension != null)
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Game.Settings.Server.Extension.OnIngameSetStance(order.Player, targetPlayer, newStance);
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SetPlayerStance(world, order.Player, targetPlayer, newStance);
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// automatically declare war reciprocally
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@@ -29,7 +29,7 @@ namespace OpenRA
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.ToList();
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// Namespaces from each mod assembly
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foreach (var a in manifest.Assemblies.Concat(manifest.LocalAssemblies))
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foreach (var a in manifest.Assemblies)
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{
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var asm = Assembly.LoadFile(Path.GetFullPath(a));
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asms.AddRange(asm.GetNamespaces().Select(ns => Pair.New(asm, ns)));
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -208,8 +208,6 @@
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<Compile Include="Network\Session.cs" />
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<Compile Include="ObjectCreator.cs" />
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<Compile Include="Network\SyncReport.cs" />
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<Compile Include="Server\IServerExtension.cs" />
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<Compile Include="Server\NullServerExtension.cs" />
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<Compile Include="Traits\BaseBuilding.cs" />
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<Compile Include="Traits\EditorAppearance.cs" />
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<Compile Include="Traits\ValidateOrder.cs" />
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@@ -15,20 +15,20 @@ using System.Net.Sockets;
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namespace OpenRA.Server
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{
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public class Connection
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class Connection
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{
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internal Socket socket;
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internal List<byte> data = new List<byte>();
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internal ReceiveState State = ReceiveState.Header;
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internal int ExpectLength = 8;
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internal int Frame = 0;
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public Socket socket;
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public List<byte> data = new List<byte>();
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public ReceiveState State = ReceiveState.Header;
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public int ExpectLength = 8;
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public int Frame = 0;
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internal int MostRecentFrame = 0;
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public int MostRecentFrame = 0;
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/* client data */
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public int PlayerIndex { get; internal set; }
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public int PlayerIndex;
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internal byte[] PopBytes(int n)
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public byte[] PopBytes(int n)
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{
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var result = data.GetRange(0, n);
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data.RemoveRange(0, n);
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@@ -65,7 +65,7 @@ namespace OpenRA.Server
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return true;
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}
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internal void ReadData()
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public void ReadData()
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{
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if (ReadDataInner())
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while (data.Count >= ExpectLength)
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@@ -1,84 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see LICENSE.
