#38 more pedantry wrt who hears sounds
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@@ -17,8 +17,8 @@ namespace OpenRa.Traits
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class ChronoshiftPower : SupportPower, IResolveOrder
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{
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public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
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protected override void OnBeginCharging() { Sound.Play("chrochr1.aud"); }
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protected override void OnFinishCharging() { Sound.Play("chrordy1.aud"); }
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protected override void OnBeginCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("chrochr1.aud"); }
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protected override void OnFinishCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("chrordy1.aud"); }
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protected override void OnActivate()
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{
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Game.controller.orderGenerator = new SelectTarget();
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@@ -16,8 +16,8 @@ namespace OpenRa.Traits
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{
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public IronCurtainPower(Actor self, IronCurtainPowerInfo info) : base(self, info) { }
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protected override void OnBeginCharging() { Sound.Play("ironchg1.aud"); }
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protected override void OnFinishCharging() { Sound.Play("ironrdy1.aud"); }
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protected override void OnBeginCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("ironchg1.aud"); }
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protected override void OnFinishCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("ironrdy1.aud"); }
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protected override void OnActivate()
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{
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Game.controller.orderGenerator = new SelectTarget();
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@@ -14,8 +14,8 @@ namespace OpenRa.Traits
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{
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public NukePower(Actor self, NukePowerInfo info) : base(self, info) { }
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protected override void OnBeginCharging() { Sound.Play("aprep1.aud"); }
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protected override void OnFinishCharging() { Sound.Play("aready1.aud"); }
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protected override void OnBeginCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("aprep1.aud"); }
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protected override void OnFinishCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("aready1.aud"); }
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protected override void OnActivate()
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{
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Game.controller.orderGenerator = new SelectTarget();
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@@ -15,7 +15,7 @@ namespace OpenRa.Traits
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public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
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protected override void OnBeginCharging() { }
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protected override void OnFinishCharging() { Sound.Play("pulse1.aud"); }
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protected override void OnFinishCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("pulse1.aud"); }
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protected override void OnActivate()
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{
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