added map preview to lobby

This commit is contained in:
Chris Forbes
2010-01-16 22:29:58 +13:00
parent 88ae3ae5c2
commit 04cdcdfa2b
2 changed files with 21 additions and 12 deletions

View File

@@ -230,6 +230,9 @@ namespace OpenRa.Game
DrawDialogBackground(new Rectangle(r.Right - 330, r.Top + 40, 310, r.Bottom - 273 - r.Top - 40),
panelSprites, false);
Game.minimap.Update();
Game.minimap.Draw(new Rectangle(r.Right - 325, r.Top + 45, 300, 277), true);
renderer.DrawText2("Name", new int2(r.Left + 30, r.Top + 50), Color.White);
renderer.DrawText2("Color", new int2(r.Left + 230, r.Top + 50), Color.White);
renderer.DrawText2("Faction", new int2(r.Left + 300, r.Top + 50), Color.White);
@@ -316,7 +319,7 @@ namespace OpenRa.Game
if (radarAnimationFrame >= radarSlideAnimationLength)
{
RectangleF mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y+(192-radarMinimapHeight)/2, 192, radarMinimapHeight);
Game.minimap.Draw(mapRect, hasRadar, isJammed);
Game.minimap.Draw(mapRect, false);
}
}

View File

@@ -9,9 +9,9 @@ namespace OpenRa.Game.Graphics
{
class Minimap
{
Sheet sheet;
Sheet sheet, mapOnlySheet;
SpriteRenderer rgbaRenderer;
Sprite sprite;
Sprite sprite, mapOnlySprite;
Bitmap terrain, oreLayer;
const int alpha = 230;
@@ -20,6 +20,7 @@ namespace OpenRa.Game.Graphics
public Minimap(Renderer r)
{
sheet = new Sheet(r, new Size(128, 128));
mapOnlySheet = new Sheet(r, new Size(128, 128));
rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
var size = Math.Max(Rules.Map.Width, Rules.Map.Height);
@@ -27,6 +28,7 @@ namespace OpenRa.Game.Graphics
var dh = (size - Rules.Map.Height) / 2;
sprite = new Sprite(sheet, new Rectangle(Rules.Map.Offset.X+dw, Rules.Map.Offset.Y+dh, size, size), TextureChannel.Alpha);
mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(Rules.Map.Offset.X + dw, Rules.Map.Offset.Y + dh, size, size), TextureChannel.Alpha);
}
Color[] terrainTypeColors;
@@ -37,9 +39,6 @@ namespace OpenRa.Game.Graphics
public void Update()
{
if (!Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ProvidesRadar>()))
return;
if (terrainTypeColors == null)
{
var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal"));
@@ -79,6 +78,11 @@ namespace OpenRa.Game.Graphics
oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]);
}
mapOnlySheet.Texture.SetData(oreLayer);
if (!Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ProvidesRadar>()))
return;
var bitmap = new Bitmap(oreLayer);
var bitmapData = bitmap.LockBits(new Rectangle( 0,0,bitmap.Width, bitmap.Height ),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
@@ -97,7 +101,8 @@ namespace OpenRa.Game.Graphics
}
foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<Unit>()))
*(c + (a.Location.Y * bitmapData.Stride >> 2) + a.Location.X) = Chat.paletteColors[(int)a.Owner.Palette].ToArgb();
*(c + (a.Location.Y * bitmapData.Stride >> 2) + a.Location.X) =
Chat.paletteColors[(int)a.Owner.Palette].ToArgb();
unchecked
{
@@ -112,9 +117,10 @@ namespace OpenRa.Game.Graphics
sheet.Texture.SetData(bitmap);
}
public void Draw(RectangleF rect, bool hasRadar, bool isJammed)
public void Draw(RectangleF rect, bool mapOnly)
{
rgbaRenderer.DrawSprite(sprite, new float2(rect.X, rect.Y), PaletteType.Chrome, new float2(rect.Width, rect.Height));
rgbaRenderer.DrawSprite(mapOnly ? mapOnlySprite : sprite,
new float2(rect.X, rect.Y), PaletteType.Chrome, new float2(rect.Width, rect.Height));
rgbaRenderer.Flush();
}
}