Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
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if (underCursor.Owner == self.Owner &&
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self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( underCursor.Info.Name ) &&
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self.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
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self.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
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return new Order("Enter", self, underCursor);
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return null;
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