|
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Server
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{
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public interface IServerExtension
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{
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnReadyUp(Connection conn, Session.Client client);
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void OnStartGame();
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnNickChange(Connection conn, Session.Client client, string newName);
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnRaceChange(Connection conn, Session.Client client, string newRace);
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnSlotChange(Connection conn, Session.Client client, Session.Slot slot, Map map);
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnTeamChange(Connection conn, Session.Client getClient, int team);
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnSpawnpointChange(Connection conn, Session.Client getClient, int spawnPoint);
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnColorChange(Connection conn, Session.Client getClient, Color fromArgb, Color color);
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnChat(Connection conn, string message, bool teamChat);
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void OnServerStart();
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void OnServerStop(bool forced);
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void OnLoadMap(Map map);
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/// <summary>
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/// Return false to drop the connection
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/// </summary>
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bool OnValidateConnection(bool gameStarted, Connection newConn);
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void OnLobbySync(Session lobbyInfo, bool gameStarted);
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnPingMasterServer(Session lobbyInfo, bool gameStarted);
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/// <summary>
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/// Return true to use the built-in handling
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/// </summary>
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bool OnIngameChat(Session.Client client, string message, bool teamChat);
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void OnIngameSetStance(Player player, Player stanceForPlayer, Stance newStance);
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void OnLobbyUp();
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void OnRejoinLobby(World world);
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}
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}
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@@ -1,40 +0,0 @@
|
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
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using System.Drawing;
|
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using OpenRA.Network;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Server
|
||||
{
|
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public class NullServerExtension : IServerExtension
|
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{
|
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public virtual bool OnReadyUp(Connection conn, Session.Client client) { return true; }
|
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public virtual void OnStartGame() { }
|
||||
public virtual bool OnNickChange(Connection conn, Session.Client client, string newName) { return true; }
|
||||
public virtual bool OnRaceChange(Connection conn, Session.Client client, string newRace) { return true; }
|
||||
public virtual bool OnSlotChange(Connection conn, Session.Client client, Session.Slot slot, Map map) { return true; }
|
||||
public virtual bool OnTeamChange(Connection conn, Session.Client getClient, int team) { return true; }
|
||||
public virtual bool OnSpawnpointChange(Connection conn, Session.Client getClient, int spawnPoint) { return true; }
|
||||
public virtual bool OnColorChange(Connection conn, Session.Client getClient, Color fromArgb, Color color) { return true; }
|
||||
public virtual bool OnChat(Connection conn, string message, bool teamChat) { return true; }
|
||||
public virtual void OnServerStart() { }
|
||||
public virtual void OnServerStop(bool forced) { }
|
||||
// Good spot to manipulate number of spectators! ie set Server.MaxSpectators
|
||||
public virtual void OnLoadMap(Map map) { }
|
||||
