fixed server bug with readying
This commit is contained in:
@@ -392,6 +392,8 @@ namespace OpenRA.Server
|
||||
Console.WriteLine("Player @{0} is {1}",
|
||||
conn.socket.RemoteEndPoint, client.State);
|
||||
|
||||
SyncLobbyInfo();
|
||||
|
||||
// start the game if everyone is ready.
|
||||
if (conns.All(c => GetClient(c).State == Session.ClientState.Ready))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user