Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Orders
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yield break;
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if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
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&& underCursor.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
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&& underCursor.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
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yield return new Order("Repair", underCursor);
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}
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}
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