public virtual bool OnValidateConnection(bool gameStarted, Connection newConn) { return true; }
|
||||
public virtual void OnLobbySync(Session lobbyInfo, bool gameStarted) { }
|
||||
public virtual bool OnPingMasterServer(Session lobbyInfo, bool gameStarted) { return true; }
|
||||
public virtual bool OnIngameChat(Session.Client client, string message, bool teamChat) { return true; }
|
||||
public virtual void OnIngameSetStance(Player player, Player stanceForPlayer, Stance newStance) { }
|
||||
public virtual void OnLobbyUp() { }
|
||||
public virtual void OnRejoinLobby(World world) { }
|
||||
}
|
||||
}
|
||||
@@ -25,17 +25,12 @@ namespace OpenRA.Server
|
||||
{
|
||||
static class Server
|
||||
{
|
||||
public static Connection[] Connections
|
||||
{
|
||||
get { return conns.ToArray(); }
|
||||
}
|
||||
|
||||
static List<Connection> conns = new List<Connection>();
|
||||
static TcpListener listener = null;
|
||||
static Dictionary<int, List<Connection>> inFlightFrames
|
||||
= new Dictionary<int, List<Connection>>();
|
||||
static Session lobbyInfo;
|
||||
internal static bool GameStarted = false;
|
||||
static bool GameStarted = false;
|
||||
static string Name;
|
||||
static int ExternalPort;
|
||||
static int randomSeed;
|
||||
@@ -62,20 +57,7 @@ namespace OpenRA.Server
|
||||
try { listener.Stop(); }
|
||||
catch { }
|
||||
|
||||
E(e => e.OnServerStop(true));
|
||||
}
|
||||
|
||||
public static void E(Action<IServerExtension> f)
|
||||
{
|
||||
E(g => { f(g); return true; });
|
||||
}
|
||||
|
||||
public static bool E(Func<IServerExtension, bool> f)
|
||||
{
|
||||
return Game.Settings.Server.Extension == null ||
|
||||
f(Game.Settings.Server.Extension);
|
||||
}
|
||||
|
||||
public static void ServerMain(ModData modData, Settings settings, string map)
|
||||
{
|
||||
Log.AddChannel("server", "server.log");
|
||||
@@ -83,7 +65,6 @@ namespace OpenRA.Server
|
||||
isInitialPing = true;
|
||||
Server.masterServerUrl = settings.Server.MasterServer;
|
||||
isInternetServer = settings.Server.AdvertiseOnline;
|
||||
|
||||
listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
|
||||
Name = settings.Server.Name;
|
||||
ExternalPort = settings.Server.ExternalPort;
|
||||
@@ -113,8 +94,6 @@ namespace OpenRA.Server
|
||||
throw new InvalidOperationException( "Unable to start server: port is already in use" );
|
||||
}
|
||||
|
||||
E(e => e.OnServerStart());
|
||||
|
||||
new Thread( _ =>
|
||||
{
|
||||
for( ; ; )
|
||||
@@ -140,7 +119,6 @@ namespace OpenRA.Server
|
||||
{
|
||||
listener.Stop();
|
||||
GameStarted = false;
|
||||
E(e => e.OnServerStop(false));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -169,8 +147,6 @@ namespace OpenRA.Server
|
||||
.Select((s, i) => { s.Index = i; return s; })
|
||||
.ToList();
|
||||
|
||||
E(e => e.OnLoadMap(Map));
|
||||
|
||||
// Generate slots for spectators
|
||||
for (int i = 0; i < MaxSpectators; i++)
|
||||
lobbyInfo.Slots.Add(new Session.Slot
|
||||
@@ -217,17 +193,7 @@ namespace OpenRA.Server
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var newConn = new Connection { socket = newSocket };
|
||||
|
||||
|
||||
if (!E(e => e.OnValidateConnection(GameStarted, newConn)))
|
||||
{
|
||||
DropClient(newConn, new Exception() );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (GameStarted)
|
||||
@@ -338,7 +304,7 @@ namespace OpenRA.Server
|
||||
catch (NotImplementedException) { }
|
||||
}
|
||||
|
||||
public static void SyncClientToPlayerReference(Session.Client c, PlayerReference pr)
|
||||
static void SyncClientToPlayerReference(Session.Client c, PlayerReference pr)
|
||||
{
|
||||
if (pr == null)
|
||||
return;
|
||||
@@ -351,7 +317,7 @@ namespace OpenRA.Server
|
||||
c.Country = pr.Race;
|
||||
}
|
||||
|
||||
public static bool InterpretCommand(Connection conn, string cmd)
|
||||
static bool InterpretCommand(Connection conn, string cmd)
|
||||
{
|
||||
var dict = new Dictionary<string, Func<string, bool>>
|
||||
{
|
||||
@@ -371,11 +337,8 @@ namespace OpenRA.Server
|
||||
|
||||
SyncLobbyInfo();
|
||||
|
||||
if (Game.Settings.Server.Extension== null || Game.Settings.Server.Extension.OnReadyUp(conn, client))
|
||||
{
|
||||
if (conns.Count > 0 && conns.All(c => GetClient(c).State == Session.ClientState.Ready))
|
||||
InterpretCommand(conn, "startgame");
|
||||
}
|
||||
|
||||
return true;
|
||||
}},
|
||||
@@ -390,8 +353,6 @@ namespace OpenRA.Server
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("StartGame", "").Serialize());
|
||||
|
||||
E(e => e.OnStartGame());
|
||||
|
||||
PingMasterServer();
|
||||
return true;
|
||||
}},
|
||||
@@ -399,10 +360,7 @@ namespace OpenRA.Server
|
||||
s =>
|
||||
{
|
||||
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
||||
|
||||
if (E(e => e.OnNickChange(conn, GetClient(conn), s)))
