Remove TiberianSunRefinery
Also add IDockClientBody interface, move WithDockingOverlay cnc -> common, remove HarvesterDockSequence implementing classes
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committed by
Matthias Mailänder
parent
3f0c3a8b9c
commit
049d0283f9
59
OpenRA.Mods.Common/Traits/Render/WithDockingOverlay.cs
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59
OpenRA.Mods.Common/Traits/Render/WithDockingOverlay.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Rendered on the refinery when a voxel harvester is docking and undocking.")]
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public class WithDockingOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
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{
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[SequenceReference]
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[Desc("Sequence name to use")]
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public readonly string Sequence = "unload-overlay";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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[PaletteReference(nameof(IsPlayerPalette))]
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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public override object Create(ActorInitializer init) { return new WithDockingOverlay(init.Self, this); }
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}
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public class WithDockingOverlay : PausableConditionalTrait<WithDockingOverlayInfo>
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{
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public readonly AnimationWithOffset WithOffset;
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public bool Visible;
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public WithDockingOverlay(Actor self, WithDockingOverlayInfo info)
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: base(info)
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{
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<BodyOrientation>();
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var overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused);
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overlay.Play(info.Sequence);
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WithOffset = new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self.Orientation))),
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() => !Visible || IsTraitDisabled);
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rs.Add(WithOffset, info.Palette, info.IsPlayerPalette);
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}
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}
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}
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