Remove TiberianSunRefinery

Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
This commit is contained in:
Gustas
2023-01-20 13:53:31 +02:00
committed by Matthias Mailänder
parent 3f0c3a8b9c
commit 049d0283f9
13 changed files with 159 additions and 186 deletions

View File

@@ -1,61 +0,0 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("Rendered on the refinery when a voxel harvester is docking and undocking.")]
public class WithDockingOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
{
[SequenceReference]
[Desc("Sequence name to use")]
public readonly string Sequence = "unload-overlay";
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public override object Create(ActorInitializer init) { return new WithDockingOverlay(init.Self, this); }
}
public class WithDockingOverlay : PausableConditionalTrait<WithDockingOverlayInfo>
{
public readonly AnimationWithOffset WithOffset;
public bool Visible;
public WithDockingOverlay(Actor self, WithDockingOverlayInfo info)
: base(info)
{
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
var overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused);
overlay.Play(info.Sequence);
WithOffset = new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self.Orientation))),
() => !Visible || IsTraitDisabled);
rs.Add(WithOffset, info.Palette, info.IsPlayerPalette);
}
}
}

View File

@@ -45,9 +45,9 @@ namespace OpenRA.Mods.Cnc.Traits.Render
}
}
public class WithVoxelUnloadBody : IAutoMouseBounds
public class WithVoxelUnloadBody : IAutoMouseBounds, IDockClientBody
{
public bool Docked;
bool docked;
readonly ModelAnimation modelAnimation;
readonly RenderVoxels rv;
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
var idleModel = self.World.ModelCache.GetModelSequence(rv.Image, info.IdleSequence);
modelAnimation = new ModelAnimation(idleModel, () => WVec.Zero,
() => body.QuantizeOrientation(self.Orientation),
() => Docked,
() => docked,
() => 0, info.ShowShadow);
rv.Add(modelAnimation);
@@ -68,10 +68,22 @@ namespace OpenRA.Mods.Cnc.Traits.Render
var unloadModel = self.World.ModelCache.GetModelSequence(rv.Image, info.UnloadSequence);
rv.Add(new ModelAnimation(unloadModel, () => WVec.Zero,
() => body.QuantizeOrientation(self.Orientation),
() => !Docked,
() => !docked,
() => 0, info.ShowShadow));
}
void IDockClientBody.PlayDockAnimation(Actor self, Action after)
{
docked = true;
after();
}
void IDockClientBody.PlayReverseDockAnimation(Actor self, Action after)
{
docked = false;
after();
}
Rectangle IAutoMouseBounds.AutoMouseoverBounds(Actor self, WorldRenderer wr)
{
return modelAnimation.ScreenBounds(self.CenterPosition, wr, rv.Info.Scale);