|
||||
GetClient(conn).Name = s;
|
||||
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
@@ -421,7 +379,6 @@ namespace OpenRA.Server
|
||||
{ "race",
|
||||
s =>
|
||||
{
|
||||
if (E(e => e.OnRaceChange(conn, GetClient(conn), s)))
|
||||
GetClient(conn).Country = s;
|
||||
|
||||
SyncLobbyInfo();
|
||||
@@ -436,12 +393,9 @@ namespace OpenRA.Server
|
||||
|
||||
var cl = GetClient(conn);
|
||||
|
||||
if (E(e => e.OnSlotChange(conn, cl, slotData, Map)))
|
||||
{
|
||||
cl.Slot = slotData.Index;
|
||||
SyncClientToPlayerReference(cl, slotData.MapPlayer != null
|
||||
? Map.Players[slotData.MapPlayer] : null);
|
||||
}
|
||||
|
||||
SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Map.Players[slotData.MapPlayer] : null);
|
||||
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
@@ -451,10 +405,8 @@ namespace OpenRA.Server
|
||||
{
|
||||
int team;
|
||||
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
|
||||
if (E(e => e.OnTeamChange(conn, GetClient(conn), team)))
|
||||
{
|
||||
|
||||
GetClient(conn).Team = team;
|
||||
}
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
@@ -473,10 +425,8 @@ namespace OpenRA.Server
|
||||
SendChatTo( conn, "You can't be at the same spawn point as another player" );
|
||||
return true;
|
||||
}
|
||||
if (E(e => e.OnSpawnpointChange(conn, GetClient(conn), spawnPoint)))
|
||||
{
|
||||
|
||||
GetClient(conn).SpawnPoint = spawnPoint;
|
||||
}
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
@@ -484,14 +434,8 @@ namespace OpenRA.Server
|
||||
s =>
|
||||
{
|
||||
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
|
||||
var c1 = Color.FromArgb(c[0], c[1], c[2]);
|
||||
var c2 = Color.FromArgb(c[3], c[4], c[5]);
|
||||
|
||||
if (E(e => e.OnColorChange(conn, GetClient(conn), c1, c2)))
|
||||
{
|
||||
GetClient(conn).Color1 = c1;
|
||||
GetClient(conn).Color2 = c2;
|
||||
}
|
||||
GetClient(conn).Color1 = Color.FromArgb(c[0],c[1],c[2]);
|
||||
GetClient(conn).Color2 = Color.FromArgb(c[3],c[4],c[5]);
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
@@ -507,13 +451,9 @@ namespace OpenRA.Server
|
||||
return false;
|
||||
|
||||
var cl = GetClient(conn);
|
||||
|
||||
if (E(e => e.OnSlotChange(conn, cl, slotData, Map)))
|
||||
{
|
||||
cl.Slot = slot;
|
||||
SyncClientToPlayerReference(cl, slotData.MapPlayer != null
|
||||
? Map.Players[slotData.MapPlayer] : null);
|
||||
}
|
||||
|
||||
SyncClientToPlayerReference(cl, slotData.MapPlayer != null ? Map.Players[slotData.MapPlayer] : null);
|
||||
|
||||
SyncLobbyInfo();
|
||||
return true;
|
||||
@@ -673,7 +613,7 @@ namespace OpenRA.Server
|
||||
case "Command":
|
||||
{
|
||||
if (GameStarted)
|
||||
SendChatTo(conn, "Cannot change state when game started.");
|
||||
SendChatTo(conn, "Cannot change state when game started. ({0})".F(so.Data));
|
||||
else if (GetClient(conn).State == Session.ClientState.Ready && !(so.Data == "ready" || so.Data == "startgame"))
|
||||
SendChatTo(conn, "Cannot change state when marked as ready.");
|
||||
else if (!InterpretCommand(conn, so.Data))
|
||||
@@ -686,8 +626,6 @@ namespace OpenRA.Server
|
||||
|
||||
case "Chat":
|
||||
case "TeamChat":
|
||||
case "Disconnected":
|
||||
if (E(e => e.OnChat(conn, so.Data, so.Name == "TeamChat")))
|
||||
foreach (var c in conns.Except(conn).ToArray())
|
||||
DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
|
||||
break;
|
||||
@@ -717,8 +655,6 @@ namespace OpenRA.Server
|
||||
|
||||
static void SyncLobbyInfo()
|
||||
{
|
||||
E(e => e.OnLobbySync(lobbyInfo, GameStarted));
|
||||
|
||||
if (!GameStarted) /* don't do this while the game is running, it breaks things. */
|
||||
DispatchOrders(null, 0,
|
||||
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
|
||||
@@ -732,9 +668,6 @@ namespace OpenRA.Server
|
||||
{
|
||||
if (isBusy || !isInternetServer) return;
|
||||
|
||||
if (!E(e => e.OnPingMasterServer(lobbyInfo, GameStarted)))
|
||||
return;
|
||||
|
||||
lastPing = Environment.TickCount;
|
||||
isBusy = true;
|
||||
|
||||
|
||||
@@ -210,8 +210,6 @@ namespace OpenRA.Traits
|
||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||
|
||||
public interface ITraitNotSynced{} // Traits marked with NotSynced arent sync-checked
|
||||
|
||||
public struct Target // a target: either an actor, or a fixed location.
|
||||
{
|
||||
Actor actor;
|
||||
|
||||
@@ -199,11 +199,7 @@ namespace OpenRA
|
||||
|
||||
// hash all the traits that tick
|
||||
foreach (var x in traitDict.ActorsWithTraitMultiple<object>(this))
|
||||
{
|
||||
if (x.Trait is ITraitNotSynced) continue;
|
||||
|
||||
ret += n++*(int) x.Actor.ActorID*Sync.CalculateSyncHash(x.Trait);
|
||||
}
|
||||
|
||||
// Hash the shared rng
|
||||
ret += SharedRandom.Last;
|
||||
|
||||
Reference in New Issue
Block a user